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14. February 2020


Just two and a half months after the release of Blender 2.81, Blender 2.82 is now available.  While nowhere near as massive an update as Blender 2.80, there are still a number of improvements to be found in Blender 2.82 including:

  • New Mantaflow powered gas and liquid physics simulation engine
  • Improved cloth simulations with support for internal air pressure and internal springs
  • UDIM tiled texturing support (learn more here and here)
  • PIXAR USD format export support
  • Cycles improvements including new nodes, faster rendering on Windows and more
  • AI DeNoiser support on RTX hardware powered by NVidia OptiX for faster cycles renders
  • Preview pass support in EEVEE renderer including ambient occlusion, mist, combined, normal and more
  • Transparent materials now blend properly with volumetrics
  • Sculpting improvements including new multi-plane scrape brush and slide relax brush as well as pose brush improvements
  • Grease pencil improvements including new polyline tool and multi stroke modifier
  • Plus several other new features and improvements

For complete details on what’s new in Blender 2.82 be sure to check out the complete release notes available here.  You can also learn more and see several of the new features in action in the video below.

GameDev News


21. January 2020


The Armory game engine is an interesting open source project built on top of the Blender graphics application.  If you are interested in learning more about the Armory game engine, be sure to check out our complete tutorial series over on DevGa.me.  Details on Armory have been scarce since 0.5 was released due to a lack of release details.  The developer recently released an update with a bit of a roadmap of future Armory development.

Details of Armory 2020 from GitHub:

Welcome! With 2020 already in full swing, I would like to outline some plans for Armory architecture in the upcoming year.

  • Move rendering to Graphics5. G5 is a newer API being developed in Kinc, leveraging modern graphics APIs like D3D12 / Vulkan / ..
  • As a result, support for D3D12, Vulkan, Metal and WebGPU will be priority. Once running smoothly, older graphics APIs will be dropped.
  • Implement ray-tracing for dynamic scenes. Right now Armory already has DXR support, but only handles static scenes. The goal is to have tanks demo running on a ray-tracing render path.
  • Move low-level parts of Armory (like iron) to C. This is to better take advantage of multi-threading coupled with Graphics5 API. As a result, Armory will not be dependant on Kha (Haxe), but will interface directly with Kinc (C). An extended version of Krom which exposes Armory-specific functionality from C to Haxe/JS will be developed to accomplish this.
  • Armory traits will be written in Haxe/JS like usual, or anything which compiles into WebAssembly.
  • For web deployment, WebAssembly and WebGPU will be used.

Feel welcome to bring up any of these points for a discussion. If you have additional ideas which may improve the project further, please bring those up as well. The goal is to keep Armory viable long-term with a modern base ready for upcoming years.

My biggest thanks to everyone who already contributed to the project in any form over the years!

You can learn more about this release and recent Armory history in the video below.  You can learn more about Kha in this video and check out our recently created video on ArmorPaint, a PBR based painting application built on the Armory engine.

GameDev News


11. December 2019


Although it has a misleading name, Godot Game Tools is a very cool Blender addon that makes working with Mixamo animations in Blender 2.8x extremely easy.  This includes the ability to easily import and merge multiple animations from Mixamo, an otherwise frustrating task.  Features of Godot Game Tools include:

- Batch Animations Bake In A Single File

- Character Armature Clean and Fixes for Better Export

- Animations Testing

- Add Automatic Root Motion For Model Export

- Automated NLA Tracks Insertion

- Animation Rename

Godot Game Tools is available as a free download on itch.io.  See GGT in action, including how to install, in the video below.

Art


21. November 2019


Only a few months after the massive Blender 2.80 release, the Blender foundation have just released Blender 2.81.  Blender is an open source 3D application that is gaining a ton of traction in both film and games media.  The 2.81 release brings several new features including several quality of life improvements such as outliner and file dialog modernization as well as excellent new features like vastly improved sculpting and grease pencil brushes.

Highlight features of interest for game developers in this release include:

  • Massively improve sculpting with new brushes, masking support, better usability and more
  • Poly Build tool for rapid polygon creation and editing, excellent for retopology
  • Quadriflow and Voxel remeshing
  • Improved and more powerful mirroring support
  • UI improvements including:
    • Outliner selection improvements, easy to select, multiselect and deselect objects
    • Modern file browser that opens in a floating dialog window
    • Powerful regex powered rename feature (F2 key)
  • Grease pencil improvements including several new brushes
  • Denoising improvements
  • NVIDIA RTX support for realtime raytracing in Cycles
  • and much, much more.

You can learn more about the release in the Blender 2.81 release notes available here.  Additionally CGCookie have put together a nice introduction to new features in this article.  Blender 2.81 is available for download here.

If you want to see Blender 2.81 in action, including the new Poly Build, sculpting tools, file dialog, outliner and more be sure to check out the video below.

Art GameDev News


23. October 2019


2019 has been a massive year for the open source 3D application Blender.  Back in July Blender 2.80 was released, perhaps the biggest release in Blender’s history.  Just a few days later, Epic Games announced that they would be giving Blender 1.2M dollars as part of their Mega-grant program.  Then earlier this month, NVIDIA became a Patron level sponsor, the highest tier possible.  Today another company joined that tier, announced in the following tweet:


image


No formal details of the partnership have been announced by either Blender or AMD as of yet, but a patron level sponsorship means that AMD will be giving the Blender Foundation at least 120K Euro/month, enabling the hiring of at least two developers full time!

Learn more about this and prior announcements in the video below.

GameDev News Art


AppGameKit Studio

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