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15. March 2016

 

Nevigo have updated and changed the pricing for articy:draft, including a new subscription pricing option.  articy:draft can be thought of as a project management and design solution specifically for game development, a sort of mashup between MS Project and Viseo, but geared towards game development.ad

Details on the new subscription model called FLEX pricing:

Finally the time has come: We roll out the FLEX license subscription model for all versions of articy:draft. This new license eliminates the initial costs of using articy:draft and gives you maximum flexibility to scale your team up and down. It is an additional licensing option, the purchase option is still available as well.

  • Use articy:draft for a low monthly rate
  • Subscriptions may be cancelled monthly
  • Purchased and rented licenses can be mixed
  • All updates and upgrades included

Additionally they have made changes to the existing licensing model:

We did some spring cleaning to our pricing model to make it easier and more transparent. The different server tiers and upgrade costs are gone, and the core products all come at the same price. Effectively, this leads to a price drop in many cases, especially when scaling up your previously “indie”-sized studio.

  • One price for articy:draft, the API and articy:access
  • Floating licenses available
  • Unified shop experience for single and multi user
  • Simplified costs when adding more licenses

They also added some hosting services and training options.  Full details are available here.

GameDev News Design


8. March 2016

 

Faceware Technologies, a provider of “markerless” facial motion capture solutions used in games such as NBA2K16 and Destiny, just released new versions of their software, including a free PLE (Personal Learning Edition) version.  That is a term that I though went away with Maya PLE, I’m somewhat surprised to see it again.  In addition to the free edition, they have also updated their marque applications as well as creating a new rental program.

FTI_WEB_LOGO_HEADER

First, let’s cover the free version of Faceware.  The Personal Learning Edition is a free license that is limited to non-commercial use.  From the Faceware announcement:

More and more individual content creators are adopting Faceware’s technologies to learn or improve their facial mocap and animation skills. The Personal Learning Edition (PLE) was designed with those users in mind. PLE is a free license of Analyzer 3.0 and Retargeter 5.0 for individual, non-commercial use, including research. The PLE includes all of the functionality of the Studio version of Analyzer 3.0 and Retargeter 5.0 (see below), and will be kept on feature parity with the latest versions of those packages, so individual artists will always have access to the latest facial motion capture functionality from Faceware.  For universities and schools, Analyzer 3.0 and Retargeter 5.0 will still be available in-lab and classroom licenses for adoption into relevant curriculums.  

 

There were also updates to their Analyzer and Retargeter software packages.  The changes to Analyzer 3.0:

Analyzer is Faceware’s award-winning markerless facial motion tracking software. Based on advanced computer vision technology, it converts any video of an actor’s facial performance into facial motion files for use in Faceware’s companion software, Retargeter. To enhance Analyzer’s usability for artists in different countries, Faceware has localized Analyzer into nine additional languages: Japanese, Chinese (Simplified), Korean, French, German, Spanish (Castilian), Russian, Polish and Arabic. Analyzer will now also support timecode, editing of in/out points of any new video, and the ability to capture live video straight into Analyzer’s workflow using any of Faceware’s hardware systems. All new features will be available in both Analyzer 3.0 Studio and Studio Plus versions.

While here are the details on Retargeter:

Faceware’s award-winning Retargeter software maps facial motion capture data from Analyzer onto any facial rig through a plug-in for Autodesk Maya, 3DS Max, and MotionBuilder. Like Analyzer, Retargeter 5.0 has been localized into nine additional languages and it supports timecode. Other highlights include an updated shared pose library workflow as well as general speed improvements.  All new features will be available in both Studio and Studio Plus versions of Retargeter 5.0.  

 

Faceware also announced a complete rental option, including hardware and software, on a month by month basis:

For commercial projects that need to be completed on relatively tight schedules, studios are now able to rent Faceware’s entire real-time and creative suite software lineup in 30-day increments. Rental costs start at $340 USD per month.

 

For more details, see the complete release here.

GameDev News


8. March 2016

 

A new version of the popular open source Tiled Map Editor was released today, Tiled 0.15.2.  Unless you happen to be Portuguese or Turkish (who received new translations in this update), there isn’t really a ton new in this release:

 

This small patch release ships with added Turkish translation and an updated Brazilian Portuguese translation! There are also some fixes, though they are more on the cosmetic side.

  • Added Turkish translation (by Nuri Uzunoğlu)
  • Fixed hiding of object labels when deleting an object layer
  • Fixed updating of object label colors when changing object types
  • TMX: Added image size attributes to image layer images
  • Updated Brazilian Portuguese translation (by Laete Meireles)

The Tiled itch.io page3 has been updated with the new download links.

In the meantime, many features have been added on the development branch during January and February. And since editing of external tilesets1 is becoming a huge change, I plan to make a Tiled 0.16 release available in the coming weeks, so stay tuned!

 

If you are interested in learning more about Tiled, we have done an in-depth tutorial series here on GameFromScratch, that should get you up and running with ease.

GameDev News Design


30. January 2016

 

Tiled, the open source map editor, just release a minor update in the form of 0.15.1.   This release added/fixed/changed the following features:

 

You can download Tiled here.

 

If you are interested in learning more about Tiled, we have a comprehensive tutorial series available here.

GameDev News


24. January 2016

 

Kode Studio 16.1 was just released, a fork of the Visual Studio Code editor specifically modified to work with the Kha library for Haxe.  Eventually Kode Studio should be useful as an IDE for general Haxe development... maybe, read on for more on this.

 

From the release notes:

The first public version of Kode Studio is out, Github hosts the downloads. Kode Studio is a fork of Visual Studio Code, optimized for Kha (Kore support will also be added). This is a very early version of Kode Studio but features debugging support which is in many ways superior to anything else currently around for Haxe based development, based on VSCode's Chrome debugger, Haxe's JavaScript target and a modified HTML5 target in Kha. It's cross-platform, very fast (runtime and compile time) and very convenient (no additional software required).

To get started with Kode Studio, just unzip the archive, start the executable and open a directory (File -> Open Folder) containing a Kha project - or open an empty folder and hit the "Init Kha Project" command (Press F1, type Kha, click it).
Kode Studio Create Kha Project

To debug open the debugging panel (the bottom icon on the very left) and click the green play button.
Kode Studio Debugging

Code completion will work after your first debugging session.

We hope you will enjoy developing in Kode Studio but as mentioned before, this is a very early release. Please tell us about any problems you encounter.

Oh and here are the answers to the questions everybody wants to ask:

Is the fork necessary? Couldn't it be an extension?
Currently it could be an extension for the most part, there are about 20 lines of code outside of extensions right now. But that is not were Kode Studio is headed. All functionality of Kit (Kha's previous GUI tool) will be integrated. The IDE will be tightly coupled to Kha's and Kore's build systems. Much of that can not be done in extensions. VSCode is a strong base but it's also a cage that has to be blast open to do Kha justice.

Is this a general Haxe IDE?
Right now - no. In the future - probably yes. But will it be a better Haxe IDE than VSCode plus the proper extensions? Probably not. The focus is clearly on Kha and Kore for Kode Studio. Every change done to the VSCode Haxe plugins that's not specific to Kha will end up in pull-requests for the original projects - namelyhttps://github.com/jcward/vscode-haxe andhttps://github.com/jcward/vscode-hxcpp-debug

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