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13. May 2020

There is a new Humble Bundle of interest to game developers, this one is the Humble Learning Game Coding and Development Bundle.  As with all Humble Bundles, this one is organized into tiers:

1$ Tier

  • Godot Game Development For Beginners
  • Intro to RPG Development with Phaser
  • Intro to Game Development with Unity
  • Create Your First 3D Game with Unity
  • Unity 2D Projects – Super Plumbers

15$ Tier

  • C++ Programming for Beginners
  • Learn Python Programming by Making a Game
  • Build an RPG Adventure in Phaser
  • Build a Micro-Strategy Game
  • Intro to Multiplayer Game Development
  • Battle Royale – Multiplayer Projects
  • Humanoid Animation Tools for Beginners
  • Develop a Puzzle Platformer Game

25$ Tier 

  • Create a 2D RPG with Godot
  • Learn C++ by Making a Text-Based RPG
  • The Complete Blender Course
  • Real-Time Strategy Project – Unit Movement
  • The Complete Procedural Terrain Generation Course
  • EasyAR and Marker-Based Apps for Beginners
  • RPG – Multiplayer Projects
  • Turn-Based Game – Multiplayer Projects
  • Player Authenication with Azure PlayFab
  • Applied Computer Vision with Unity and Azure
  • Tile-Based Math Game Project
  • Unity Cinemachine for Films and Games

As with all Humble Bundles, you decide how your money is allocated, between Humble, charity, the publisher and if you so choose (and thanks if you do!) to support GFS using this link.  You can learn more about this bundle in the video below.


7. May 2020

Rider is a .NET IDE by JetBrains, currently heavily focused on Unity game developers.  Recently JetBrains launched a early preview of Rider For Unreal Engine.  Wait a minute you might say… isn’t Rider for C#, while CLion is their C++ IDE, and isn’t C++ the primary language for Unreal Engine developers.  Why yes, you are correct astute reader.  JetBrains however are focusing Rider toward game developers, which includes C++ and to a lesser degree Blueprint support, in addition to C#/.NET support that already exists in rider.

The top 5 reasons to choose Rider according to JetBrains:


A Fast IDE with native C++ support

Rider is powered by ReSharper C++, which offers native and cutting-edge support for modern C++. Users are helped daily by its 250+ code inspections, 50+ context actions, solution-wide refactoring, and code generation abilities.

This is all combined with the IntelliJ Platform's solid IDE features, such as super-fast navigation, integrated version control, and extensive plugin support. Rider provides this rich feature set without compromising speed or responsiveness.


Knowledgeable about Blueprints

Rider for UE4 doesn’t just work with your C++ code. It also reads the Blueprints (BP) from your project and the Unreal Editor, along with plugins from both. This allows Rider to show the usages in BP files, as well as the values of the overridden properties. When navigating to BP objects, Rider opens them in the Unreal Editor.


Assists with the reflection mechanism

UE4 reflection macros are more than just simple text! To speed up the process of game development, Rider provides code completion for reflection specifiers and shows the documentation in the Quick Documentation popup.


Takes care of the UE4 code style

Rider accommodates UE4 naming conventions across all its actions, which helps keep your code easy to read. Inconsistent UE4 naming inspections detect names that don’t follow the rules and suggest a quick fix.


Profound code analysis & RPC support

Rider ensures that your UE4 code is accurate with the help of specialized UE4 inspections for missing or incorrectly set UE4 reflection macros. Similarly, code navigation and generation actions are set up to deal with UE4 Remote Procedure Calls correctly.

If you want to check out Rider for Unreal Engine, the signup is available here.  You can learn more about Rider for Unreal Engine and see it in action in the video below.

GameDev News

4. May 2020

Today Unity Technologies purchased the rights to the visual scripting solution Bolt 1 & 2 from Ludiq.  The asset is already under the Unity name on the asset store and community and development efforts will be shift to Unity Montreal going forward.

Details from the Ludiq blog:

Ludiq is proud to announce that its flagship visual scripting solution Bolt has been acquired by Unity Technologies. This acquisition will empower Unity developers worldwide with a production-ready visual authoring tool that helps artists, designers and programmers collaborate on their game or application. Thanks to Unity's involvement, Bolt will benefit from a wealth of resources and experience in middleware development, while its users can continue to rely on the same level of quality support and trusted new releases they had come to expect.

