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14. February 2019


If you’ve found yourself looking for a dedicated and free 3D modelling application, look no further than Rocket 3F.  Available for Windows powered computers, Rcoket3F has all of the functionality you would expect from a modern 3D application, in a streamlined but well documented interface.  Rocket is based on nvil which was previously known as VoidWorld.  Rocket 3F is full functioning in it’s free form, with a premium version available with advanced customization abilities.


Learn more about Rocket 3F in the video below:

Art


5. February 2019


With the recent Adobe acquisition of Allegorithmic, I researched alternatives to Substance Painter and Designer.  One of the most prominent entries was Mixer by Quixel, which is currently available completely free while in beta form.   Quixel Mixer is a PBR texture creation tool where you create textures using an easy to use layer based system.  It integrates with their Megascans texture collection, although it also supports importing your own PBR textures, plenty of which are available here for free.


Quixel Mixer Features:


Mix & match.


Mix textures to quickly come up with brand new materials, and match colors and reflectance values with a single click. The non-destructive layer system keeps things simple and tidy, and happy accidents have never been easier. Texturing is more fun than ever!

Seamless painting experience.


Unleash your creative potential with buttery-smooth painting. Accurately perform straight brush strokes with canvas or camera aligned painting in orthographic mode. With multi-channel painting and 32 bit sculpting, designing tileable PBR materials has never been easier.

Zero learning curve.


Mixer is designed from the ground up to be artist-friendly, intuitive, and extremely fast to pick up. Whip up stunning mixes in minutes, or design deeply advanced materials with incredible control—whether you are in a hurry or want to indulge, Mixer has got you covered.

Complete Megascans integration.


Instantly access the entire Megascans library directly within Mixer. Leverage Megascans to guarantee photorealistic base textures, or transform them into fantastic stylized assets effortlessly. Mixer and Megascans together give you virtually limitless creative possibilities.

Design any material imaginable.


With its advanced painting, sculpting, masking and blending features, Mixer transforms the creation of realistic and hand-painted textures into a rich, creative and boundless experience. Organic or hard-surface, modern or medieval, man-made or alien—anything is possible.

Channel pack & export.


Create custom channel-packed export presets with your own naming conventions, and export in 8, 16 or 32 bit in any file format. Or save your materials directly to Quixel Bridge, to leverage powerful integrations with all major 3D software.


Quixel is currently completely free while in beta, with downloads available for Windows and Mac OS… sorry Linux users.  Watch Quixel in action in the video below.


Art


25. January 2019


With the recent announcement that Allegorithmic is being purchased by Adobe suddenly one of the most asked questions is “what is the best alternative to Substance Painter”?  Sadly, no direct replacement exists, Substance Painter was a pretty one of a kind program.  Fortunately there are a number of other PBR texture painting packages available.  We also look at a few PBR texture generation alternatives for Substance Designer.


Substance Painter Alternatives


Substance Designer Alternatives


For more details on each of these packages, be sure to what the video below.  Did I miss a program?  Let me know and I will add it to the list!  Also let me know if you want me to take a closer look at any of the above packages.

Art General Design


18. January 2019


Inkscape have hit a major milestone with their first public 1.0 release, Inkscape 1.0 alpha 1.  Inkscape 1.0 comes with several new features, not the the least of which is improved performance. 


Key features from the Inkscape WIP release notes:

  • Themeing support
  • Origin in top left corner (optional)
  • Canvas rotation and mirroring
  • Better hidpi screen support
  • Control width of PowerStroke with pressure sensitive graphics tablet
  • Fillet/chamfer LPE and (lossless) Boolean Operation LPE
  • New PNG export options
  • Path operations and deselection of a large number of paths are much faster now
  • Variable fonts (only if compiled with pango library version >= 1.41.1)

Along side the 1.0 alpha, Inkscape 0.92.4 was also released:

  • Align multiple objects as a group relative to a single object
  • Write image data to standard output and read from it
  • Experience extensions working faster within complex documents
  • See improved speed when deselecting a path with many nodes
  • Ungroup text elements won’t result in changed font size of children
  • Able to print and / or print correct paper size with printers (especially Canon, EPSON, Konica Minolta)
  • See improved performance of the measure tool when grids are visible
  • See proper opacity of partially transparent embedded bitmap images in PDF export
  • Able to Shift/Ctrl-click on control handles of shapes without crashing
  • Build Inkscape with up-to-date poppler library 0.72.0 – useful for Mac users building with Homebrew

For Windows or Mac users, you unfortunately have to build the 1.0 alpha from sources available here, with build instructions available here.

GameDev News Art


15. January 2019


Today Autodesk have released the 2019 edition of both Maya and the stripped down indie edition, Maya LT.  The big theme of the 2019 release is performance, with 2019 having performance improvements across the entire application, from start up and selection speed, to animation playback improvements.  This release also includes tools to better track how Maya is using your computers resources, including Evaluation Toolkit and Profiler, which should help you track down bottlenecks to your scene’s performance.

Details from the Maya 2019 release notes:

This release focuses on letting you work faster than ever before through new workflows and numerous performance enhancements.

A myriad of improvements to Viewport 2.0 enhance its performance when doing everything from loading scenes to selecting objects, to handling dense meshes.

Additionally, cached playback speeds up your ability to preview animation changes by intelligently redrawing only what's changed rather than updating the entire scene. This greatly improves viewport playback performance, removing the need to constantly playblast your scenes.

This release also gives you the most powerful tools yet for tracking exactly how Maya is using your computer's resources. New features in the Evaluation Toolkit and Profiler allow you to pinpoint exactly where there may be inefficiencies or problems that are slowing down your scene.

Improvements to Render Setup enable you to better organize your render layers by coloring and isolating them in the Render Setup editor, or by controlling whether lights are included in each layer by default. In addition, more options are available for exporting and importing scene Render Settings and AOVs.

You can also now render Arnold right in the viewport, including all its RenderView options such as Debug Shading, AOVs, and region rendering.

New Graph Editor filters have been added to help you refine animation curves quicker and easier than before.

Plenty of examples and presets have been added to the Content Browser covering a variety of areas, from motion capture, to motion graphics, to characters. Use them as-is, or as a jumping-off point for your own work.

This covers just the top level new features, be sure to consult the full release notes for more information on improvements in the 2019 release:

Maya LT also has a dedicated release notes available here.

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