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21. April 2020


bforartists 2.0 was just released.  bforartists is a fork of Blender aimed at making Blender more usable for artists, new users and indie developers with a series of changes including new keymaps, icons, workflow and completely new documentation.

Key changes over traditional Blender include:

  • custom key mapping
  • mouse only navigation (great for touch screens like the Surface)
  • widget manipulation with cursor off widget
  • keymaps can switch between BForArtists and Blender
  • theme has coloured icons and increased contrast
  • icons in menus, 2x more icons
  • removal of duplicate menus, if its in toolshelf, it’s not in the menu
  • menus for all hotkey only items (such as Text->Move Cursor)
  • reduced number of workspace templates
  • left aligned text in menus such as toolbox
  • lock camera to view icon
  • primitive toolbar in 3D viewport, customizable and dynamic to mode
  • bforartist targeted at beginners and indie developers, not pros
  • PDF manuals (WIP) with more detail, in PDFs

Learn more about the 2.0 release here.  You can check out bforartists in action in the video below.  The documentation is currently a WIP and is available here.

GameDev News Art


16. April 2020


Inskscape, the open source cross platform vector graphics application, just released the first release candidate on the way to a full 1.0 release.  Along side the RC1 release, they also released version 0.92.5 of the stable branch.

Details of the two releases from the Inkscape news pages:

Inkscape 0.92.5

While we are working to release Inkscape 1.0 in the very near future, we have addressed some bugs in the stable 0.92 series. Most notably, an issue for Windows 10 users that prevented Inkscape from discovering fonts that have not been installed system-wide has now been fixed. Inkscape extensions written in Python will now also run with Python 3, while compatibility with the (deprecated) Python 2 is maintained.

Read all about the changes in the latest stable Inkscape version and download it from our website.

Call for Testing the 1.0 Release Candidate

Inkscape 1.0 will mark a major milestone for the project. This upcoming release is loaded with features and polish! You can find a draft of the release notes that lists all the goodies in our Wiki.

For macOS, the 1.0 will feature the easiest installation and best macOS integration that Inkscape has ever offered. There are, however, unique issues that will require additional testing and improvement for our Apple fans.

Please get involved by downloading and testing the Release Candidate for Linux, Windows and macOS.

Report Bugs

If you run into any bugs, especially with the Release Candidate, please help us by reporting them promptly, so we can try to fix them before we release the final 1.0 version.

You can learn more about Inkscape RC 1.0 in the video below.  The car SVG graphic used in the demo is available here if you want to compare performance results.

Art GameDev News


6. April 2020


Today we are taking a look at PixaFlux, an interesting free Windows based image creation and manipulation tool capable of creating PBR textures.  The entire process is node based and PixaFlux ships with an absolute ton of nodes to work with.  PixaFlux isn’t really easily described and is better seen or experienced, as you can in the video below.

PixaFlux is free to download for Windows, the download link is available here.

There is plenty of documentation to get you started.  There is a complete Wiki with step by step text tutorials available here.  There are additionally dozens of video tutorials available here.

The best way to get started with PixaFlux though is to see it in action in this video.

Art GameDev News


1. April 2020


Today we are going hands-on with Asset Forge 2.0 by Kenny.nl.  Asset Forge is an extremely easy to use 3D modeling application where you can quickly create models using building blocks.

Details of Asset Forge:

You'll have access to a large library of pre-made blocks (about 600 currently), they're each categorized in different categories. You can place an unlimited number of blocks in your creation after which it's possible to export and use in the game engine of your choice.

  • Position, rotate, mirror and resize blocks
  • Export to common 3D file formats (see below)
  • Render your model as a 2D sprite
  • Apply colors, materials and textures
  • Batch export a sprite in multiple directions

The exported models are compatible with most game engines including Unity, Unreal Engine, Blender and ThreeJS. The 2D sprites (PNG) are compatible with all game engines that support sprites.

Asset Forge 2.0 is currently available, with Mac and Linux versions coming soon.  The 2.0 release adds Lua scripting support, making procedural content creation in Asset Forge a breeze. 

Asset Forge is available in Standard ($19.95) and Professional($39.95), with the pro edition containing an addition 10% more blocks.  Both editions including ongoing free updates and possess no DRM.

Check out Asset Forge in action in the video below.

GameDev News Art


31. March 2020


At GDC 2019 Epic Games announced their $100M Epic MegaGrant program supporting among other things, open source efforts in the world of game development.  Prior winners have included Blender, Godot and ArmorPaint.  Today, the open source cross platform sprite tool Laigter has joined that list!  If you are a regular of GameFromScratch, Laigter may sound familiar as we featured it in the Summer of 2019.

I spoke via email and Twitter with the author Azagaya about his experiences with the Epic MegaGrant program and on the future of Laigter:

I applied to the Epic Games MegaGrant project in April 2019. About three month later, i recieved an e-mail from them, stating they would
need more time for reviewing the tool. This year I received another e-mail stating that my project was approved for the MegaGrant! It was a
couple month ago, but I didn't make it public until I revived the official badge from them.


The process was very simple. For the application, I just had to fill in an online form. They reviewed the project without any question or
notification. Once approved, they sent me two forms (one for taxes and another one for banking information), and a digitally signed letter. I
filled all the forms and signed the letter and send all the documents back to them, and that was all. People from Epic were always very
gentle, and helped me a lot if I did not understand something from the forms. They answered all my e-mails soon, and in a very friendly way.


The only problems I had were with my bank, because strict regulations exists in my country about receiving money from another country.
The process overall is really simple, and people from epics helps you in everything you need.

As to the near future of Laigter:

- Ability to preview animations with lighting. For now, only framed based animations are going to be supported.
- Brush for painting textures. You will be able to use textures from sites like https://3dtextures.me/ to paint textures into your sprites.
- Toon lighting preview.
- Theming support (dark and light themes for now)
- Ability to change display language in runtine (now, the language from your system is selected, if available)

Laigter is available on Itch.io and is open source under the GPL v3 license on Github.  Check out Laigter in action in the video below.  Congratulations on the Epic MegaGrant win!

Art GameDev News


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