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31. March 2020


Manu Video Game Maker is a new game engine that was just made available in alpha form on https://manu.co/.  The engine is 3D game engine that is currently optimized towards platformer games (this will change in time) that requires no coding, instead using a combination of triggers and animations.

More details from the Manu developers:

What are the release date and terms?

  • The alpha will be available since March 31 (from our website via email delivery, no Steam or any public store for now)
  • The alpha is free for everyone, monetization plans will be announced later (maybe months later, when we will reach the beta)
  • For now, we are free and will heavily rely on users feedback to properly focus our development plans


System Requirements?

  • The editor works on Windows and macOS (Windows 7 works, but Windows 10 is much more stable for it), Linux is not supported (no ETA)
  • The lowest possible specs we've tied was Intel Atom Z8750 micro-PC (GPD Win) and 8 YO MacBook pro with discrete GPU.
  • The optimal specs to have stable and comfortable 3D-development is kind from NVIDIA 1050+. Bigger is better, we have RTX 2060 and 2080)
  • You can check FPS and other details by clicking MANU icon in the app > View > Statistics (works in both edit mode and game mode)


Is it only for casual games with low-poly? NO!

  • You can import any valid FBX, OBJ or DAE file (for now, better to use it without skinning and bones, will be supported later)
  • Textures may be selected automatically... if they don't just select the model, check the top-right tab, find Materials settings and add your textures.
  • JPG and PNG textures are supported, in addition to some predefined shaders we support MatCaps (to make funky, but optimized metals, etc)
  • Normal Maps are supported, AO, Glossiness, Emission: check the Shader Tab to select complex shaders with all the maps.
  • The lighting is based on the SKY, SUN, lamps and emissive materials (you can use general value for the whole object or emissive map)


What are the languages?

  • The engine is developed with C++, C# and QT framework, the graphical API right now is OpenGL 3.3, because of its wide support among software and hardware platforms, but we consider the upgrade for something new, that will support PBR and other stuff. No ETA, but we know what's fresh on the market.
  • No scripting language and everything is planned as No-Code engine without any usual programming on the user-side.


What will be the day-0 version, what are limitations?

  • To focus the first test on the core features (triggers and animations), we've skipped many things, RLY MANY THINGS
  • There's no UI editor or Level-Map editor (even they were available on macOS year ago)
  • On the first day, there is only one basic character (but we can add our own by our tools and we will add this feature ASAP)
  • You can animate a limited amount of values, and there are no custom parameters (aka variables) YET, since no UI to use them with
  • You can't publish a game right now (or even export it), but you can share MANU projects with the community (projects are cross-platform as well)
  • And, since there are no publishing tools at the moment, there's are no monetization tools right now (ADs and in-apps planned later on)

You can see Manu in action in the video below.

GameDev News


30. March 2020


Today on Twitter, Pixel Vision 8 - a highly configurable and fully featured virtual console, announced that it would be free, including the pro tools during the current health crisis.

From the Pixel Vision twitter:

image

Pixel Vision 8 is available here, simply register an account and you can download Pixel Vision as well as all of the premium pro features.  You can learn more about PV8 and see it in action in the video below.  If you check out Pixel Vision 8, be sure to stop by Twitter and thank developer Jesse Freeman for his generosity during these trying times!

GameDev News


28. March 2020


Buildbox, the recently made free no-code game engine, just released Buildbox 3.2 beta.  This beta takes a huge step forward in 3D usefulness with the abity to import and use animated FBX 3D models.  This is of course a beta release, so expect bugs and do not use in a production environment.

Details of the release from the Buildbox forums:

3D Animation Support

  • FBX files containing 3D model skeletons and animations are now supported in Buildbox.
  • New Brainboxes available for 3D animated assets:
    • Animated Platformer
    • Keyboard Controls
    • Mobile Controls
    • Keyboard Camera Controls
  • New Content Nodes available for 3D animated assets:
    • Sub Scene
    • Keyframe Animation

Worlds
  • 2D Worlds
    • To rotate an object 45 degrees, select the rotate tool, hold shift and drag an axis handle.
  • 3D Worlds
    • Ground object that covers an entire scene and provides a solid platform for dynamic assets.

