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9. June 2012

 

As I have been working with Cocos2D-html ( and PlayStation GameEngine2D which is based on cocos2D ) lately, I decided to take a look at what the cocos2D book situation was like.  While about half as large as my Unity 3D book round-up there is still a nice, growing collection of cocos2D related books.

 

The cocos2D book round-up is a collection of every currently published book on the subject of cocos2D.  It contains all of the details you may want to know when selecting a book ( author, page count, rating, links to Amazon, Safari Books Online and the publisher, publish date, table of contents, publisher description, etc ) all on a single page.  So if you are in the market for a book on cocos2D, or just want to see what all is available, start here.

 

I am to be as comprehensive as possible, so if I’ve missed a book on the subject, or made a mistake, please let me know!

General


27. April 2012

 

 

The LUA based Corona SDK is one of those things I have really been intending to check out forCoronaBook a very long time now.  One of the biggest reasons I haven’t looked closer ( other than time ) was the complete lack of published materials.  Today however, I logged in to Safari and low and behold, Corona SDK Mobile Game Development is right there in the new releases section.

 

 

This is perhaps the worst timing ever, I am still throwing myself quite fully at PlayStation SDK development as well as working on a Titanium based app… but, but… this is shiny and new! (well, the book is new anyways…)

 

 

Actually, Corona and more specifically LUA are two products I have heard nothing but rave reviews of, so this certainly is of interest to me.  I’ve skim read the book and it seems quite impressive.  If I dive in, I will be sure to put up a review.  I have to say, I am quite impressed with Packt press lately and the range of books they are putting out.  The book is also available on Amazon but oddly enough shows a May 31st publish date( it’s April 27th at the time of this post), but also lists it as being in stock so I am guessing it’s available to order.

 

 

Have you worked with LUA/Corona?  Is the hype justified? Is it substantially better than the free Moai SDK, which is also LUA based?

General


19. April 2012

 

 

 

Just finished adding another book to the Unity Book round-up, this one being “Game UnityBook18Development for iOS with Unity.  As always the write-up includes book description, key links, the table of contents, etc.  The book is a few months from publication, here is the publisher description:

 

This hands-on guide delivers production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch full 3D games for the iPhone, iPod, or iPad all the way to the Apple app store. It walks you through all the necessary procedures and features two iOS-ready games to explore, adapt, and play. The text presents all of the information necessary for beginning and intermediate users to build and publish iOS games using Unity Beginner. Topics covered include game design, 3D graphics, debugging, script optimization, and optimizing assets for file size and performance.

 

Full details in round-up here.

 

 

I intend to keep the book list as comprehensive as possible, so if you’ve written a book, or know one I’ve missed, let me know!

General


30. March 2012

 

 

Unity is certainly getting more and more popular, and with the (limited time) release of Unityunity3d1 iOS and Android for free, the number of people interested in Unity is sure to rise.  Along with the increase in popularity of Unity, there has been an influx of Unity books.

 

 

Therefore I put together this post to compile all of the books and their primary details into a single page.  This makes picking out which book to buy/read as easy as possible.

 

 

Hope you find it useful.  I am trying to keep this post as comprehensive as possible, so if I missed a book or made a mistake, please let me know!

 

 

 

The Unity Book Round-up

General


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