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3. October 2019


Unity just announced the acquisition of ChilliConnect, a provider of game networking and live operations services.  This is their second such acquisition in less than a month after they purchased DeltaDNA back in September.

Details from the Unity blog:

Today we’re excited to confirm that Unity has acquired ChilliConnect, the live game management services company. With the addition of ChilliConnect to the Unity ecosystem, we’re adding even more options for developers. ChilliConnect provides cloud-based game services to enable backend operations at scale allowing anyone to add online game features without needing to stand up individual servers. But that’s only part of it. Their full-stack toolkit includes LiveOps capabilities and real-time analytics, so building and operating a connected game becomes more of a reality.

A deeper look at ChilliConnect

ChilliConnect’s strengths lie in flexible backend services, powering a variety of solutions to help game developers of all sizes.

  • Game Services: Backend management tools that are proven to scale to millions of players, including a custom player account system, cloud coding mechanism, and cloud data storage (among other things).
  • Analytics: An integrated analytics dashboard gives developers an inside look at essential KPIs, such as Player Retention, MAU, DAU and more.
  • LiveOps: A toolkit in and of itself offering downloadable content, notifications, A/B testing and promotions.


Currently ChilliConnect is platform agnostic, offering SDK support for both Unreal and Unity as well as an HTTP interface.  Unity announced they have no intention of changing this and that ChilliConnect will remain an independent company.  You can learn more about the acquisition and about ChilliConnect’s products and services in the video below.

GameDev News


3. October 2019


The developer Devdog have open sourced a number of their Unity assets, available immediately under the MIT open source license on GitHub.  The open sourced assets include:

- Inventory Pro (link to Github page)
- Quest System Pro (link to Github page)
- LOS Pro (link to Github page)
- Sci-Fi UI Design (link to Github page)
- Scene Cleaner Pro (Github page coming soon)

As to why they did this, they explained in the following blog post:

Now, 5 years later, we’re at a point where we’re spending a lot more resources supporting these tools than we gain from them. It has been like this for many months, and it’s starting to severely hinder us from focusing on our most popular tools: Odin and Rucksack.

We’ve continuously supported all our tools because we want to ensure you can continue using them for your projects - even if you bought them years ago. But now that that’s not an option for us anymore, we know exactly what we have to do!

We don’t want to simply deprecate our tools. We want them to flourish in the hands of the community, we want them to grow, and we want you to have full access to all of them.

Even classier, they said the following about recent purchases:

This also means that as of today, you can’t buy these tools anymore from Unity's Asset Store.
If you’ve bought any of them within the past 30 days, we’re happy to offer a full refund. Just send an email to [email protected] with your invoice number.image

Class move Devdog!  If you want to support Devdog, be sure to check out their remaining assets ODIN and Rucksack on their store page here.



In other Unity news, starting today and running until October 12th at 11:59PST, Unity are running a 50% off on 3D models sale.  The sale contains over 140 model packs from a variety of genre and themes for 50% off.  Be careful however, a few of the assets such as the Snaps Prototype packs are also available in the currently running Unity Humble Bundle.  Between the Bundle and this sale, it’s a great time to stock up on Unity resources!


You can learn more about the Devdog open source announcement and the Unity sale in the video below.

GameDev News


27. September 2019


Unity Technologies just held a developer conference, Unite Copenhagen, where they unveiled the future of Unity, both in the immediate release of Unity 2019.3 and going into 2020.  The migration to the DOTS technology stack continues with networking, audio and physics stacks coming to a production release.  2D and 3D both got a lot of new functionality while the UI continues to be updated with new tools such as the Device Simulator were added.

The entire two hour Unite Copenhagen keynote is available online.  Even better, they released the roadmap presentation, which we take a look at in depth in the video below.

GameDev News


24. September 2019


This new Humble Bundle may be the single best value of any bundle yet, as long as you are a Unity developer that is.  The Unity Bundle 2019 is a collection of Unity assets, training materials and plugins from the Unity marketplace as well as a year subscription to Unity’s premium learning portal previously described here.

As always the bundle is broken into tiers.  You buy a higher value tier you get access to all the lower tiers.  This bundle consists of the following tiers:


1$

  • Easy Mobile Pro
  • Mtree Tree Creation
  • Snaps Prototype Asian Residential
  • Snaps Prototype Asian Residential HD

11$

  • Dynamic Bone
  • UMotion Pro Animation Editor
  • Doozy UI: Complete UI Management System
  • Snaps Prototype:Construction Site
  • Snaps Prototype:Construction Site HD

15$

  • 1 year Unity Learn Premium
  • PlayMaker
  • Aura 2 Volumetric Lighting & Fog
  • Snaps Prototype Buried Memories Volume 2:Serekh
  • Snaps Prototype Buried Memories Volume 2:Serekh HD
  • The Ultimate Guide to Game Development with Unity 2019


When you purchase the bundle you receive a number of keys to be registered on the Unity Store or Unity Learn, with the keys expiring in 1 year.  Don’t worry, once redeemed your purchase does not expire.  As with all Humble Bundles, you can decide how your money is split, between the publisher, Humble, charity or if you choose (and thanks if you do!) supporting GameFromScratch. 

GameDev News


18. September 2019


Unity Technologies have just released an amazing new package for the Unity game engine that enable you to stream a Unity game to multiple browsers, all synchronized, powered by the WebRTC standard.

Details from the Unity blog:

The power of WebRTC technologies lets you run Unity projects with high-quality rendering through your browser. The framework can be used in runtime or in the Editor, so it is useful for a variety of purposes, like running a car configurator made with HDRP or viewing an architectural model – projects that use high-end graphics.

WebRTC bridges the gap between browsers and real-time rendering

Developed by Google in 2011, WebRTC is open-source software that enables real-time peer-to-peer communication between browsers and mobile platforms. Any device can use Unity’s open-source framework for render streaming, so long as it’s equipped with the latest version of a browser that supports WebRTC. This includes all major browsers for iPad, iPhone, and Android.

WebRTC can be paired with Unity thanks to our app based on the Apache 2.0 license, which is publicly available through Github. This library is also available as a Preview release through Package Manager, to make it even easier to add it to your project.


The installation instructions are unfortunately lacking, missing a few key steps, such as the fact WebRTC isn’t actually available in the package manager nor what to do with the remote rendering archive.  Don’t worry they, we walk you through the process.

There are a few requirements though:

  • Windows Only for now
  • Current (very current!) NVIDIA drivers and a modern 1050+ GPU for the encoding to work
  • Unity 2019.1 or newer


Assuming you have all of those things, let’s begin.  First head here and download com.unity.renderstreaming-1.1.1-preview.tgz and com.unity.template.renderstreaming-1.1.1-preview.tgz.  Next head here and download com.unity.webrtc-1.0.1-preview.tgz(this is supposed to be in the package manager but currently isn't).


Now we need to copy these folders into our Unity install.  In the Unity Hub, click Installs, locate the installed version and click the triple dot at the top right and select Show In Explorer.

image


In Explorer, navigate to \Data\Resources\PackageManager.

Copy the RTC and renderstreaming tgz files into the Editor folder, while copying com.unity.template.renderstreaming-1.1.1-preview.tgz into the ProjectTemplates folder.

You may have to restart Unity Hub at this point.  Now in projects, with the version you just copied the files to selected, create a new project and the template should appear:

image


Select Unity Render Streaming Template and create a project.  Once in Unity you will have to go to the Package Manager and upgrade to HDRP requested as well as enable InputManager (make sure you have show preview packages enabled to locate it).


You can see Render Streaming in action in the video below, with additional instructions on how to get started!

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