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2. May 2018


Unity just released version 2018.1 and it’s probably the most significant release in a very long time.  The biggest features of this release include:

  • new C# programable graphics pipelines
    • high definition pipeline implementationimage
    • lightweight render pipeline implementation
    • three new project templates using the above new pipelines
  • new visual shader creation kit, Shader Graph
  • ECS, entity component system (preview)
  • Job system for parallel tasks (preview)
  • LLVM backend high performance “Burst” compiler (preview)


In addition to these core new features there are a number of other new features in this release such as:

  • Post processing stack out of beta
  • Dynamic resolution support on PS4
  • GPU instancing supporting Global Illumination(GI)
  • Improved Physics2D performance
  • 2D SpriteShape in preview form
  • 2D bone based animation system (preview)
  • Particle system improvements
  • Animation improvements
  • Probuilder Tools fully integrated at packages
  • Package Manager improvements
  • Cinemachine/Timeline improvements
  • Resonance Audio support


For more details of this release be sure to check the full Unity blog post for details or watched the video below.

GameDev News


30. April 2018


ShaderForge, on of the more popular extensions on the Unity Asset store, was just released completely free and open source today by it’s developer.  The developer made the following tweet this morning:

image


The source code and associated assets are now available on Github under the liberal MIT open source license.  The developer opted to make it free and open source because they no longer intend to continue development and Unity 2018 has currently broken ShaderForge due to it’s new shader model. 

ShaderForge is a visual graph based shader authoring tool that makes creating shaders a great deal easier.  Similar functionality to this is now be including in Unity 2018 and earlier, so this release is really only relevant to people using Unity 2017 or earlier, or people that are interesting in diving in to the source code.

GameDev News


11. April 2018

 

A couple years back Unity released a video ADAM that showcased the rendering capabilities of the Unity game engine.  Since then a company called Oat Studios released a sequel and today they released the assets used to create that sequel on the Asset Store.  Additionally they released a EXE version of the trailer, that allows you to jump in as the video is rendered in real-time and relocate the camera.  The asset packs include 3 of the characters used in the trailer as well as the environment they were rendered in.  Be aware that the assets are released under different licenses, so be sure to check each license before you use any of this in your own project.  You can read more about the released here on the Unity blog.

To learn more about the assets, see them in action, as well as seeing the real time movie in action, be sure to watch this video, also embedded below.

GameDev News


26. March 2018

 

As we mentioned over the weekend Unity released their C# code on Github.  This is not a full release, instead the code is mostly that for the editor as well as wrappers over the underlying C++ code.  This release is also under a very specific and heavily restricted license.  Let me say this very clearly in bold text, this is not an open source release!  This instead is to help people debug what is going on behind the scenes, not for developers to extend upon or fix the underlying source code.  The code is for the most current version of the editor.

Further details from the Unity developer blog:

We are not releasing Unity as open source. Not even a little bit. (Sorry.) It’s not that we don’t like open source. We’d open source all of Unity today if we thought we could get away with it and still be in business tomorrow, and we do have a growing number of open source projects. But the main engine will remain proprietary for the foreseeable future, and the C# reference source code is released under a license which only permits you to read the code, not modify it. Please consult the full license text for details before you get carried away.

We also do not take pull requests against the C# reference source code. We have neither the legal nor organizational frameworks in place to handle such PRs, not to mention that the mere act of preparing a PR is actually against the reference license (which, again, doesn’t permit modifications to the code). We would like to hear about it if you find a bug in the C# reference source code, but please report it using the Unity Bug Reporter (describing the issue and possibly linking to the relevant lines or files in the reference source code), not by submitting a pull request on GitHub.

The source code is available on Github here.  For more details be sure to watch the video below.

GameDev News


15. February 2018


Unity have acquired another developer from their asset store, this time ProBuilder.   Like previous acquisitions, they turned around and made the tool available for allStair-Shape-GIF developers for free!  The full editions of ProBuilder and PolyBrush are now available for free download in the asset store.  They are part of the roadmap to be incorporated into future editions of Unity.

ProBuilder enables you to model directly in Unity, excellent for prototyping.  PolyBrush, currently in beta,  enables you to do terrain like painting directly on meshes instead of just terrains. 


Details of the acquisition from the Unity blog:

We are excited to announce a powerful new addition to our creative tools suite: ProBuilder (with other great tools) and its creators, have joined Unity. Please welcome Gabriel Williams & Karl Henkel to Unity!

Gabriel & Karl have been delivering awesome tools to enable fast and easy level design directly in the Unity Editor. With ProBuilder you design, prototype and play test rapidly your levels right in Unity. With Polybrush (beta) you refine your creation by sculpting complex shapes, painting in custom lighting or coloring, and blending textures across meshes.

In Unity 2017, we added powerful visual tools like Timeline, Cinemachine, a new FBX Exporter and we are continuing on our efforts to help artists, designers and developers create and collaborate more efficiently.

Starting today the full editions of ProBuilder and Polybrush are becoming part of Unity feature roadmap. They are now available at no additional cost to all Unity subscription plans (Personal, Plus, Pro and Enterprise).


The acquisition also includes ProGrids also available from the Asset Store for free.  ProGrids provides simple grids for easy level placement and modular level design.  They also intend to roll ProGrid functionality into Unity in the future.

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