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25. August 2019


RPG in a Box, is an all in one voxel based RPG game engine built upon the Godot game engine.  It was just released in early access on Humble Store, Itch.io and Steam.  RPG in a Box contains all the tools you need to create your own RPG including voxel editing and animation tools, dialog creation tools, world editors and more.

Current features include:

Voxel Editor

Build tiles, objects, and characters from 3D pixel blocks (i.e. voxels) and easily animate them with the editor's frame-based/stop-motion animation system. Importing from MagicaVoxel (.vox) or PNG sprites is also supported.

Map Editor

Create grid-based worlds with the tiles you've built, then bring them to life by adding interactive NPCs and objects using the editor's intuitive navigation and interaction system.

Scripting

Set up and trigger in-game events with the visual, node-based script editor. Simply drag and drop the desired actions (no programming knowledge required), or manually code "quick scripts" using the custom, Lua-like scripting language.

Dialogue

Write conversations for your NPCs using a visual, flowchart approach similar to that of the script editor. Branching dialogue is supported via player choices and condition checking.

Camera System

Choose from three available camera types for your game: standard, first-person, and isometric. Stage dynamic cutscenes using the engine’s flexible camera scripting system.

UI Customization

Design one or more dialogue box themes and customize the appearance of many other interface elements such as the inventory, main menu, and credits roll.

Basic Items

Define basic items for the player to find in containers or earn through the completion of tasks. Attach scripts to trigger effects for potions and other consumable items.

Sound FX Generator

Generate fun, retro-style sound effects using the built-in tool based on Dr. Petter’s SFXR

Check out RPG in a Box in action in the video below.

GameDev News


24. July 2019


AppGameKit Studio, the successor to the AppGameKit game framework was released today.  Available now on Steam and coming soon to the Game Creators website, Studio builds on top of the API provided in the AGK framework, bringing a full editor environment for designing, coding and debugging your game.

From the Steam description:

AppGameKit Studio is a fully featured game development tool set. We’ve re-imagined the game development user interface with an all-in-one work space. You can now quickly drag & drop assets to visualise your scenes, code with AppGameKit Script, easily browse app media, run live debugging sessions, access online help and lots more.


AppGameKit Studio allows you, in a few easy clicks, to quickly publish your games to Steam, iOS, Android and a host of other places! Get your apps and games in front of millions of potential players and make yours the next big hit.

Working with a pre-release version, we created a text based introduction and getting started crash course available over on DevGa.me, as well as the video version embedded below.  Either version should give you a good idea of the features that AGK:S bring to the table, as well as give you a good grounding on how to get started.

GameDev News


5. July 2019


YoyoGames have just released GameMaker 2.2.3.  If you have the Mobile version of GMS, you can now target the tvOS platform.  The release also contains a number of new features including DND (drag and drop) programming support for comments, several fixes and more.

Summary of the 2.2.3 release:

2.2.3 introduces tvOS as a new export target if you have the Mobile licence, the ability to add comments to your DnD projects (and lots of other DnD fixes), the option to turn off the file system sandboxing on Desktop platform, support for exporting asset packages locally so you can share with your team more easily, and better communication of when your licences are to expire. Plus, this release has a whole bunch of major stability fixes to stop startup crashes and various other issues whilst using the Windows IDE, and issues with keychain certificate trust settings and building for Ubuntu on the Mac IDE.

We have also changed the way we handle startup crash messages on Windows, so that now (should you even see issues after all the fixes in this release...) it's a one-click report submission tool which automatically gets all the info we require for us to fix your issue and sends it directly to us without you having to file a Helpdesk ticket.

Be sure to check the full release notes available here for in-depth details of this release.  If you want to learn more about GameMaker Studio 2, be sure to check out our Closer Look available here or watch the video available here and embedded below.

GameDev News


24. June 2019


There is a sale on Humble containing several applications of interest to game developers.  The sale started today, June 24th and runs for 7 days.  The following is a list of applications most interesting to game developers, as well as links to any prior coverage we have done on that topic if it’s available.

The links above contain affiliate tags, meaning any purchase helps GFS.  All software will give you a Steam key.  Keep in mind the Steam Summer Sale is coming soon, stay tuned as we will profile game development software featured in that sale once launched.

GameDev News


21. June 2019


After almost a year of silence, WaveEngine 3.0 preview has just been released.  WaveEngine is a cross platform C# powered ECS based 3D game engine that is completely free to use.  Sporting a new renderer and a sporting a completely new editor, WaveEngine 3.0 preview is still quite an early release.  We did a hands-on Closer Look review at a previous version of WaveEngine 3.0 for a good basis in how WaveEngine programming works.

Highlight details of the 3.0 preview release:

  • New launcher and update system
  • New WaveEditor
    • Effects Viewer
    • Materials Viewer
    • Render Layer Viewer
    • Sampler Viewer
    • Textures Viewer
    • Model Viewer
    • Audio Viewer
    • Scene Viewer
  • New Effect Editor
  • XR Ready
  • Single Pass (Instanced) Stereo Rendering
  • New extensible Render Pipeline
  • New life cycle for entities
  • New web project support
  • New serialization system based on YAML
  • New HoloLens 2.0 support

You can learn more and download the 3.0 preview release right here.  Keep in mind WaveEngine 3.0 is nowhere near ready for production use, with only a limited subset of platforms and features available.  Check out WaveEngine in action in the video below.

GameDev News


AppGameKit Studio

See More Tutorials on DevGa.me!

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