As the lead developer of Bolt to this day, I am thrilled about the potential of putting this tool in the hands of more creators and allowing them to concretize their ideas in a visual way. Bolt started as a solo endeavor nearly four years ago, and over time, our team and community grew to welcome thousands of visual thinkers. Today, passing the torch to Unity means Bolt will enter an exciting new phase of its life. While letting go of a project you love is never easy, I have met the amazing people at Unity who will carry it forward and I am confident that Bolt is in the best of hands.

We are working closely with Unity Montreal to ensure a seamless transition. Support for Bolt 1 will continue uninterrupted and development of Bolt 2 is progressing on track. We want to make sure there are no sudden or unexpected changes for existing users. In the meantime, we want to address any question or concern you may have.

It is important to realize that Unity have just acquired Bolt, not the entire company for other technologies such as Peek.  There are more details of the acquisition over on the Unity forums.  With Bolt 2 currently in development and offered as a free upgrade by Ludiq, people are obviously concerned if this is still the case, rest assured it is.

Ludiq pledged to make Bolt 2 free for users of Bolt. Will Unity honor this pledge?

Yes. Bolt 2 will be free for current Bolt users as well as those who purchase Bolt on the Asset Store before 11:59:59 pm PST on May 31, 2020. Bolt users will receive an individual license for Bolt 2 when it becomes available.

You can learn more about the acquisition in the video below.

GameDev News

15. April 2020

The annual Unity Spring Sale is on now.  The Spring sale features over 500 of the best selling assets from the Unity Asset Store for 50% off, starting today April 15th and running until April 29th.  Additionally each day of the sale there is one asset that is 70% off for a single day only.  See edit below for additional details.

The daily 70% off deals are as follows:

April 15: POLYGON - Sci-Fi Space Pack

April 16: City & Terrace Pack

April 17: Dark Creatures Pack

April 18: Pro GIF Universal

April 19: Omnity Projection Mapping for Immersive Environments

April 20: Landscape Auto Material

April 21: Sci Fi Characters Mega Pack Vol 1

Keep in mind, for these items the sale only lasts for a single day, then the price will revert to normal.  All of the above links contain a code that pays GFS a small commission, so thank you if you use them.  You can learn more about the Unity Spring Sale in the video below.

EDIT -----

Received the following promotion from Unity regarding the spring sale, giving an additional 10% off!

New, exclusive 10% off coupon:
This coupon is good for an additional 10% off the sale price of on-sale assets, not off the regular price. Daily Deal assets are excluded. Cannot be combined with other coupons, limit one transaction per user, with no limit to how many assets may be included in the transaction.
Coupon Code: SSAFF2020
Starts: 4/21/20 00:00:00 PST
Ends: 4/29/20 23:59:59 PST

GameDev News

20. March 2020

With so many people stuck at home due to the quarantines around the COVID-19 virus, Unity technologies have released Unity Learn Premium for free to developers for the next few months.  Unity Learn Premium is a great source of Unity tutorials, courses, lessons and projects and even included non-Unity related content on topics such as Max and Maya.  You can learn more about Unity Learn in our prior hands-on video.

Details from the State of Unity 2020:

As the world continues to change, we are committed to helping all of you learn new skills and capabilities that can help bring your vision to life. We are pleased to announce that we are giving everyone complimentary access to Unity Learn Premium starting today through June 20. Just log in to access live sessions with Unity experts and more than 350 hours of bite-sized tutorials, hands-on projects, and in-depth courses for game developers and any creator that can benefit from the power of real-time technology. This includes everything from Game Mechanic Design Fundamentals to Getting Started with Post-Processing Stack for VR. Additionally, we are delivering Create with Code Live, live virtual classes taught by Unity experts for students, educators, and anyone who wants to learn how to code, starting on Monday, March 23.

Even if you are an existing Premium subscriber, Unity have you covered there, having released the following email:

Monthly Subscribers
We are pausing your monthly payments for three months, from March 19 until June 20. If your payment date falls within this period, you will not be charged for Unity Learn Premium. You don’t need to do anything – we’ll take care of it.

Annual Subscribers
We are adding three months of access to your Unity Learn Premium subscription. For example, if your subscription is scheduled to renew on October 1, 2020, it will now renew on January 1, 2021. No action is required on your part; we’ll automatically shift your renewal date.

30-day Trial Subscribers
If you are currently in a trial period and want to continue using Learn Premium past this trial period, we will waive your monthly payments through June 20.

Class move by Unity in these troubling times.  You can learn more about the announcement in the video below.

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