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24. December 2019


The year 2019 is coming to a close and there were several interesting events in the world of game development.  What follows is a highlight of some of the most interesting stories from the world of game development.  We skip over some details like regular releases to Unreal, Unity, Lumberyard, Max and Maya as they occur multiple times throughout the year.

Top game development stories of 2019:

For more details check out the video below.

GameDev News


20. December 2019


Krita, the open source drawing/painting/animation package just received a MegaGrant from Epic Games, the makers of Unreal Engine and Fortnite.  The MegaGrant program was announced at GDC 2019 and is a $100M giveaway to game developers, educators, technology companies and perhaps most importantly open source tool makers such as Krita (and Dust3D, Blender and Lutris so far).

Details of the grant from the Krita announcement:

Epic, the makers of the Unreal game engine, have supported Krita with a $25,000 MegaGrant!

Epic has supported other free software projects, such as Blender and Lutris before, and now supports Krita. The purpose of this grant is to fund improvements to our development process so Krita’s development gets more sustainable. This is something we have already started on, and which want to accelerate. With an estimated five million users, making sure that we can release as stable a version of Krita as possible in as dependable a way as possible is pretty important!

The grant represents about 10 months of funding that Krita currently receives, so it should make a tangible impact.  You can learn more about Krita and the Epic MegaGrant program in the video below.

Art


18. December 2019


Maxon, the makers of the long running Cinema 4D 3d application have just announced a merger with Red Giant, a provider of tools for the VFX and post processing industry.

Details of the merger from the Maxon news release:

Portland, OR and Friedrichsdorf, Germany - December 17, 2019 - Maxon, the developers of professional 3D software solutions and Red Giant creators of unique tools for editors, VFX artists, and motion designers, today cooperatively announced that the two companies have reached a definitive agreement to merge under the media and entertainment division of Nemetschek Group to better serve the post production and content creation industries. The transaction is expected to close in January 2020, subject to regulatory approval and customary closing conditions.

Maxon and Red Giant are already well known and established in the digital content creation (DCC) industries, and share synergies in philosophy and long-term goals. Both companies have earned a peerless reputation for the quality and accessibility of products, and uncompromising commitment to service and support of the artistic community. Each company's workforce features the industry expertise, organizational maturity, and executive experience needed to fully leverage this unique opportunity.

Maxon, best known for its flagship 3D product Cinema 4D, was formed in 1986 with a passion for providing extremely powerful, though exceptionally accessible 3D software solutions. Artists across the globe rely on Maxon products to create cutting-edge visuals. In April of this year, Maxon acquired Redshift, developer of the GPU-accelerated Redshift render engine.

Since 2002, Red Giant has built its brand through award-winning products such as Trapcode, Magic Bullet, Universe, PluralEyes and its line of innovative visual effects software. Their unique, industry-standard tools are staples in the fields of film, broadcast, and advertising. Red Giant has differentiated itself in the industry through its artist-driven approach to software creation and its popular training and award-winning short films.

The merger should have minimal impact on either companies customers.  You can learn more about each company and the merger in the video below.

Art GameDev News


17. December 2019


Last week on Humble the Humble Software Bundle: Filmmakers bundle was launched.  The star application of that bundle is HitFilm Pro 14 by FXHome (although the bundle contains other software, services and tons of stock footage and special FX).  In the time since the bundle was released I have been learning HitFilm Pro and what follows in my review.

Please keep in mind, my use case for a NLE is very casual, so I do not use advanced features such as camera matching, 3D importing and such.   I did however find HitFilm to be extremely easy to use, to perform exceptionally well and to be extremely capable, at least for my needs.  Suffice to say with the current Humble bundle, HitFilm is a gigantic recommendation for anyone needing a video editor.

Art


14. December 2019


PixelORama is a free, open source (MIT licensed) pixel art application written using the Godot game engine in GDScript.  Version 0.5 was just recently released with the following features:

  • Choosing between 6 tools – pencil, eraser, fill bucket, lighten/darken, color picker and rectangle select – and mapping them to both of your left and right mouse buttons.
  • Different colors and brush sizes for each of the mouse buttons.
  • Support of two types of custom brushes: "From files" and "per project" brushes. Custom brushes from files get loaded from the "Brushes" folder that comes with Pixelorama, and per project brushes get saved with the rectangle select tool.
  • Creating a new canvas with a size of your choosing.
  • Are you an animator? Then you've come to the right place! Pixelorama has its own Animation Timeline just for you!
  • Import images and edit them inside Pixelorama. If you import multiple files, they will be added as individual animation frames.
  • Export your gorgeous art in PNG format.
  • Save snd open your projects as Pixelorama's custom file format, .pxo
  • Undo/Redo support!
  • Horizontal & vertical mirrored drawing!
  • Tile Mode for pattern creation!
  • Split screen mode to see your masterpiece twice! And a mini canvas preview area to see it thrice!
  • Create straight lines for pencil and eraser by holding down Shift while you draw.
  • The middle mouse wheel isn’t forgotten, you can use it to pan around the canvas and by scrolling up and down, you can zoom in and out!
  • Keyboard shortcuts! I’m pretty sure this is a lifesaver for most of you.
  • Just like onions, Pixelorama has a multiple layer system! You can add, remove, move up and down, clone and merge as many layers as you like! It is also possible to rename them!
  • Rulers and guides!
  • Scale, crop and flip your images!
  • Greek localization support!

You can learn more and download it here on Itch.io, while the source code is available on GitHub.  You can learn more and see Pixelorama in action in the video below.

Art GameDev News


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