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13. October 2018


Nevercenter, the makers of Silo and CameraBag, have just released Pixelmash, a new take on how to create pixel art.  Pixelmash includes tools to create your own pixel art from scratch using a resolution independent editor, or by importing photos which are pixelated automatically.  Additionally the package contains animation and transformation tools, special layer effects and more that all work in a non-destructive workflow.  You are able to export your work to a variety of image formats, sprite sheets and even as animated gifs.

Pixelmash is currently $25 and is available for Mac OS and Windows.  There is a fully functioning 7 day trial available if you want to give Pixelmash a try.  If you are interested in seeing Pixelmash in action, be sure to watch the video below.

Art GameDev News


5. October 2018


During my recent MagicaVoxel video I mentioned that this application deserves a place on my “Top 10 free game development tools” list.  Then I realized I’d never created such a list, so now I have!  This is a collection of 10 free (as in money, not freedom, although many are open source as well) tools that all game developers should download, especially if money is tight!  This list is applications only, so does not include game engines, frameworks or libraries.  Beyond the top 10, there are a few honourable mentions that just missed the list.  Let me know in the comments below if you have an additional suggestion or disagree with my choices!

10. Inkscape

9. git

8. DragonBones

7. Krita

6. Tiled

5. Paint.NET

4. MagicaVoxel

3. Audacity

2. Visual Studio Code

1. Blender


Honourable Mentions

GIMP

TexturePacker

Sculptris

Aseprite

Gravit Designer


The Video

Art General Design Programming


3. October 2018


Today we are taking a look at two different tools for creating particle systems, BlastFX and Pixel FX Designer.  Both ultimately create the same result, rendered particles that can be used in your game, but both accomplish it in vastly different ways.


BlastFX – Windows, MacOS, Linux – $15 USD (Store Link)


Pixel FX Designer – Windows, MacOS – $30 USD (Store Link)

Art


2. October 2018


MagicaVoxel 0.99.2 was just released and can be downloaded here.  MagicVoxel is a complete free Voxel painting application that just got even better with the 0.99.2 release.  In this release the UI got a lot of love, including slide out and resizable panels, a new clay render option, pixelated illumination and perhaps best of all, a completely scalable UI, making MagicaVoxel much nicer to use on high DPI models.  If you are interested in learning more about MagicaVoxel check out existing hands-on video.  To see the new functionality in 0.99.2 in action, check the video embedded below.

Details of the 0.99.2 release:

  • New Interface
    • Redesigned the interface
    • Slidable and resizable panels
    • SDF font rendering
    • CTRL+Wheel or CTRL+/- to scale UI size
    • a basic object list to show the scene graph, will be improved in future updates
  • Renderer
    • Large Sparse Volume: Sample->Geometry->SV the rendering volume increases to 2048x2048x1024. But the total number of solid voxels is still limited. SV Mode works with cubic voxel only
    • Voxel Shapes: new Clay shape with the previous supported shapes (Lego, Marching Cubes, etc.)
    • World Scale: rectangular voxels
    • Pixelated Illumination: Sample->PX
    • Can show sun disk in the sky; added Ozone attenuation
    • Fix bugs in orthogonal views
    • Voxel shapes and SV mode will be improved in future updates
  • Palette
    • CTRL+Drag: swap (move) color
    • CTRL+SHIFT+Drag: duplicate color
    • cmd pal sort [+-hsvrgb]: sort palette colors (e.g. pal sort vsh)
  • Voxel Shader
    • add xs_shader in config.txt
    • can execute subfolder shaders: xs sub/poly


Video

Art GameDev News


19. September 2018


Tiled, the open source 2D map editor, just released version 1.2.  This release has several key new features including multi layer selection, multi map world view, improved object and polygon editing tools, as well as several smaller fixes and improvements.  Be aware that Tiled made changes to simplify the JSON export format, which may have broken support for several game engines importer.  If you are interested in learning more about Tiled, be sure to check out our complete tutorial series.


Full changelog from the release notes:

  • Added multi-layer selection, including multi-layer tile layer editing
  • Added support for multi-map worlds (#1669)
  • Added ability to extend existing polylines (with Ketan Gupta, #1683)
  • Added option to highlight the hovered object (#1190)
  • Added news from website to the status bar (#1898)
  • Added option to show object labels for hovered objects
  • Added option to embed tilesets on export (#1850)
  • Added option to detach templates on export (#1850)
  • Added option to resolve object types and properties on export (#1850)
  • Added Escape for switching to the Select Objects tool and for clearing the selection
  • Added Escape to cancel the current action in all object layer tools
  • Added double-click on polygon objects to switch to Edit Polygons tool
  • Added interaction with segments for polygons, for selection and dragging
  • Added double-clicking a polygon segment for inserting a new point at that location
  • Added action to lock/unlock all other layers (by kralle333, #1883)
  • Added --export-tileset command line argument (by Josh Bramlett, #1872)
  • Added unique persistent layer IDs (#1892)
  • Added ‘version’ and ‘tiledversion’ to external tileset files
  • Added full paths to Recent Files menu as tool tips (by Gauthier Billot, #1992)
  • Create Object Tools: Show preview already on hover (#537)
  • Objects view: Only center view on object on press or activation
  • Objects view: When clicking a layer, make it the current one (by kralle333, #1931)
  • Unified the Create Polygon and Create Polyline tools
  • JSON plugin: Made the JSON format easier to parse (by saeedakhter, #1868)
  • Tile Collision Editor: Allowed using object templates
  • Templates view: Don’t allow hiding the template object
  • Python plugin: Updated to Python 3 (by Samuli Tuomola)
  • Python plugin: Fixed startup messages not appearing in debug console
  • Python plugin: Fixed file change watching for main script files
  • Lua plugin: Include properties from templates (#1901)
  • Lua plugin: Include tileset column count in export (by Matt Drollette, #1969)
  • tBIN plugin: Don’t ignore objects that aren’t perfectly aligned (#1985)
  • tBIN plugin: Fixed “Unsupported property type” error for newly added float properties
  • Automapping: Report error when no output layers are found
  • AutoMapping: Changed matching outside of map boundaries and added ‘MatchOutsideMap’ option
  • Linux: Modernized the appstream file (by Patrick Griffis)
  • libtiled: Allow qrc-based tileset images (#1947)
  • libtiled-java: Fixed loading maps with multiple external tilesets
  • Make Ctrl+Q work for quitting also on Windows (#1998)
  • Fixed performance issue when deleting many objects (#1972)
  • Fixed randomizing of terrain, Wang tiles and stamp variations (#1949)
  • Fixed tilesets getting added to maps when they shouldn’t be (#2002)
  • Fixed issue with default font size in combination with custom family (#1994)
  • Fixed the tile grid to render below labels, handles and selection indicators
  • Fixed confirming overwrite when exporting a tileset
  • Fixed reading of infinite maps that don’t use chunked layer data
  • Updated Bulgarian, Dutch, French, German, Norwegian Bokmål, Portuguese (Portugal) and Turkish translations

You can download Tiled right here.  If you are unfamiliar with Tiled, check it out in action in the video embedded below.

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