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13. December 2018


In modern AAA games you often have a staggering amount of control over your character’s creation.  As a game developer you may think, “Why can’t we do this for creating game assets?”.  Simple answer, you can and that’s exactly what Character Creator 3 from Reallusion enables you to do.  Starting from a base mesh you have a staggering amount of control over just about every single visual aspect of your character.  You can flesh this out by adding a variety of clothing items, props, hair and more, all via simple drag and drop.  Best of all, your character is full rigged and ready for export and animating.

This approach to character creation is nothing new, several other packages we have covered in the past such as Fuse, MakeHuman and the recently cancelled Manuel Bastioni Labs all take a very similar approach to character creation.  Character Creator 3 however has some key advantages.  One of the biggest is it’s game engine focus, with the ability to create game friendly meshes (both in terms of polygon count and UV layouts) and export them to a number of game engines and applications including Unreal Engine, Unity, Maya, Max and Blender.  There is also functionality for tweaking your generated mesh right down to the vertex level, substance designer integration for materials, fine level PBR texturing control, templates for creating your own clothing and tools for automatically creating multiple LOD meshes.

Watch Character Creator 3 in action in the video below. 


If you are interested in checking out Character Creator 3, there is a 30 day trial available here.

Until December 31, they are also having a holiday sale with savings up to 50% available here.

Art Design


12. December 2018


There is a new Humble Bundle that could be of interest to developers looking for audio and video editing software.  The center piece of the bundle is certainly MAGIX VEGAS Pro 15, a high end video editing package.  While this is one release behind the most current version, it also entitles you to improved upgrade pricing to the most current version should you desire.  VEGAS is not the only item in this bundle however, there is also an audio editor called AUDIO STUDIO, as well as an easier to learn (but compatible with VEGAS) video editor called Movie Studio 15.  Rounding out the bundle are Fastcut, Vegas DVD Architect and HitFilm Movie Essentials.

If you are interested in seeing what you get with this bundle be sure to check the following video that goes hands-on with main software in this bundle and helps you determine if this bundle is right for you.  If you are looking to get into video editing, this is an excellent opportunity while also supporting this channel and charity at the same time.

A bit of a warning during each installation, you will have the option to install other programs during installation such as MAGIX Connect and Music Maker.  Neither are required and both would be considered bloatware by most.  Additionally a valid registered email with Magix is also a requirement to activate your applications.  Additionally you can get a 30 day trial of almost every application in this bundle here.

GameDev News


20. November 2018


Substance Painter, the popular PBR based texturing application, just received a major update.  The fall update comes with a completely new rendering engine resulting in better performance with lower hardware demands by incorporating Sparse Virtual Textures, which simulate large textures using less memory.  The new engine also supports up to 300 UV Tiles at once enabling support for massive scenes.  There are also several new tools aimed at mobile users including a new 2D viewport exporter with the ability to bake into a single high resolution texture and more.


Complete details on new features from the release notes:

Added:

  • Summary: a huge boost in performance, viewport upgrades, proper 2D view export, new UI helpers, an enhanced symmetry tool and new content
  • [SVT][Engine] Sparse Virtual Textures (SVT)
  • [SVT][Preferences][UI] SVT hardware support acceleration option
  • [SVT][Log] Additional information for Sparse Virtual Texturing feature (e.g. size disk)
  • [SVT][UI] Message window at start if size on disk too low for the cache
  • [SVT][Preferences][UI] Substance Painter global cache location
  • [SVT] New environment variable to specify the path of the cache of Substance Painter
  • [SVT] New environment variable to activate the SVT hardware support acceleration
  • [SVT] Detect sparse support by hardware
  • [SVT][Hardware Sparse] Raise minimum driver version for Nvidia GPU
  • [SVT][Shader][[Viewport][UI] Warn user if artefacts present with Sparse Virtual Texturing at project opening
  • [Anti-aliasing][Viewport] New temporal anti-aliasing filtering for 3D viewport (via Display Settings)
  • [Export] Export the content of the 2D viewport as a single texture
  • [Export][Dithering] Expose dithering at export
  • [Layer stack] Colors on layers and folders
  • [Layer stack] Quick activation and deactivation of multiple layers and effects
  • [Layer stack] Easier navigation for blending modes with up down keys and mouse scroll
  • [Proj][UI] Additional rotation manipulator on all three axis for triplanar
  • [Proj][Shorcuts] - and + to change the UV projection manipulator size
  • [Shader] Control coated layer parameters with channels in the PBR-coated shader
  • [Substance] Expose new mesh-based texture inputs for filters and generators
  • [Symmetry][Viewport][UI] Control symmetry offset with manipulators
  • [Symmetry][Contextual toolbar][UI] New symmetry panel with options
  • [Symmetry] New symmetry line intersection mode
  • [Symmetry] New symmetry clone cursor
  • [Symmetry][Shortcuts] Q to hide and -, + to change size and shift to snap
  • [Log] Improve error messages when unable to export textures
  • [Scripting] Allow to change or update the resources in Display Settings
  • [Scripting] Allow to create or remove channels in Texture Sets
  • [Content][Shaders] Add support for anisotropy with a dedicated shader (pbr-metal-rough-anisotropy-angle)
  • [Content] Update of the preview sphere with anisotropy and modified angle
  • [Content] Updated matFx shutline
  • [Content] New Texturing.XYZ seamless face scan
  • [Content] New anisotropic procedurals
  • [Content] New filter: baked lighting stylized
  • [Content] New environment map: studio automotive neutral
  • [Content] New project template: PBR - metallic roughness Anisotropy angle (with anisotropy channels)
  • [Content] New project template: PBR - metallic roughness Coated

