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15. July 2019


As part of the Unreal Megagrant Program launched to:

…support game developers, enterprise professionals, media and entertainment creators, students, educators, and tool developers doing amazing things with Unreal Engine or enhancing open-source capabilities for the 3D graphics community.

Of course “open source capabilities for the 3D graphics community” sounds like a very specific application doesn’t it?  Therefore today’s news should come as no surprise, the Blender Foundation is receiving $1.2M USD as part of the megagrant program.

Details from the Blender news page:

Epic Games, as part of the company’s $100 million Epic MegaGrants program, is awarding the Blender Foundation $1.2 million in cash to further the success of Blender, the free and open source 3D creation suite that supports the full range of tools empowering artists to create 3D graphics, animation, special effects or games.

The Epic MegaGrants initiative is designed to assist game developers, enterprise professionals, media and entertainment creators, students, educators, and tool developers doing outstanding work with Unreal Engine or enhancing open-source capabilities for the 3D graphics community.

The Epic MegaGrant will be delivered incrementally over the next three years and will contribute to Blender’s Professionalizing Blender Development Initiative.

“Having Epic Games on board is a major milestone for Blender,” said Blender Foundation founder and chairman Ton Roosendaal. “Thanks to the grant we will make a significant investment in our project organization to improve on-boarding, coordination and best practices for code quality. As a result, we expect more contributors from the industry to join our projects.”

“Open tools, libraries and platforms are critical to the future of the digital content ecosystem,” said Tim Sweeney, founder and CEO of Epic Games. “Blender is an enduring resource within the artistic community, and we aim to ensure its advancement to the benefit of all creators.”

This is actually the second time Epic Games funded Blender, with a much smaller donation back in 2014.

GameDev News


11. July 2019


Blender have just released the first, and hopefully only, release candidate for Blender 2.80.  Assuming no major show stopping bugs are found in the release candidate, Blender 2.80 final release should be just around the corner!  You can download the release candidate here

EDIT: The download link is now available right here.

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Blender 2.80 has spent over 4 years in development and is absolutely packed with new features.  The star of the show is EEVEE, the new real-time viewport renderer, but other major features include massively improved 2D creation and animation tools, Cycles renderer improvements and of course a completely new UI.

To learn more about Blender 2.80 be sure to check out the Blender 2.80 launch page.  Much more in-depth details of the thousands of new features in Blender 2.80 are available in the extensive release notes.  Or you can simply watch the video below!

Stay tuned for more in-depth coverage when Blender 2.80 is finally released in the coming days!

Art GameDev News


11. April 2019


One of the most requested Godot tutorials I get is to cover how to export models from Blender to Godot and retain textures, animations and more.  Therefore I have created exactly that tutorial in both video and text formats, hosted on our sister site devga.me.  This tutorial is mostly in Blender, showing how to properly configure textures, an armature and create NLA strips so when exported “it just works” in Godot.  This example uses Blender 2.79 and Godot 3.1.

Don’t forget, if you want to learn Godot we have a complete Godot 3.x tutorial series available here, a step by step creating a full 2D game tutorial available here.  We also have Blender tutorials available in our tutorial section that should get you up to speed using the popular open source 3D application.

Art Design


9. April 2019


The Blender Foundation recently released their new animated short Spring, a completely open film that is used to push development of Blender forward.  Along side the Spring release, they are also offering a free month when you sign up for the Blender Cloud service.  The Blender Cloud is a subscription service that helps support the development of Blender, while offering you several nice features including:

  • All of the assets used in their open films
  • Sample blend file to download and learn from
  • 1,500+ textures and dozens of HDR environment maps
  • Plugin to access the above resources
  • Dozens of high quality multi-part tutorials
  • Tools to share and collaborate with others on Blender Cloud

You can sign up here for €9.90 a month.  The first month will be free and you will not be billed until the 2nd month begins enabling you to try Blender Cloud for free.  To see inside the Blender Cloud service, check out the video below.

Art GameDev News


29. November 2018


The hotly anticipated Blender 2.80 release just got one step closer with the first beta being made available.  A bit of a warning, their servers are taking a beating so it might take a bit of time to download your copy.  This release is one of the biggest changes Blender, possibly ever, with new features such as a new real time PBR based viewport called EEVEE, a new 2D animation system built around the expanded grease pencil, cycles improvements, a new glTF exporter and of course a vastly changed user experience and workflow. 

New to the Blender UI is a new consistent high contrast icon set, pie menus now enabled out of the box, improved context sensitive tools, a massive overhaul to the hotkeys and yes… left click select is now finally the default.  Of course the 2.80 release also marks the removal of the Blender Game Engine from Blender.


You can download Blender 2.80 here.

You can get an overview of Blender 2.80’s major new features here.

You can read the complete WIP release notes here.

The Blender foundation have put out a video showcasing the top 5 features in Blender 2.80 which can be viewed here.


Plus of course you can watch my own overview of the 2.80 release here or embedded below.  Sadly no hands-on footage of Blender 2.80 in action, as the Blender servers are getting absolutely slammed right now.  Stay tuned for more Blender 2.80 coverage in the near future.

GameDev News


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