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19. March 2019


Today at their GDC 2019 keynote, Google announced Stadia, their upcoming “gaming platform”, a server based streaming game service that runs on any Chrome enabled device.  Powered by custom GPUs designed by AMD using Vulkan on the Linux OS and spread across the same networking powering the Google search engine, Stadia promises to bring 4K at 60FPS gaming to the masses, with future support for 8K and 120FPS promised.

Being entirely server side, Stadia offers a number of innovative features.  Combined with their newly announced Stadia Controller, you can play games across any Chrome device and seamlessly transition your game between devices.  Since all the work, client and server are done on Google’s servers, they claim this will make cheating virtually impossible, while being able to scale existing game play up to thousands of users over night.  It also offered unique features like Streaming multiple sessions to the same endpoint, enabling flawless couch co-op, or the ability to use multiple server side GPUs for a single game instance enabling advanced special effects.

Stadia is built on top of familiar developer tools:

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Unreal Engine

Epic Games' official support for Stadia means you’ll have access to the latest technology and features of the world’s most powerful creation engine.



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Unity

Unity is the world’s most widely used real-time 3D development platform, enabling developers to create rich, interactive experiences.



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Custom tools

A suite of debugging and tuning tools help you get the most out of our platform, from fine-tuning streaming performance to diagnosing GPU crashes

Industry tools


Current dev tools include Havok®, RenderDoc, Visual Studio, LLVM, AMD RadeonTM2 GPU Profiler, IncrediBuild, UmbraTM 3, FaceFX and Intelligent Music Systems, plus we’re constantly expanding to deliver a familiar development experience

For developers interested in getting started with Stadia, you can sign up at Stadia.dev.  For gamers interested in learning more visit Stadia.com for more details.  If you missed the GDC keynote, you can watch our condensed developer focused version in the video below.  We have done a similar treatment for the Unity keynote as well, available here.

GameDev News


1. March 2019


Every month Epic Games have made several pieces of Unreal Engine marketplace content available for free for a limited time, as well as a few assets free permanently.  March is no exception with 5 new temporarily free assets and another 2 permanently free items.  You need only add the free items to your cart and “purchase” them for 0 dollars and they are yours free forever, just be sure to do so before March 2019 ends!

The March assets include:

FREE For March Assets:

FREE Forever Assets:

You can learn more about these assets on the Unreal Engine blog or by watching the video below.

GameDev News


12. February 2019


Epic Games have just released Unreal Engine 4.22 Preview 1.  The star feature of this new release is support for DXR, which provides real-time raytracing support on DirectX 12.  You do have to jump through several hoops to enable raytracing in addition to requiring a RTX card.  The preview has several other new features including Oculus Quest support, Niagra and audio engine improvements, Visual Studio 2019 support and more.

Details from the Unreal Engine blog:

Preview 1 includes support for real-time ray tracing, Editor Utility Widgets, Blueprint indexing optimizations, virtual production updates, Oculus Quest support and the Unreal Audio Engine is now on by default for new projects.


A full list of the upcoming changes to this build are available on the Unreal Engine forums. We invite you to provide feedback on Preview 1, and all subsequent releases. Please keep in mind that Preview releases are intended only to provide a sample of what is going to be released in the update and are not production-ready.


To get started with Unreal Engine 4.22 Preview 1, head to the Library section on the launcher, select “Add Versions” and choose 4.22 Preview 1. 

Be sure to check the forum for a more complete list of new features.

GameDev News


2. February 2019


In the February release of free Unreal content, two assets stood out in particular.  One was the CCG Toolkit, a card game creation kit covered here, as well as the Platformer Kit 2D.  Both are interesting projects because they illustrate how to create non-traditional style games in Unreal Engine.  The Platformer Kit is described as:

The 2D Platforming Kit is the ultimate tool for creating action platforming titles!  Includes a fully customizable player character complete with 21 animation states and editable parameters for every individual action. Features multiple heavily commented blueprints that allow for easy customization .

With the following features:

Movement System

  • Full On-screen touch controls
  • Customizable movement speed,acceleration and more.
  • Sprint
  • Multi/Wall Jump
  • Wall Slide
  • Dash
  • Ladders

Combat System

  • Melee Attack and Ranged Attack
  • Timed Block
  • Multiple enemy varieties
  • XP and level-up
  • Collect and swap weapons
  • Timed Power-ups Item Drop System

Others

  • Collectables
  • Moving Platforms
  • Save/Load Game
  • Enemy loot Drops
  • Floating Combat Text for player & enemies Health & Damage System
  • Dynamic Health HUD for the player & enemies
  • Fully Functional damage system
  • Colour tinting, temporary invulnerability and knock-back effects after taking damage
  • Audio SFX
  • Menu System

The content is only free until the end of February 2019, so be sure to “buy” it now.  The kit is available here on the Unreal Engine marketplace.  Once it is “purchased” it is yours forever.  We go hands on with the Platformer kit in the video below.

GameDev News


2. February 2019


Currently free as part of the February Unreal content giveaway, we take a hands-on look at CCG Toolkit.  The CCG Toolkit is a collection of blueprints and assets that provide a framework for easily creating digital card games like Magic the Gathering and Hearthstone.  CCG Toolkit is described as:

The CCG Toolkit is an extensive card game framework that allows developers to create their own single and multiplayer card games. Whether you are looking to develop an idea or want to move your existing tabletop card game into the digital space, the CCG Toolkit provides the essential tools, interactions and functionality to see your own card experience come to life… fast.

With the following features:

- 100% Blueprint Framework

- Multiplayer support

- Customizable Card Game AI + Debug UI

- Highly customizable card creation

- Deck builder - Create, Edit, and Save limitless custom decks

- Card Manager which feature interchangeable positioning profiles

- Card sets with 35+ example cards

- In-game card positioning editor and game tools

- Deck Generator - Filter, Shuffle, and Weigh cards in deck

- Customizable card placement

- Board Players

- Mouse-over card previews

- Card graveyard

- 10+ included card abilities with multiple settings variations

- Player and opponent UI framework

- Turn-based gameplay system

- Player health and mana systems

- Cards and board player interactions

- Basic card movement and visual gameplay cues

- Basic win and loose conditions

- Turn and game timer's

- Simple main menu, deck selection, arena selection, and server selection menus

- Several custom function libraries

- In-game Notifications manager

- 2D and 3D card art and assets

- 7 Included arena's

The toolkit is also extremely well documented, with the PDF documentation available here.  Be sure to “buy” it before February ends to get it for free, as the offer is a limited time only.

GameDev News


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