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4. March 2019


Unity just made the following tweet:

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Essentially a vulnerability was detected in ALL versions of Unity for ALL versions of the Windows operating system, that enable a hacker to remotely run code by exploiting a security flaw in the Unity editor.  It DOES NOT affect games created with Unity and Mac and Linux users are unaffected.  Applying the patch may result in rebuilding asset bundles when you first open your project after the patch is applied.

The patch was released for all major versions after Unity 5.6, as well as a mitigation tool for people running versions of Unity before Unity 5.6.  Here are the download links for the patches and tools:

You can learn more details about the vulnerability and the corresponding patches/mitigation tool here.   If you are a Unity developer, I highly recommend you apply the patch immediately, especially as details of the exploit become more publically known.

GameDev News


11. February 2019


Today the rumour mills heated up around a possible Unity IPO coming in early 2020.  An IPO, or Initial Public Offering, is the process by which a private company like Unity Technologies becomes a publically traded company, with stocks traded on a stock exchange.  From the site Cheddar:

Video game development platform Unity Technologies is gearing up to go public, according to people familiar with the matter.

The company, which was valued at a little more than $3 billion as of its last funding round in June 2018, is aiming to do its initial public offering during the first half of 2020 ー provided that market conditions are favorable, a source told Cheddar. CEO John Riccitiello told Cheddar in April of 2018 that the company was earning about $300 million in annual revenue.

A Unity spokesperson said it doesn't comment on IPO rumors or speculation.

In the end, this is just speculation of something that has already been all but confirmed.  From the same website back in April, 2018:

The company may also go public. "That's the general path," said Riccitiello. "We're not putting out dates but I do believe the company is strong enough financially to go public now."

He said the company has around $300 million in revenue and is seeing "very aggressive growth."

Even further back in VentureBeat:

GamesBeat: For the investors, is there a timetable now? Are they now the majority of the ownership?

Riccitiello: No, they’re not a majority yet. The majority of the company is still owned by the founders and the employees. I’ve told them that we’re not doing an IPO before 2019, and I don’t know if we’re going to do one in 2019. There are lots of reasons to continue to grow our business the way we’re doing it. What every investor says now, and it’s sort of a knee-jerk thing, is that they’re patient. Sequoia’s been in this for eight years. They all say that, I think, because they don’t want to not get chosen because they’re in a hurry to generate liquidity on an investment they haven’t even made yet. But that’s what they’ve all said. They’re in it for the long term.

At some point, Unity is Switzerland, right? We serve all platforms. We’re better as an independent company. The long-term outcome is likely an IPO. But for now we have adequate capital. We don’t need to do an IPO any time soon. We’ll pick the right time for it.


So, this rumour isn’t exactly new, nor shocking.  In fact it’s the natural end state for companies that take venture funding, as Unity have multiple times.  Investors either lose their investment, sell to another investor early on, or get a return on their investment in the form of either the sale of a company to a larger company or through a public stock offering via an IPO.  At the end of the day, Unity going public should have almost no major impact on Unity developers.  Now Unity being acquired by a large company… that’s a much different story!

GameDev News


8. February 2019


Today Unity released the Unity Measured Materials library, a collection of over 300 materials themed around automotive and transportation projects.  It contains hundreds of textures used to create Shader Graph materials.  You need to use Unity 2018.3 or later.

The library includes:

  • Fabrics with various weaves including herringbone, twill, brushed and plain weave
  • Leather including different grain patterns and multiple perforation styles
  • Suede
  • Multiple wood species
  • Multiple chrome finishes
  • Multiple metal finishes
  • Glass
  • Opaque plastic with multiple grain patterns
  • Transparent plastic
  • Car paint

The collection is free on the Unity Asset Store available here.  Currently the materials only work with the HDRP with the lightweight pipeline being supported in the future.  As you may notice from the video below… your mileage may vary!

Art GameDev News


29. January 2019


Following on the first ever Unity Alpha release, Unity have just released the first beta of 2019.  This release contains a massive number of fixes and improvements as detailed in the release notes.  The major new features of 2019.1 have been summarized on the Unity forums:


In our 2019.1 alpha coverage we took a look at the new Shortcut Manager and we have already done a video covering the new incremental garbage collection preview.

GameDev News


28. January 2019


Today Unity announced an upcoming AI challenge dubbed “Obstacle Challenge Contest”.  The idea is to program your best AI bot to get as far as possible in a procedurally generated set of levels, as fast as possible.  AI bots are written using the Unity Machine Learning Agents Toolkit available on GitHub.  The project files for the contest are available here.

Details of the contest:

It is important for the development and advancement of AI methods to have a good benchmark, so that performance and achievements can be fairly and easily compared. This is why we built the Obstacle Tower and why we’re launching our first challenge. We are hoping a little friendly competition will help stimulate AI research and further the studies and creations in reinforcement learning.

The Obstacle Tower environment natively supports the Unity ML-Agents Toolkit and available to download today. We also invite you to read the research paper for more information.

The Obstacle Tower Challenge officially begins on February 11, 2019, at 00:00:01 PST. At that time, entrants can review all the rules and regulations, download our Starter Kit and begin training their agents. Participants will have the opportunity to win prizes in the form of cash, travel vouchers, and Google Cloud Platform credits, valued at over $100,000.

If you’ve been looking at getting deeper into AI and machine learning, this could be an excellent opportunity.

GameDev News


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