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12. May 2019


Unity have just released their latest beta, Unity 2019.2, now available in the Beta Releases tab in the Unity Hub.  So shortly after GDC 2019, there aren’t many surprises in this release.

Highlights from the Unity 2019.2 release:

  • Optimized frame pacing on Android
  • Screen brightness control on iOS and Android
  • Improved screen cutout support (notches and chins)
  • Polybrush 1.0.0 package
  • Several features moved from editor to packages
  • LWRP improvements with experimental 2D renderer with pixel perfect and lighting
  • Intel Open Image Denoise support
  • GPU Lightmapper Improvements
  • NVIDIA OPTIX Denoiser improvements
  • New Cloud User Diagnostics
  • Unity Distribution Portal

Learn more about this release in the video below.

GameDev News


2. May 2019


Unity are currently running their annual May Madness sale on their asset store.  Over 380 of the most popular assets on the store are currently on sale for 50% off or more.  Additionally they are offering 4 theme based bundles at 55% off, where you only need to buy the items you don’t already own to get the additional savings.  Finally there are daily specials all month, that are up to 70% off.


The bundles include:

Platformer Bundle

Vegetation Bundle

Particle Bundle

Beginner Bundle

Obviously the daily special changes on a daily basis, so be sure to check the asset store daily for the new special.  Watch the video embedded below for more details.

GameDev News


16. April 2019


Hot on the heels of their 2019 GDC presentation, Unity 2019.1 was released today.  The 2019.1 release saw several of the key pieces of technology announced back in 2018.1 finally come of age, losing their preview tag and now considered appropriate for use in production environments.  These technologies include:

  • Light Weight Render Pipeline (LWRP)
  • Burst Compiler
  • Shader Graph

Unfortunately the HDRP isn’t quite ready for production use, but it did receive several new features in this release as well.  Additionally there were several new or improved packaged in both experimental and preview formats including GPU lightmapping, new DOTS based rigging, DOTS based physics, DOTS based audio and much more.

Oh… and the Linux editor is now out of experimental and is now considered preview.

You can learn a great deal more about this release on the Unity Blog, or read the full release notes available here.  Or you can watch our hands-on video available below.  Unity 2019.1 is available for download right now via the Unity Hub.  The Linux preview is available for download here in AppImage format.

GameDev News


14. April 2019


Raytracing was one of the stars of GDC 2019 this year, with both Unreal and Unity announcing DXR support.  Unreal Engine support was available almost immediately with the release of Unreal Engine 4.22.   Unity users on the other hand have to wait quite a bit longer, with the first official release coming in Fall of 2019 or later.  Fortunately for the impatient Unity have released a highly experimental Unity build with raytracing support. 

You can download the experimental build from Github here with compiled zipped binaries available here.  To fully make use of this version you need to have Windows 10 version 1809 or higher installed as well as an RTX card (even with the updated drivers from NVIDIA, this install will not work on 10 series cards, unlike Unreal Engine). 

If you are interested in learning how Unity deals with real-time raytracing, you can download the PDF documentation right here.



GameDev News


21. March 2019


Earlier at their GDC 2019 keynote, Unity announced the beta release of Unity Distribution Portal, or UDP for short… thank goodness that acronym isn’t taken!  So what exactly is UDP?  Its a combination of a beta package in Unity that integrates with their existing analytics and IAP packages and enables you to submit to the UDP.  The UDP itself is an online portal for managing publishing, IAP and tracking of multiple different online stores around the world. 

Described succinctly as:

Create once, publish everywhere

UDP reduces the engineering complexities associated with publishing to multiple app stores, enables you to distribute and operate games in local markets, and connects you with hundreds of millions of players worldwide through participating app stores.


Currently limited to the Android platform and only a few live app stores ( Catappult and MOO Store), with more coming online soon.  Essentially it allows you to publish to more stores with very little extra effort, all managed and reported in a single interface.  More interesting, is the following question and answer pair from the FAQ:

Does UDP support non-Unity games?

Currently, UDP only supports games made with Unity. However, in the future, UDP will be engine-agnostic. More details on this will be coming soon.

For more details on the Unity Distribution Portal beta visit here.  See it in action in the video below.

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