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1. March 2019


Every month Epic Games have made several pieces of Unreal Engine marketplace content available for free for a limited time, as well as a few assets free permanently.  March is no exception with 5 new temporarily free assets and another 2 permanently free items.  You need only add the free items to your cart and “purchase” them for 0 dollars and they are yours free forever, just be sure to do so before March 2019 ends!

The March assets include:

FREE For March Assets:

FREE Forever Assets:

You can learn more about these assets on the Unreal Engine blog or by watching the video below.

GameDev News


12. February 2019


Epic Games have just released Unreal Engine 4.22 Preview 1.  The star feature of this new release is support for DXR, which provides real-time raytracing support on DirectX 12.  You do have to jump through several hoops to enable raytracing in addition to requiring a RTX card.  The preview has several other new features including Oculus Quest support, Niagra and audio engine improvements, Visual Studio 2019 support and more.

Details from the Unreal Engine blog:

Preview 1 includes support for real-time ray tracing, Editor Utility Widgets, Blueprint indexing optimizations, virtual production updates, Oculus Quest support and the Unreal Audio Engine is now on by default for new projects.


A full list of the upcoming changes to this build are available on the Unreal Engine forums. We invite you to provide feedback on Preview 1, and all subsequent releases. Please keep in mind that Preview releases are intended only to provide a sample of what is going to be released in the update and are not production-ready.


To get started with Unreal Engine 4.22 Preview 1, head to the Library section on the launcher, select “Add Versions” and choose 4.22 Preview 1. 

Be sure to check the forum for a more complete list of new features.

GameDev News


1. January 2019


2018 was an interesting year in game development.  In this post/video, we take a quick stroll down memory lane and look at some of the key stories as they occurred throughoutGameDev2018 the year. 

GameDev News General News Programming Design Art Totally Off Topic


1. November 2018


Epic Games have announced a very cool new promotion where they are collaborating with Unreal Engine Marketplace developers to make their assets available to the broader community completely free for a limited time.  For the month of November you can get the follow assets completely free:

You can add the above assets to your account for free for the remainder of the month of November 2018, and they will remain yours to use forever.  In addition to the above 5 assets, they have also made a number of other assets free for all time, such as water materials, voice packs, soundtracks and more.  Be sure to check the Unreal Engine blog for details on all of the newly free assets as well as for more details on the above assets.

They are also intending to do this again next month, and hopefully continuing into the future.  If you are an Unreal Engine marketplace developer and are interested in having your content featured, be sure to visit this site for more details.  While this is certainly amazing news for Unreal Engine developers, it will be interesting to see what it will do for the Unreal Engine marketplace going forward.


GameDev News


31. March 2016

 

After weeks of preview release, the final release of Unreal Engine 4.11 is here.  This release brings a large number of new features and improvements including:image_6

  • performance and multithreading improvements
  • realistic hair shading
  • realistic eye shading
  • improve skin shading
  • realistic cloth shading (shown right) 
  • capsule (soft) shadows
  • particle depth of field
  • dithered opacity mask
  • dithered LOD crossfades
  • improved hierarchical LOD
  • VR instanced stereo rendering
  • fast physics simulation for characters (Anim Dynamics)
  • live animation recording from gameplay
  • higher quality depth of field
  • platform/sdk updates (Oculus Rift, Steam, nVidia, PlayStation, etc)
  • improved DirectX12 support and DX12 for Xbox One support
  • Metal rendering on MacOS
  • Fast lighting builds
  • Lightmass portals
  • animation pose copying
  • LOD bone reduction tool
  • particle cutouts
  • stereo spatialization
  • sound focus (sound positioning angles)
  • sound occlusion
  • sound concurrency options
  • marker based animation syncing
  • curve blending for animation montages
  • hierarchical LOD outline
  • complex text rendering (experimental)
  • advanced blueprint searching
  • VR head mounted display camera improvements
  • VR Stereo Layers
  • improvements on animation sequencer
  • much, much more.

 

You can read the full release notes here.  As always, the newest version can be downloaded using the Epic Game Launcher.

GameDev News


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