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19. April 2012

 

 

 

Just finished adding another book to the Unity Book round-up, this one being “Game UnityBook18Development for iOS with Unity.  As always the write-up includes book description, key links, the table of contents, etc.  The book is a few months from publication, here is the publisher description:

 

This hands-on guide delivers production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch full 3D games for the iPhone, iPod, or iPad all the way to the Apple app store. It walks you through all the necessary procedures and features two iOS-ready games to explore, adapt, and play. The text presents all of the information necessary for beginning and intermediate users to build and publish iOS games using Unity Beginner. Topics covered include game design, 3D graphics, debugging, script optimization, and optimizing assets for file size and performance.

 

Full details in round-up here.

 

 

I intend to keep the book list as comprehensive as possible, so if you’ve written a book, or know one I’ve missed, let me know!

General


30. March 2012

 

 

Unity is certainly getting more and more popular, and with the (limited time) release of Unityunity3d1 iOS and Android for free, the number of people interested in Unity is sure to rise.  Along with the increase in popularity of Unity, there has been an influx of Unity books.

 

 

Therefore I put together this post to compile all of the books and their primary details into a single page.  This makes picking out which book to buy/read as easy as possible.

 

 

Hope you find it useful.  I am trying to keep this post as comprehensive as possible, so if I missed a book or made a mistake, please let me know!

 

 

 

The Unity Book Round-up

General


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