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18. June 2012

 

unity

By way of this reddit posting, some interesting news about Unity 4 was posted and then removed.

 

 

So what can we expect in Unity 4, according to this article?

  • DirectX 11 support
  • Improved Flash exporting
  • External forces, bent normals and automatic culling of particles
  • dynamic obstacles and avoidance navigation
  • optimized UnityGUI performance and memory usage
  • dynamic fonts across all platform using HTMLesque markup
  • remoute Unity web player debugging
  • new project window workflow
  • iterative lightmap backing
  • refined component based workflows
  • extensible inspectors for custom classes
  • improved cube map importing
  • geometry data improvements for huge memory and performance savings
  • non triangle meshes, render points and lines.
  • search, live preview and asset store directly from project window

 

And perhaps most interesting of all, a preview of deploying to Linux.

 

They also promise a faster turn around development cycle on version 4 than they had on version 3.

Personally I am kind of underwhelmed.  With Flash/Nacl support, is Linux support really a big deal?  Otherwise its nowhere near as big of a release as the prior 3.x releases.  The DirectX 11 support should help PC versions of Unity games get closer to CryEngine and UDK in graphical fidelity.

 

I do wonder if they will offer upgrade pricing for the version they gave away earlier this year?

 

What do you think, if this is real are you excited by the new features?

News


14. June 2012

 

Set to be published in August, this new book Unity 3.x Scripting has been added to the Unity book193D book round up.

 

In the publishers own words:

  • Make your characters interact with buttons and program triggered action sequences
  • Create custom characters and code dynamic objects and players’ interaction with them
  • Synchronize movement of character and environmental objects
  • Add and control animations to new and existing characters
  • Written in simple and step-by-step format with real life examples, this book is the only one in the market to focus on Unity Scripting

 

As I aim to keep the round-up of books as accurate as possible, if I have missed a book, please let me know!

General


30. March 2012

 

 

Unity is certainly getting more and more popular, and with the (limited time) release of Unityunity3d1 iOS and Android for free, the number of people interested in Unity is sure to rise.  Along with the increase in popularity of Unity, there has been an influx of Unity books.

 

 

Therefore I put together this post to compile all of the books and their primary details into a single page.  This makes picking out which book to buy/read as easy as possible.

 

 

Hope you find it useful.  I am trying to keep this post as comprehensive as possible, so if I missed a book or made a mistake, please let me know!

 

 

 

The Unity Book Round-up

General


5. March 2012

 

 

This thread just showed up on reddit, announcing that Unity 3D Basic for Android and iOS are being offered for free until April 8th.  Considering each costs 400$, and how awesome Unity is, this is amazing news if true!

 


Truth is, I go to Unity’s store I get:

image

 

 

Then again, giving away 800$ worth of amazing software for free will cause that, no?  If you haven’t used Unity in the past, now is a very good time to check it out ( well… when the site comes back online ), it is a very impressive game engine.

 

 

So, hopefully this is true, I will keep an eye on the site and hopefully it will come back online.  If this is in fact true, you should jump all over it!  I will update here once I confirm if this is true or not.

 

 

EDIT1:

 

From Unity3d’s twitter feed:

 

image

 

So, unless they got hacked, this deal is looking to be very legit!  I think for a great many people considering targeting iOS or Android, Unity just became a much more likely engine.  Although in the grand scheme of things, 800$ isn’t all that much, it’s enough of a barrier of entry to stop many people.

 

Again, will update once I manage to connect to the store and see it for myself!

 

 

 

EDIT2:  It’s Legit!

image

 

Go get it!

News


14. February 2012

 

Released in Beta back in December, Unity 3.5 is now out of beta!  This release is a pretty epic one to boot.  New features include:

  • Flash export.  Compile your game to SWF format
  • Google Native client targeting ( Chrome C++ )
  • Path finding built in
  • A new particle system, editable in Edit Mode, group-able, modular with a built in curve editor
  • Built in LoD support
  • Asset cache server
  • Multithreaded rendering ( PC, Mac, 360 only )
  • HDR support
  • Directional light maps
  • Select and edit multiple items in Inspector
  • Webcam texture ( huh? )
  • Microphone support on all platforms
  • iOS improvements including iAd, Compass, Gyro, Camera, Microphone and push notification support
  • Android improvements include Mouse/Joystick support, Camera, Microphone, Gyro/Compass, Android 3.2 ( Honeycomb ) and Android 4.0 ( Ice Cream Sandwich ) support

 

 

And much much more.  The full list of changes is available here.

News


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