Fixed:

  • [Color Picker] Painting cursor appearing when trying to pick a color
  • Crash by Selecting or Unselecting layers in a specific order can lead to crash
  • Crash when pasting as an instance a layer with a mask
  • [User Channel][Regression] Crash when renaming user channel
  • [User Channel] Grayed brush preview
  • [Alembic] Only one texture set from several materials after import
  • [Engine] Exported texture differs from viewport for brush stamps
  • [Engine] Invert with a level effect does not fully affect a texture
  • [Material picker is applying a brush stroke while picking
  • Switching resolution to 128x128px leads to a crash
  • Mesh map links are not updated properly when rebaking or instancing layers
  • [Substance] UserData ColorSpace does not work on Baked Mesh Normal requested as input
  • MDL association mismatch when using multiple shaders instances
  • [Symmetry][Fill Layer] Symmetry plane and its manipulator active in Fill Layer
  • [Viewport] Pivot point for translation not always updated after clicking
  • [UI] Fixed icons and removal of placeholders for HDPI monitors

Known Issues:

  • Computation freeze on AMD VEGA GPUs
  • Huion tablet issue with shortcuts on Windows OS
  • Anti-aliasing and shadows when active together may give unexpected results

You can learn a great deal more about this release in this blog post.

Art GameDev News


14. November 2018


Tiled, the open source 2D map editor, just released version 1.2.1.  The new release is entirely focused on bug fixes and stability improvements.  If you are unfamiliar with Tiled, it is an excellent 2D map editor, able to create 2D, isometric and even hexographic maps and is supported by almost every single modern 2D game engine in use today.  You can learn more about how to used Tiled through our complete tutorial series available here.


Details of the Tiled 1.2.1 release:

Changelog
  • Fixed JSON templates not being visible in Templates view (#2009)
  • Fixed Maps view to show all readable map formats
  • Fixed crash when deleting a command using the context menu (by Robert Lewicki, #2014)
  • Fixed crash after a world file failed to load
  • Fixed Select None action to be enabled when there is any selection
  • Fixed disappearing of tile types on export/import of a tileset (#2023)
  • Fixed tool shortcuts when using Spanish translation
  • Fixed saving of the “Justify” alignment option for text objects (#2026)
  • Changed Cut, Copy and Delete actions to apply based on selected layer types
  • Windows: Updated builds to Qt 5.9.7
  • Updated Russian translation (by Rafael Osipov, #2017)


You can download Tiled here and learn more here.

GameDev News


24. October 2018


Materialize, a free texture generating tool we featured last week has just been open sourced under the GPL 3 license.  Materialize enables you to quickly create texture maps such as Normal, Edge, Ambient Occlusion and Height from a single Diffuse map.  It was built using the Unity game engine and the author is hoping to see Mac and Linux ports as a result of the open sourcing.  The source code is available on Github right here.  Simply clone the repository and import into a recent version of Unity game engine to run.

If you are interested in learning more or seeing Materialize in action, be sure to check out this video also embedded below.

Art GameDev News


See More Tutorials on DevGa.me!

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