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17. December 2015

 

Unreal have just released a new complete game + tutorial Match 3 Game for Unreal 4.10.  It is currently available for download in the learn section of the Epic Game Launcher.

image

 

This is actually a pretty impressive example project as it illustrates:

  • UMG UI Graphics
  • Paper2D Toolset
  • Blueprint and C++ Code
  • ads
  • acheivements
  • in app purchases
  • leaderboards
  • analytics

 

So basically most of the functionality required of a modern 2D game.  You can learn more about the release here or download the sample game on the Android store (iOS coming soon).  The entire project weighs in at about 120MB.  You can also learn more about the sample (and other Unreal Engine things) in the Unreal Engine live stream video:

GameDev News


8. December 2015

 

Following the recent release of Unreal Engine 4.10, Epic just released a hotfix.  From the announcement:

Fixed! UE-23364 Make sure that Perforce integration works with SSL connections when compiled with VS2015
Fixed! UE-21181 [CrashReport] Object from PIE level still referenced. (via FWorldContext in UEngine::AddReferencedObjects?)
Fixed! UE-23371 [CrashReport] UE4Editor_GraphEditor!FNodeFactory::CreateNodeWidget() nodefactory.cpp:91
Fixed! UE-23372 [CrashReport] Indexing Blueprints for FiB data causes: KERNELBASE!<Unknown>
Fixed! UE-23230 iOS min supported version > 6.1 = Crashing Leaderboard Writes
Fixed! UE-23366 [CrashReport] UE4Editor_Engine!USceneComponent::OnComponentDestroyed() [scenecomponent.cpp:676]
Fixed! UE-23250 PS4Tracker Crash
Fixed! UE-23394 Intermittent crash in CacheOptimizeIndexBuffer on Editor startup on Linux
Fixed! UE-23302 GitHub 1751 : Fix for USceneComponent::AttachTo() crash
Fixed! UE-20336 Hovering over tooltip for Post Process Settings causes CPU Color Scheme Change & Win10 hard-freeze
Fixed! UE-23877 Lots of people running into an Ensure in PathFollowingComponent
Fixed! UE-23232 Metal + iOS projects = Black Screen on iPhone 6s
Fixed! UE-23288 Bug: No text being displayed on iPhone 4s
Fixed! UE-23289 Bug: Crash and to home screen on iPhone 4s
Fixed! UE-23382 Compile for Size Causes Animations to Play Incompletely on iOS
Fixed! UE-23290 Bug: No Force Feedback
Fixed! UE-23664 Unable to push to SteamVR in 4.10 while Oculus 0.8 service is running
Fixed! UE-23150 Refraction does not render correctly on Mosaic devices
Fixed! UE-23611 Android streaming audio repeats at start if start time is 0.0
Fixed! UE-23694 Rework streaming audio fix for hotfix
Fixed! UE-22968 UnrealFrontend Quick Launch to Android Fails While Deploying
Fixed! UE-23655 GitHub 1776 : Fix compile error for Android x86 and x64
Fixed! UE-21858 Visible dithered quantization to remove banding in New Temporal AA Quality
Fixed! UE-23149 Async linetraces can re-call the results delegate repeatedly
Fixed! UE-23362 Gnm: submitDone () is not called for X seconds
Fixed! UE-23415 USB Keyboard not working in shipping builds
Fixed! UE-23426 Changes to World.h and WorldCollision.h need to be removed
Fixed! UE-23662 HRTF Spatialization Broken
Fixed! UE-23812 Packaged games should not send hardware survey telemetry event
Fixed! UE-23688 Modulated shadow blending incorrect with encoded HDR.
Fixed! UE-23762 Setting Runtime Generation to Static Resets Upon Closing and Re-opening Editor
Fixed! UE-23048 UAIPerceptionStimuliSourceComponent never registers with required senses
Fixed! UE-22866 [4.10 P2] UI is offcenter for dropdown menus and tooltips in editor
Fixed! UE-23064 Target build folder does not clear when repackaging
Fixed! UE-23132 Wildcard Array in Macro Causes Error Message to Appear
Fixed! UE-23233 Upgrading Project to a New Engine Version Causes Errors When Attempting to Open Tutorial Blueprints
Fixed! UE-21717 Self Shadow Only causes rendering artifacts
Fixed! UE-22949 Unable to open UE4Editor on Linux - Bad hlslcc header found
Fixed! UE-23746 4.10 is gathering editor-only BP text for game loc gathers
Updated! UE-23365 GitHub 1763 : Update README.md / VS2013 -> VS2015
Updated! UE-23151 UE4 4.10 needs a Localization Update

