After doing keynotes for Google, Unity and Unreal, some people have been asking when the Godot keynote is going to be. The answer is basically never… these things cost millions of dollars and that’s just not compatible with the way Godot’s open source development works. That doesn’t mean that exciting things haven’t been happening in the land of Godot, some big and some small enough they didn’t merit their own coverage. So here we are!
Godot 3.1 Was Released
Obviously the big news is, after a year in development, Godot 3.1 became a reality last week! You can watch our video on the subject here and read the official blog here. Usability improvements across the entire engine, a GL ES2 renderer, CSG support, optional static typing and much more were added to the engine.
Rust Language Bindings
Want to use the Rust programming language in Godot? Now you can thanks to this set of GDNative language bindings available on Github.
It’s an interactive browser based way to run and test GDScript. Check it out here.
Battle for Wesnoth Porting to Godot
First teased in a tweet it seems the popular open source turn based strategy game Battle for Wesnoth is being ported from C++ to the Godot Engine. Link to the Wesnoth 2.0 prototype on Github thanks to Feniks Gaming.
Offline Documentation Builds
Got spotty internet or just want an offline copy of the Godot documentation? Now you can get it from this nightly build source. It’s basically the online documentation built for offline use.