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5. November 2018


Launched at Unity Unite LA, there is an ongoing contest showcasing newer 2D features that have been added to the Unity game engine since Unity 2018 was released.  This includes new features like improved tilemap support, inverse kinematic animations, 2D animation improvements, cinemachine support, spriteshape and more.  Contest entries must:

  • be made using Unity 2018.1, Unity 2018.2, or Unity 2018.3 (beta) and highlights use of one of the following tools: 2D Animation, 2D IK, 2D Cinemachine, 2D Tilemaps (square, hexagons or isometric), 2D SpriteShape, 2D Pixel Perfect, or Vector Graphics. Assets from Asset store are allowed but not required but use must comply with these Rules;

  • be in a single language, ideally English or Japanese (in the case of non-English/Japanese submissions, Entry should focus on visual, non-verbal elements);

  • be your Team’s own original work;

  • not have been submitted previously in any promotion of any kind;

  • not contain material or content that:

  1. is inappropriate, indecent, obscene, offensive, sexually explicit, pornographic, hateful, tortious, defamatory, or slanderous or libelous;

  2. promotes bigotry, racism, hatred or harm against any group or individual

  3. promotes discrimination based on race, gender, ethnicity, religion, nationality, disability, sexual orientation, or age;

  4. promotes alcohol, illegal drugs, or tobacco;

  5. violates or infringes another’s rights, including but not limited to rights of privacy, publicity, or their intellectual property rights;

  6. is inconsistent with the message, brand, or image of Unity, is unlawful; or

  7. is in violation of or contrary to the laws or regulations of any jurisdiction in which the Entry is created.

Entries are judged on a 100pt scale using the following weighting:

  • up to 50 points will be awarded for quality of execution, interesting/fun gameplay and good usage of new 2D Unity tools;

  • up to 25 points will be awarded for documentation of your project; and

  • up to 25 points will be awarded for project creativity.


  • Prizes are as follows:

  • 1st Place Prize (highest scoring Entry) - $2000 in cash

  • 2nd Place Prize (second highest scoring Entry) - $1000 in cash

  • 3rd Place Prize (third highest scoring Entry) - $500 in cash

  • Special Mention Prize (Entry with most innovative editor tool) - $500 in cash


  • You can learn more about the contest here, while the legal details are available here.  When ready, you can submit your entry here.  The contest runs until December 16th, 2018.

    GameDev News


    2. November 2018


    It seems 2019 is almost upon us, and this is especially true if you are a Unity developer.  They just released Unity 2019.1a07, the first alpha release of next years edition of the Unity game engine.  Do be aware this release is marked as an alpha, which is even less stable then a beta release and simply should not be used in a production environment.  Unlike the first 2018.1 Unity release, 2019.1 isn’t a game changer, containing relatively minor improvements like a new short cut manager.

    Summary of the releases major features from the Unity forums:

    • New Keyboard Shortcut Manager configuration interface
    • More GPU Lightmapper Functionality:
      • Support for double sided GI flag on the materials
      • Support for shadow casting and receiving on meshes
    • Android: Added OpenGL ES 3.2 support
    • Graphics: Native rendering plugin support for Vulkan
    • Physics: Added methods to determine the closest point to a Collider2D

    The release also contains a large number of fixes and improvements typical to a new beta release.  You can read the full details of the 2019.1a release in the release notes available here.  If you are interested in checking out the alpha, you can download it using the most current version of the Unity Hub.  If you do not upgrade to the most current version, it will not show that newest releases.  If you are interested in learning more about this release, or seeing Unity 2019.1 in action, be sure to check out the video available here and embedded below.

    GameDev News


    24. October 2018


    At the Unite LA developer conference, Unity just announced the release of a new cutting edge AAA quality multiplayer FPS sample.  The sample is available on Github, be aware you require git LFS support to be installed before you clone the repository.  Also be forewarned, the repository is huge, at least 18GB in size!  So what do you get in the sample?

    Details from the Unity blog:

    • 1 fully populated arena level, including high-quality assets for HDRP
    • 2 fully rigged characters with 4 unique weapons
    • Up to 16 players
    • Deathmatch and Assault game modes
    • Support for PC with more platforms scheduled to follow
    • FPS netcode based on an authoritative  server architecture

    The source code is released under the Unity Companion License instead of a standard open source license, so be sure to give that a read before continuing.  You need to have Unity 2018.3 installed to use this example, and it uses the HDRP pipeline, so a solid graphics card is also recommended.  Have some patience when first running and building the project, it is large and will take a significant amount of time the first time you build and run the project.  At least for now, due to a bug in the 2018.3 Unity beta, please do be aware of the following additional steps you need to perform to run the sample.

    1. Search for t:prefab in the Project search field. Then click on the first prefab and shift+click on the last to select them all. Right click and select Reimport.
    2. Search for t:model in the Project search field. Repeat the same steps as for prefabs to reimport them all.
    3. IF you are on a version older than beta 6, you may have had a few crashes during import. In that case you need to find GooRocket and GooRifle in project, right click and select Reimport.


    You can see the FPS Sample in action and learn more about using it in this video, also embedded below.  The video was recorded on a i7 7700 with 16GB of RAM and a 1080 GPU running in Windowed mode at 1080p on Ultra graphics settings.

    GameDev News


    24. October 2018


    Materialize, a free texture generating tool we featured last week has just been open sourced under the GPL 3 license.  Materialize enables you to quickly create texture maps such as Normal, Edge, Ambient Occlusion and Height from a single Diffuse map.  It was built using the Unity game engine and the author is hoping to see Mac and Linux ports as a result of the open sourcing.  The source code is available on Github right here.  Simply clone the repository and import into a recent version of Unity game engine to run.

    If you are interested in learning more or seeing Materialize in action, be sure to check out this video also embedded below.

    Art GameDev News


    12. October 2018


    Teaming up with Resonai, Unity have released a new Visual Search add-on for their popular game engine.  Powered by machine learning, AI and other buzzwords, Visual Search has indexed the massive database of content in the Unity asset store.  This enables you to search the asset store from directly within Unity, and filter on price, materials and polygon counts.  You can also search by shape, using a primitive shape sketched with ProBuilder, enabling you to block in shapes, then replace them with similar models from the asset store later.  Once you have located a model you wish to sample, you can preview it directly in your scene.

    Highlighted features for the plugin from the Unity Store:

    Major Features
    ≣≣≣≣≣≣≣≣≣≣≣≣
    ✔   Visual search for 3D assets
    ✔   Search by text, objects or 3D sketch
    ✔   Intuitive and inspiring similarity search
    ✔   Rapid prototyping
    ✔   Easy access to a vast dataset of content
    ✔   Preview assets before buying
    ✔   Polygon count, material and price search


    You can also read more about the new Visual Search over on the Unity blog.  To see the new Visual Search in action, with step by step installation and usage instructions, be sure to watch the video below.

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