GameDev News


4. December 2015

 

SideFx software just announced the release of Houdini Engine for Unreal.  Houdini is a long standing procedurally based 3D modeling, animating and rendering application which was until recently a fairly poor fit for game development.  With Houdini 15 they added the following game oriented features:

To enhance the creation of procedural game assets, Side Effects recently released Houdini 15 with new modeling and texturing tools. Modellers now have access to a new tweak edit workflow, edge sliding, soft selection highlighting and new tools such as PolyBridge and PolyExpand 2D – ideal for road generation. For working with hi-res models, new retopology tools make it easy to build low-res geometry by drawing right on top of high-res geometry.

“All of the modeling and texturing improvements in Houdini 15 have been developed with game artists in mind,” says Judith Crow, Director, Games Segment, Side Effects. “These tools can be used for interactive modeling in the viewport or to create procedural assets which can be loaded into the UE4 editor using the Houdini Engine plug-in.”

Houdini 15 also includes texture baking and viewport support for UDIM textures, world-space normal maps, UV mesh boundaries and overlapping UV regions. Game developers can now import and export tangent-space normal maps and convert bump and displacement maps to normal maps. For a complete list of Houdini 15 enhancements, go to www.sidefx.com/H15 and for tutorials go to www.sidefx.com/start_here.

h15_model_polyextrude.jpg

 

Houdini Engine for Unreal is available now in Houdini Indie, Houdini and Houdini FX versions.  You can read more about the release here.

GameDev News Art


21. November 2015

 

Until now your language choices when using Unreal Engine have either been the high level graphical Blueprints or low level C++.  Today however NCSoft, makers of Lineage, Guildwars and more just release an extension that adds Javascript support to UE4.  Announced on the UE4 forums (login may be required) the extension was released on Github with full source under the Apache2 open source license.  From the readme:

Features
  • Powered by latest V8 (ES6)
  • CommonJS modules
  • Full access to the whole UnrealEngine API
  • Free to subclass existing classes including blueprint
  • Web-dev like UMG (Jade, pseudo-css, pseudo-angular.js)
  • Live reload
  • Communicate with outer world: REST, process(pipe), arraybuffer, ...
  • Bridge API for editor extension
  • Auto-completion for Visual Studio (auto-generated *.d.ts)
  • Dedicated Javascript console on UnrealEditor

The add-on is tightly integrated with Unreal including the ability to subclass existing classes:

class MyActor extends Actor {
  properties() {
    this.MyProp/*EditAnywhere+Replicated+int*/;
  }
  RPC(x/*int*/) /*Server+Reliable*/ {
    console.log('This function is replicated',this.MyProp++);
  }
}
let MyActor_C = require('uclass')()(global,MyActor);
if (GWorld.IsServer()) { 
  new MyActor_C(GWorld);
}


Very cool.  Head on over to the Github page for installation instructions.

GameDev News


11. November 2015

 

Unreal Engine 4.10 was just released today.

Welcome to Unreal Engine 4.10! This release is packed with a number of great new features, but our main focus has been to increase engine stability and fix outstanding issues. Hundreds of reported bugs have been bashed, many new quality of life improvements were added, and virtually every supported platform has received updates. Unreal Engine is designed for incredible VR experiences, and every release it gets better. Epic's "Bullet Train" VR demo is powered by new features in this version, with new rendering optimizations designed specifically for head mounted displays. Mobile gets a nice upgrade in this release too, with new scalability features and support for refraction. Last but not least, great news for programmers: You can now use Visual Studio 2015 for development on Windows. And on Mac, we've revamped our Xcode projects to allow you to work more efficiently. We've also refreshed our target platforms with support for latest SDKs.

New Major Features Include:

  • Refraction Effects for Mobile
  • Optimized VR Rendering
  • Visual Studio 2015 Support
  • Mobile Material Quality Settings
  • UE4 Platform Updates (many)
  • Landscape Mirror Tool
  • Low Latency VR Motion Controllers
  • Automatic Blueprint Node Arrangement
  • Web Browser UI on Android
  • Gamepad support on Android
  • Amazon Fire Game Controller and Fire TV Remote Support
  • NVidia Shield Controller and Portable Support
  • Samsung Gamepad Support
  • XCode Project Overhaul
  • Mobile Provisioning Selector
  • Misc bug fixes

 

Click here for full details of this release or fire up the Epic Launcher to update.

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