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16. May 2020

ENVE, or Enve is Not a Video Editor, is a new in development 2D animation software, completely free and open source.  Even in this early state, Enve is remarkably capable animation tool, with a full suite of drawing tools for both vector and result art, including MyPaint brush integration.

ENVE is described as:

Enve is a new open-source 2D animation software for Linux and Windows. You can use enve to create vector animations, raster animations, and even use sound and video files. Enve was created with flexibility and expandability in mind.

The source code is available on GitHub under the GPLv3 license with binaries available for Windows and Linux.  You can check out a complete review of ENVE in action in the video below.

GameDev News Art

12. May 2020

Crocotile3D is a unique level editor that takes the traditional 2D tiled based map creation approach, but applies it in 3D.  Crocotile3D is described as:

Crocotile 3D is a tile-based 3d modeling editor. Originally released back in 2015 it is the first of its kind to use 2d tiles to construct 3d scenes. In contrast to most 3d applications that are bloated and over-complicated, Crocotile 3D is a simple to use tool targeted at creating lowpoly models and scenes with pixel-art tilesets or low-res textures. Simply select tiles directly from tilesets and place them into a scene to quickly give them a third dimension. Use various tools to edit your tiles and shape your models, let your imagination go wild!

It is available for Windows, Mac and Linux.  There is a free trial version available on that is limited to saving less than 100 tiles and cannot export in OBJ format.  The full version is available for purchase on Steam.  Crocotile is frequently updated, with the most recent release coming just a week ago.

You can see more of this unique tool in action in the video below.

Art Design

8. May 2020

Yesterday we talked about Rider for Unreal Engine, but did you also know that Rider can be used to develop Godot games as well?

There are a few things you are going to need to get started.  First off obviously is JetBrain’s Rider, which is available with in a 30 day free trial.  However if you are a student or are an open source contributor there are free licenses available.

Next you are going to need to download and install the Godot plugin from the JetBrains plugin repository.  Simply click the blue Get button to download the required zip file.  By the way, there is also a community contributed GDScript plugin available here, but that is not what we will be covering today.

To install the plugin simply select File->Settings, locate the Plugins option on the left, then click the Gear icon and select Install Plugin from Disk…


Then select the just downloaded zip file.  This will now required a restart of the IDE.  You now have Godot support in Rider.

In Godot you do need to enable Mono debugging however.  This is available under Project->Project Settings, then on the left hand side locate Mono->Debugger Agent, then turn on Wait for Debugger.


You can see the entire process in action in the video below.  If you Rider isn’t your IDE of choice, perhaps you want to check out using Visual Studio Code with Godot instead.

GameDev News

4. May 2020

First launched in 2003, the open source cross platform vector graphics application Inkscape just hit the major 1.0 milestone!  Inkscape is open source with the source code available on GitLab.  Details of the release from the Inkscape news page:

After a little over three years in development, the team is excited to launch the long awaited Inkscape 1.0 into the world.

Built with the power of a team of volunteers, this open source vector editor represents the work of many hearts and hands from around the world, ensuring that Inkscape remains available free for everyone to download and enjoy.

In fact, translations for over 20 languages were updated for version 1.0, making the software more accessible to people from all over the world.

A major milestone was achieved in enabling Inkscape to use a more recent version of the software used to build the editor's user interface (namely GTK+3). Users with HiDPI (high resolution) screens can thank teamwork that took place during the 2018 Boston Hackfest for setting the updated-GTK wheels in motion.

Smoother performance & first native macOS application

This latest version is available for Linux, Windows and macOS. All macOS users will notice that this latest version is labelled as 'preview', which means that additional improvements are scheduled for the next versions. Overall, 1.0 delivers a smoother, higher performance experience on Linux and Windows, and a better system integration (no more XQuartz!) on macOS.

So many new bells and whistles

One of the first things users will notice is a reorganized tool box, with a more logical order. There are many new and improved Live Path Effect (LPE) features. The new searchable LPE selection dialog now features a very polished interface, descriptions and even the possibility of marking favorite LPEs. Performance improvements are most noticeable when editing node-heavy objects, using the Objects dialog, and when grouping/ungrouping.

You may encounter some challenges downloading today.  I was unable to download the Win64 version, but the 32bit version worked fine.  Hopefully these download issues are fixed soon.  You can learn more in the video below.

Art GameDev News

22. April 2020

Today we are looking at TreeIt, a completely free Windows application for creating game textured and multi-LOD models in just a few seconds.  TreeIt is made by Evolved Software and has the following features:

  • Very easy to create top quality 3D trees models.
  • Create any tree, not limited to just one tree type.
  • Edit each joint as well as break joints.
  • Render to image for leaf creation.
  • Adjustable LOD.
  • Exports to *.dbo *.fbx *.obj *.x .
  • Free.

While TreeIt ships with several textures making it easy to get started creating trees, you can also download several preconfigured trees from the tree library.  Check out TreeIt in action in the video below, including a quick step by step tutorial on importing your model into the Godot game engine.

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