Textures
  • Unused textures are removed when Buildbox opens a project.
  • Alpha channel support
    • Enabled transparency in textures
    • The texture area without the transparency can cast shadows onto other objects.

UI Changes
  • Color coded axis fields
  • Tabs and home button in the Navigation bar, along with navigation control arrows.

Nodes
  • Health node now contains Starting Health and Max Health attributes.
  • Script nodes now have a purple self reference output, and each input and output can now be color coded.
  • Move and Rotate nodes now contain a set of range attribute fields.
  • The following nodes are now available in the asset Node Map.
    • Sub Scene
    • Keyframe Animation
    • Rotate Towards
    • Speedometer
    • Self Attribute

Ad Monetization
  • Facebook Analytics in the SDK tab of the Project Settings window.

The Mac and Windows binaries are available at this link, however you need to have a registered Buildbox account and serial number to install the 3.2 beta.  You can learn more about the beta in the video below.

GameDev News


2. March 2020


Buildbox is a “no code” 2D/3D game engine for Windows and Mac, capable of targeting those platforms plus Steam and mobile.  Nearing the end of 2019 Buildbox announced a free edition with the release of BuildBox 3.

Since that update they have also announced that the Plus tier of pricing is back and cheaper than before.  Details of that announcement:

This new Buildbox Plus plan will also feature easy export to iOS, Android, and Windows. Plus, AdMob and ironSource SDK integration. Although there are no in-app purchase or custom ads options, it’s a huge upgrade from Buildbox Free, without breaking the bank. You’ll be able to make professional-looking 2D and 3D games for only $9.99 per month or $75.99 per year. All of our subscriptions are set at a 1-year commitment, which you’ll be able to later choose to opt-out of or renew.

Buildbox Plus

Buildbox Plus Plan ($9.99 per month or $75.99 per year)

  • Customizable Splash Screen
  • 5 World Limit
  • Unlimited Scenes
  • Export (iOS, Android, Windows)
  • Easy Monetization AdMob and ironSource SDKs

If you’ve been wanting to upgrade from Free, but not quite ready for Pro, this plan is a great option. With Buildbox Plus, you’ll have access to the latest version of our software, Buildbox 3, which includes all of our no-code and low-code game building features from smart assets to nodes. You can create up to five different immersive 2D and 3D worlds to challenge players. There’s also 100+ preloaded assets in Buildbox 3 to help you quickly build out the levels or scenes in your game. And of course, there’s an option to drag and drop your own assets into the software to use as well.

If you are interested in learning more about BuildBox, check out our hands-on review in the video below.

GameDev News


27. January 2020


The Ursina Engine is a recently released open source Python based 3D game engine.  The Ursina Engine is built on top of the well established Panda3D game engine (learn more here).  Key features of the Ursina Engine include:

* hotreload code/textures/models while in-game
* automatic import of .psd and .blend files
* play in fullscreen while developing
* easy to use mesh class for making procedural geometry
* lots of included procedural 3D primitives

The Ursina Engine is available for Windows, Mac and Linux with the source code available on GitHub under the MIT license.  To get started with the Ursina Engine you need to have Python 3.6 or later installed as well as the pip package manger and git.   Once installed, simply run the command:

pip install git+https://github.com/pokepetter/ursina.git

If you encounter a permissions error, add the –user parameter to the above line.  From the examples, here is the code required to create an application and display a grid:

from ursina import *


app = Ursina()

r = 8
for i in range(1, r):
    t = i/r
    s = 4*i
    print(s)
    grid = Entity(model=Grid(s,s), scale=s, color=color.color(0,0,.8,lerp(.8,0,t)), rotation_x=90, position=(-s/2, i/1000, -s/2))
    subgrid = duplicate(grid)
    subgrid.model = Grid(s*4, s*4)
    subgrid.color = color.color(0,0,.4,lerp(.8,0,t))
    EditorCamera()

app.run()

You can learn more about the Ursina Engine in the video below.

GameDev News


AppGameKit Studio

See More Tutorials on DevGa.me!

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