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1. November 2018


Epic Games have announced a very cool new promotion where they are collaborating with Unreal Engine Marketplace developers to make their assets available to the broader community completely free for a limited time.  For the month of November you can get the follow assets completely free:

You can add the above assets to your account for free for the remainder of the month of November 2018, and they will remain yours to use forever.  In addition to the above 5 assets, they have also made a number of other assets free for all time, such as water materials, voice packs, soundtracks and more.  Be sure to check the Unreal Engine blog for details on all of the newly free assets as well as for more details on the above assets.

They are also intending to do this again next month, and hopefully continuing into the future.  If you are an Unreal Engine marketplace developer and are interested in having your content featured, be sure to visit this site for more details.  While this is certainly amazing news for Unreal Engine developers, it will be interesting to see what it will do for the Unreal Engine marketplace going forward.


GameDev News


25. September 2018


Back in March of this year, Epic announced a $12 million dollar asset giveaway of their now defunct game Paragon.  This included several characters and world creation assets from the game, in Unreal Engine format, complete with rig, control blueprints, multiple animations and more.  These are free for use as long as you are using them in an Unreal Engine powered project.  Today Epic announced the final release of assets from the game, a final 19 fully rigged and textured characters.

Details from the Unreal Engine blog:

This final round follows two previous releases in March and August through which developers can download Paragon packs to use in their own UE4 projects with no strings attached. To date, Epic has released more than $17 million worth of content from its high-end multiplayer online battle arena game, including dozens of characters with their custom animation Blueprints, visual effects and audio dialogue, along with environment set pieces and sample maps.


This final selection of free releases includes 19 memorable Paragon Heroes: Aurora, Drongo, Gideon, Greystone, Iggy & Scorch, Kallari, Lt. Belica, Morigesh, Narbash, Revenant,  Sparrow, Steel, Sun-Wukong, Terra, The Fey, Wraith, Yin, Zinx and Boris - the previously unreleased character who was the final Paragon Hero to be announced. In addition, several previously unreleased bonus skins are also included.

You can view the assets in the Unreal Engine store right here.  For details on how to use the assets, be sure to watch the following video:

Art GameDev News


14. August 2018


Are you looking to learn how to use Unreal Engine?  If so, today Epic just launched their new online academy, which is home to all of their existing video tutorials, as well as several new videos, organized into courses by industry or job position.  Current courses are split into the following tracks:

  • Game Development
  • Architecture
  • Industrial Design
  • Media and Entertainment

Details of the new course from the Unreal Engine blog:

Additional tracks sort content by job roles like Designer or Programmer, and each series is labeled with levels from Getting Started to Master Level. Videos are available on demand, and series are broken into short chunks for convenient learning anytime, anywhere.

This new platform includes a lot of the great video content you’ve seen on our website in the past, plus dozens of new videos on common workflows, new features, and a whole lot more! The learning platform is open to everyone, and offered free of charge. More content will be added regularly.

You can access the Unreal Engine Online Learning platform through the Video Tutorials option under the Learn tab at the Unreal Engine website. Check out the videos and get started on your journey to mastering Unreal Engine!

You can access the courses by clicking the Vide Tutorials link in the Learning section of the Epic Game Launcher, or by going to the website academy.unrealengine.com.  Best of all, all of this content is completely free.

GameDev News


18. July 2018


It has only been about 5 weeks since Unreal Engine 4.20 preview 1 was released so today’s full release of Unreal Engine 4.20 is impressively quick.  Some of the star features of this release include the new Niagara particle system, support for Visual Studio 2017 and beta Leap Magic support.  Perhaps the biggest new improvements in this release however come from Epic’s work on the mobile version of their smash hit game FortNite.  This release contains a massive number of mobile target improvements they gained from porting their own game to run on iOS and Android devices.

Mobile improvements alone include:

  • Improved Android debugging
  • Minimum Static Mesh LOD per platform
  • Minimum Skeletal Mesh LOD per platform
  • Hardware occlusion improvements
  • HLOD tools and workflow optimizations
  • Audio quality node
  • Audio variation culling
  • Audio downsampling per platform
  • Audio compression quality per platform
  • Shading model tweaks to better match PC
  • Reflection capture brightness fix
  • Landscape support for four layers
  • Landscape tessellation improvements
  • No memory cost for unused LODs, including:
    • Static Meshes
    • Skeletal Meshes
    • Material quality levels
    • Grass and foliage
    • High detail components and meshes
    • High detail emitters in Cascade
  • Settings based on device memory
  • Material memory reduction
  • Editor scriptability for bulk asset changes
  • Particle component pooling
  • Material parameter collection update cost

As always Epic have released a massive and comprehensive release note available here.  You can download the 4.20 UE4 release using the Epic Game Launcher.

GameDev News


12. July 2018


Today out of the blue, Epic games just released that they are changing the revenue share structure for sellers on the Unreal Engine marketplace from 70/30 to 88/12.  Even more impressive, they are making this change retroactively for all sellers all the way back to when the store opened in 2014.

Details from the Unreal Engine blog:

This new 88% (developer) / 12% (store) revenue split applies to all Unreal Engine Marketplace transactions past, present and future. In addition to implementing the policy for future sales, Epic is paying out all Marketplace sellers retroactively, applying the more creator-friendly 88% rate to previous transactions dating back to the store’s 2014 launch.


“Thanks to both the Marketplace’s growth and the success of Fortnite, Epic now conducts a huge volume of digital commerce,” said Tim Sweeney, founder and CEO of Epic. “The resulting economies of scale enable us to pass the savings along to the Unreal Engine Marketplace community, while also making a healthy profit for Epic.”


So, thanks to all the Fortnite money Epic Games is swimming in, developing for the Unreal Marketplace just became a lot more appealling.  I wonder if other online asset stores will follow this move away from the now well established 70/30 split.

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