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17. August 2019


One of the most requested features in Unity, beyond dark mode in the free edition, is some form of Visual Scripting language like Blueprint in Unreal Engine.  Unity have been working on an experimental version of Unity Visual Script and earlier this week dropped the 3rd experimental version as well as a sample to demonstrate how it all works.  Keep in mind, this is extremely early and in no way is it for use in production code, nor is it documented… at all.

Another thing to keep in mind is the Visual Script in Unity is only for their new DOTS system, meaning it wont work with existing MonoBehaviour code.  It was explained why in the 2nd drop:

In this particular case we realised that there are quite a few mature solutions that most of the community is using successfully for visual scripting. We didn't think that what we can build on top of MonoBehaviours in terms of visual scripting would have been a massive improvement over solutions in the asset store.


On the other hand we saw an opportunity to focus VisualScripting on DOTS. Specifically enabling artists & level designers to write incredibly efficient multithreaded game code, by expressing their intent simply and the code being generated taking advantage of DOTS. The data centric nature of DOTS opens many new opportunities for visual scripting and interop with other code based systems.


We think a combination:
* Generating high performance visual scripting code out of the box (C# job + Burst + great memory layout)
* A UX language that reduces noodle graph-ness, by supporting stacking and other dedicated UX paradigm
* A straightforward path to transition from Visual Scripting -> well organized DOTS C# code
* Amazing debugging tools deeply integrated into DOTS & Visual scripting


If you are interested in a Visual Scripting system that works with existing Unity code be sure to check out Bolt or PlayMaker on the Unity store.  Check out the new Visual Scripting system in action in the video below.

GameDev News


31. July 2019


The Unity game engine just got another stable version release, Unity 2019.2.   As always it is available for download right now using the Unity Hub.  Unity 2019.2 contains over 170 new features and enhancements including updates to the ProBuilder and PolyShape plugins, a new 2D lightweight renderer supporting dynamic 2D lights, ShaderGraph updates and much more.

In this release we got much more comprehensive release notes, split across several files.

Or you can watch the video below to learn more about this release.  If you want to experiment with the new lightweight 2D renderer and lighting options you can start by cloning this project that was used in the video.

GameDev News


18. July 2019


In addition to their already released 2D Gamekit  (and the more advanced 3D Gamekit), Unity have released three new Gamekits to their Unity Learn portal.  The new gamekits include:

Each Gamekit includes a complete project downloadable from the Unity Asset store as well as a full step by step tutorial that average around 1 hour in duration.  They are designed to introduce users to Unity without requiring art or programming ability.  Each Gamekit is designed to be extended or customized by the user.  Learn more about the new gamekits in the video below.

GameDev News


10. July 2019


There is a new Humble Bundle of interest to game developers, specifically Unity game developers.  This is the Humble Unity Game Development Bundle, and it consists of a collection of Udemy courses by GameDev.tv, mostly on the subject of Unity, although a few other topics such as Git and Blender are also covered.  As always the bundle is organized into tiers, where if you buy a more expensive tier, you get all of the content at the lower tiers. 

The tiers in this bundle consist of:

1$ Tier

  • How to Get A Job in the GameDev Industry
  • Finish It! Motivation and Processes for Game & App Development


20$ Tier

  • Locked content Blender Environment Artist
  • Git Smart: Learn Git The Fun Way With Unity Games


25$ Tier

  • Complete C# Unity Developer 3D
  • RPG Core Combat Creator
  • Complete C# Unity Developer 2D
  • Locked content Unity 3D Game Kit - Make Games Without Coding


All contents in the bundle consist of Udemy product keys, so you need to have a Udemy account and you have to redeem the keys within a year of purchasing.  As always you can decide how your money is allocated, between Humble, the publisher, charity and if you so choose (and thanks if you do!) to support GFS.  The bundle is available here, you can learn more by watching the video below.

GameDev News


4. July 2019


Yesterday we reported the news that Unity was removing Enlighten from future version of the Unity game engine.  I mentioned multiple times in that story that the following statement made very little sense:

Due to Geomerics shutting down Enlighten as a product, Unity is required to remove Enlighten.

Geomerics hasn’t operated Enlighten since 2017 when it was sold to Silicon Studio.  Since posting that story, we received the following comment from a representative at Silicon Studio:

image

There was additionally the following conversation on the Unity blog post:

image

To clarify then, Enlighten as a product isn’t going away.  From my interpretation of events, it seems Unity’s license for Enlighten was expiring so they decided to develop an in-house replacement instead of renewing a license with Silicon Studio.  Simply stating that would have been a great deal less misleading than the approach they took,  an approach that could arguably harm the perceptions of Enlighten going forward.

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