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1. February 2019


Starting back in November 2018, Epic Games started giving away monthly Unreal Assets, which continues today.  Most of the content is free but must be “purchased”, at which point it is yours forever.  Some of the assets will remain free forever, no just for this month.

February free assets:

CCG Toolkit

Hand Painted Texture Starter Kit

Luos’s Particle Toolkit Vol 1

Platformer 2D Toolkit

Scifi Kitbash Level Builder

Free forever assets:

Medieval Dungeon

Particles and Wind Control System


You can learn more about the assets on the Unreal blog here.

GameDev News


10. January 2019


Well… this has certainly been an interesting day.  It started off with Improbable blogging about how their license with Unity had been terminated due to ToS changes and that they would no longer be able to function as a cloud based networking layer for Unity game developers.  Epic Games founder Tim Sweeney chimed in on Twitter about how bad of a mistake this move was.  Then at the end of the day, Unity responded essentially saying Improbable was lying, clarifying what the news terms of service mean for mean for Unity developers and “platforms”.  So that’s the end of the story… right?

Wrong.

Enter Epic Games, announcing a partnership with Improbable, and a $25 million dollar fund to “help developers transition to more open engines, services, and ecosystems”.  Details from the Unreal Engine blog:

First, we want to reaffirm our partnership. Unreal Engine provides full C++ source code for everyone, and its license (https://www.unrealengine.com/en-US/eula) ensures it remains open to all game developers and middleware providers, and enables all to collaborate together through SDKs, services, and forks of the source code. Likewise, Improbable is developing a completely open Unreal integration for its online game development platform, SpatialOS. The combination enables developers to rapidly build and deploy both session-based and persistent online worlds across all platforms with the functionality of Unreal Engine and the increased possibilities of distributed computing and cloud services.


Epic Games’ partnership with Improbable, and the integration of Improbable’s cloud-based development platform SpatialOS, is based on shared values, and a shared belief in how companies should work together to support mutual customers in a straightforward, no-surprises way.


We believe we are at the beginning of an unprecedented age of inclusive online games that become parts of our everyday lives. Enabling this will take much more than Epic or Improbable; it will take a vastly more mature, broad-based industry to enable this future: a community of companies connected by values such as fair and openly disclosed business terms, respect for developer choice, and full interoperability between platforms, software, and services. We encourage others with a similar vision to reach out, so we can find ways to make it come sooner.


To assist developers who are left in limbo by the new engine and service incompatibilities that were introduced today, Epic Games and Improbable are together establishing a US $25,000,000 combined fund to help developers transition to more open engines, services, and ecosystems.  This funding will come from a variety of sources including Unreal Dev Grants, Improbable developer assistance funds, and Epic Games store funding.

Ouch!

GameDev News


2. January 2019


Back in November, Epic Games announced they would be giving away content from the Unreal Engine marketplace.  Yesterday they announced the January content that would be made available for free.  While half of the content released is available free forever, the other half is only available for free during the month of January, so be sure to add it to your cart before then!


The January free content includes:

All of the above are available for this month only.  The following assets have been made permanently free:


Learn more about the above packs in the video below.

Art GameDev News


1. January 2019


2018 was an interesting year in game development.  In this post/video, we take a quick stroll down memory lane and look at some of the key stories as they occurred throughoutGameDev2018 the year. 

GameDev News General News Programming Design Art Totally Off Topic


12. December 2018


Fresh on the heels of releasing their new online store leverage the technologies they developed creating Fortnite, Epic Games have announced plans for a cross-platform online multiplayer game service, that is game engine agnostic and completely free for developers!  Rolling out in stages, it will start life as a C SDK, with Unreal and Unity (yes, that Unity) game engine implementations starting with cloud saves and online storage and adding new features such as logins, achievements, friends lists, voice communications and more as time goes on.

Details of the roll out strategy from the Unreal blog:

The service launch will begin with a C SDK encapsulating our online services, together with Unreal Engine and Unity integrations. We’ll start with a core set of features and expand over time. Specifically:

  • Cross-Platform Login, Friends, Presence, Profile, and Entitlements (coming Q2-Q3 2019 to PC, other platforms throughout 2019): Provides the core functionality for persistently recognizing players across multiple sessions and devices; identifying friends; and managing free and paid item entitlements. This will support all 7 major platforms (PC, Mac, iOS, Android, PlayStation, Xbox, Switch) to the full extent each platform allows per-title.
  • PC/Mac Overlay API (coming Q3 2019): Provides a user interface for login, friends, and other features in a game-agnostic, engine-agnostic way.
  • Cross-Platform Voice Comms (coming Q3 2019 to all platforms): Epic is building a new in-game voice communications service supporting all platforms, all stores, and all engines, which will be available for free. (For developers needing an immediately-available voice solution, check out Discord, Vivox, TeamSpeak, Ventrilo, and Mumble.)
  • Cross-Platform Parties and Matchmaking (coming Q3-4 2019 to all platforms)
  • Cross-Platform Data Storage, Cloud-Saved Games (coming Q2 2019)
  • Cross-Platform Achievements and Trophies (coming Q3 2019)


The services described above are just our first steps. As you can see from our game and engine efforts, we’re also working on further support for user-generated content, enhanced social features, anti-cheat, and more.


Simply put, there has to be a catch here, but I cannot determine exactly what it is.  This could potentially be a massive opportunity for game developers looking to support multiplayer in their game and a huge shot across the bow for technology providers that make their living providing such services now for a fee!

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