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16. October 2018


Materialize was just released for free.  What exactly is Materialize?  In the creators own words:

Materialize is a stand alone tool for creating materials for use in games from images. You can create an entire material from a single image or import the textures you have and generate the textures you need.

Materialize is production tested, having been used to generate metallic, smoothness and occlusion textures for the Uncharted collection.  It is very similar in scope and functionality to Substance’s B2M or the free ModLab.

Essentially you start by feeding it a diffuse map, which you can then edit as you desire, then create a height map, normal map, edge map, smoothness map, AO map and metallic map automatically.

image

Each step of the way you have fine tune control over how each individual map is created.  For example, here are the controls governing the creation of the normal map.

image

You also have the ability to provide your own maps from file if you have them, simply use Materialize to generate the maps that you are missing.  There are also features in place for creating tiled maps.  Of course to go along with all of it, there is a real-time preview of the map you are creating, including multiple skyboxes and control over the post processing effects show in the preview.

realtimePreview


When you are done you are able to export your generated maps to a variety of different texture formats.  Just an all around amazing application and one that should be added to every texture makers toolkit!  Watch the video below to learn more and see Materialize in action!  There are also some tutorials available here if you wish to learn more.


Art GameDev News


13. October 2018


Nevercenter, the makers of Silo and CameraBag, have just released Pixelmash, a new take on how to create pixel art.  Pixelmash includes tools to create your own pixel art from scratch using a resolution independent editor, or by importing photos which are pixelated automatically.  Additionally the package contains animation and transformation tools, special layer effects and more that all work in a non-destructive workflow.  You are able to export your work to a variety of image formats, sprite sheets and even as animated gifs.

Pixelmash is currently $25 and is available for Mac OS and Windows.  There is a fully functioning 7 day trial available if you want to give Pixelmash a try.  If you are interested in seeing Pixelmash in action, be sure to watch the video below.

Art GameDev News


5. October 2018


During my recent MagicaVoxel video I mentioned that this application deserves a place on my “Top 10 free game development tools” list.  Then I realized I’d never created such a list, so now I have!  This is a collection of 10 free (as in money, not freedom, although many are open source as well) tools that all game developers should download, especially if money is tight!  This list is applications only, so does not include game engines, frameworks or libraries.  Beyond the top 10, there are a few honourable mentions that just missed the list.  Let me know in the comments below if you have an additional suggestion or disagree with my choices!

10. Inkscape

9. git

8. DragonBones

7. Krita

6. Tiled

5. Paint.NET

4. MagicaVoxel

3. Audacity

2. Visual Studio Code

1. Blender


Honourable Mentions

GIMP

TexturePacker

Sculptris

Aseprite

Gravit Designer


The Video

Art General Design Programming


3. October 2018


Today we are taking a look at two different tools for creating particle systems, BlastFX and Pixel FX Designer.  Both ultimately create the same result, rendered particles that can be used in your game, but both accomplish it in vastly different ways.


BlastFX – Windows, MacOS, Linux – $15 USD (Store Link)


Pixel FX Designer – Windows, MacOS – $30 USD (Store Link)

Art


2. October 2018


MagicaVoxel 0.99.2 was just released and can be downloaded here.  MagicVoxel is a complete free Voxel painting application that just got even better with the 0.99.2 release.  In this release the UI got a lot of love, including slide out and resizable panels, a new clay render option, pixelated illumination and perhaps best of all, a completely scalable UI, making MagicaVoxel much nicer to use on high DPI models.  If you are interested in learning more about MagicaVoxel check out existing hands-on video.  To see the new functionality in 0.99.2 in action, check the video embedded below.

Details of the 0.99.2 release:

  • New Interface
    • Redesigned the interface
    • Slidable and resizable panels
    • SDF font rendering
    • CTRL+Wheel or CTRL+/- to scale UI size
    • a basic object list to show the scene graph, will be improved in future updates
  • Renderer
    • Large Sparse Volume: Sample->Geometry->SV the rendering volume increases to 2048x2048x1024. But the total number of solid voxels is still limited. SV Mode works with cubic voxel only
    • Voxel Shapes: new Clay shape with the previous supported shapes (Lego, Marching Cubes, etc.)
    • World Scale: rectangular voxels
    • Pixelated Illumination: Sample->PX
    • Can show sun disk in the sky; added Ozone attenuation
    • Fix bugs in orthogonal views
    • Voxel shapes and SV mode will be improved in future updates
  • Palette
    • CTRL+Drag: swap (move) color
    • CTRL+SHIFT+Drag: duplicate color
    • cmd pal sort [+-hsvrgb]: sort palette colors (e.g. pal sort vsh)
  • Voxel Shader
    • add xs_shader in config.txt
    • can execute subfolder shaders: xs sub/poly


Video

Art GameDev News


See More Tutorials on DevGa.me!

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