Subscribe to GameFromScratch on YouTube Support GameFromScratch on Patreon
12. October 2019


Phaser 3.20 was released today.  The open source 2D game framework gains a few new features including improved Spine support, a more consistent Pixel Art game mode configuration as well as support for video playback.  Additionally the release contains several smaller new features, dozens of fixes and improvements.

Phaser is available on Phaser.io, which also includes excellent documentation as well as over 1,700 code examples to learn from.  The Phaser project is open source under the MIT license and is hosted on GitHub.

You can learn more about the 3.20 release on the Phaser Patreon page available here.  You can also learn more by watching the video available below.

GameDev News


4. October 2019


The group at Mozilla behind the A-Frame Mixed Reality project just released ECSY, an experimental engine and framework agnostic entity component system written in JavaScript.

ECSY features include:

  • Framework agnostic
  • Focused on providing a simple but yet efficient API
  • Designed to avoid garbage collection as possible
  • Systems, entities and components are scoped in a world instance
  • Multiple queries per system
  • Reactive support:
    • Support for reactive behaviour on systems (React to changes on entities and components)
    • System can query mutable or immutable components
  • Predictable:
    • Systems will run on the order they were registered or based on the priority defined when registering them
    • Reactive events will not generate a random callback when emited but queued and be processed in order
  • Modern Javascript: ES6, classes, modules,...
  • Pool for components and entities

ECSY is open source and MIT licensed with the source code available on GitHub.  It is well documented and contains several examples included examples for BabylonJS (tutorial here) and Three.js (tutorial here).  The ECSY homepage is available here.  You can learn more about ECSY, including future plans by reading the announcement blog available here or by watching the video below.

GameDev News


6. September 2019


PlayCanvas, the HTML5 based 3D game engine just released version 1.23.0.  The primary new features of the release is that PlayCanvas is now available via the NPM, the Node Package Manager.  Additionally you can now generate TypeScript definitions for the entire API.

Details of the release from the PlayCanvas GitHub:

  • [NEW] PlayCanvas now available on NPM: https://www.npmjs.com/package/playcanvas (@aidinabedi)
  • [NEW] Official TypeScript definitions for the entire PlayCanvas API ('npm run tsd')
  • [NEW] Added pc.Vec2/3#distance (distance between 2 points)
  • [IMPROVEMENT] Post effects now use MSAA render targets when WebGL 2 is available
  • [IMPROVEMENT] Grab pass can now be used in combination with post effects (@aidinabedi)
  • [IMPROVEMENT] playcanvas-latest.js renamed to playcanvas.js
  • [IMPROVEMENT] WebVR Polyfill dependency removed from the engine
  • [DOCS] Build a local copy of the API reference manual ('npm run docs')
  • [DOCS] 100s of fixes and improvements to the API reference manual (@aidinabedi)
  • [FIX] Right to Left text alignment fix
  • [FIX] Entities cloned inside postInitialize now have their own postInitialize functions called


If you are interested in checking out or learning PlayCanvas check out our PlayCanvas Step by Step Bowling Game tutorial.

GameDev News


19. June 2019


The HTML5 2D game framework Phaser just released version 3.18.0.  This release includes large rewrites to the Input API, as well as adding Multitouch support, Mouse Wheel support and more.

Details of the release from the Phaser blog:

After another month of hard work, we're very happy to announce the release of Phaser 3.18. In this release we took the time to rewrite large chunks of the Input API. This allowed us to fix a number of issues that had arisen, as well as optimizing the internal event flow. Native support for complete Multi-Touch support, Mouse Wheels and more advanced Pointer Button handling are now available. The whole API is smaller and tidier after the clean-up, which is always a good thing.

We've also added lots of other features and updates, including better Matter physics constraint handling, Arcade Physics improvements, Audio decoding events, Text justification, new Bounds methods and a lot, lot more. As usual, it doesn't end there, though. You'll find hundreds of great new features, updates and fixes.

Phaser is available for download on GitHub.  Documentation has also been updated to the 3.18.0 standard and is available to read here.  There is more to the release than shown here, read the full release notes for complete details of this release.  If you are new to Phaser, be sure to check our introduction available here.

GameDev News


10. June 2019


Construct beta r153 has just been released.  Construct is a “codeless” HTML5 based game engine that runs entirely in your browser.  The major feature of this new update is the new ease curve editor which can be used for tweening timelines.  Addition you can now use both local and global variables in scripts in events.

Details from the release notes:

New Features:

  • Custom easing curves to use with timelines

New Additions:

  • Use custom easing curves in with the tween behavior

Changes:

  • Consistently lowercase filenames on export to avoid case-sensitivity issues
  • Also warn on Remote Preview if images over 4096 pixels big are used (previously only warned on export)
  • Animations Editor: Pasting a color into the color inputs of the color palette now changes the alpha to 255 if it was previously 0

Bugs Fixes:

  • Animations Editor: Background of the animation preview dialog was different to the background of the main panel
  • Animations Editor: Content pasted twice when using the rectangle select tool
  • Animations Editor: Possible crash while using the rectangle select tool
  • Animations Editor: Colors not updated properly after pasting into the HEX color input of the Color Palette
  • Tween Behavior: Runtime crash when destroying the instance affected by a tween which had not yet finished playing
  • Attempting to copy in the text editor incorrectly triggered a paste action
  • Disabling a built-in function block could prevent the project running
  • Fix crash closing Find Results or Bookmarks bars (regression in r151)
  • Unintentionally could drag view up and down with touch on iOS (regression in r151)
  • C3 runtime: keep Multiplayer hosts alive even when browser window minimised
  • Event sheet view: preserve trailing newlines in comments
  • Runtime: context menus accidentally blocked on form controls (regression in r152)

Scripting Updates:

  • Asset APIs to load external scripts & WebAssembly modules
  • New 'Loading external script & WebAssembly' example
  • Access global variables in event sheets via runtime.globalVars
  • Access local variables in event sheets via localVars in script actions/blocks
  • runtime.setReturnValue() function to make it easier to return script values from event functions
  • Script interfaces for layouts and layers
  • Editor now validates JavaScript code in your project before preview or export, prompting you to fix syntax errors
  • Debugger CPU profiler now separately measures time spent in scripts
  • Added warnings for unused variables, use-before-initalise and assigning to constants

GameDev News


AppGameKit Studio

See More Tutorials on DevGa.me!

Month List