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31. July 2019

At SIGGRAPH 2019, Maxon announced details of the upcoming R21 release of their Cinema4D 3D DCC application.  The release isn’t actually coming until September of 2019 we have details of the upcoming new features.

In addition to new features, there were two major announcements, a change to a single version and a change in pricing.  First details on the new single SKU approach:

  • Only one version of Cinema 4D:
    • No more Prime / Visualize / Broadcast / Studio / BodyPaint editions. 
    • All functionality is in the one version, no separate editions anymore.
    • Demo and Educational versions are no longer separate downloads. 
    • Demo and Educational can be upgraded to a commercial version.

    With a single SKU, there is now also a single price tag, however there are now several subscription options, detailed here.

    Cinema4D pricing details

    Essentially you can now pay for Cinema4D via subscription which are cheaper when paid on an annual basis.  Additionally you can continue to purchase Cinema4D with a perpetual licence, but unfortunately it is 3x more money that the most affordable version available currently.  Learn more in the video below.

    GameDev News Art

    24. July 2019

    Today, the Khronos group announced that Autodesk has joined the consortium, specifically the 3D Formats Working Group and the 3D Commerce Exploratory Group.  The Khronos Group is the regulatory body guiding such efforts as OpenGL, Vulkan, OpenCL and of course glTF.  This is a long winded way of saying that Autodesk, makers of popular 3D applications such as 3DSMax and Maya as well as industry standard AutoCAD, are moving to support the open standard glTF.

    Details from the Khronos website:

    Big news! 3D software developer, Autodesk has joined the Khronos Group. Autodesk is an industry-leading provider of 3D design, engineering and entertainment software, that joined the 3D Formats Working Group to support the Khronos glTF file format and the 3D Commerce Exploratory Group, a group of companies exploring standards and guidelines for the production and distribution of real-time 3D representations of products. glTF is an open standard for efficient and reliable encapsulation and transmission of 3D assets and scenes, including PBR materials and animations.

    Autodesk is committed to accelerating the adoption of open standards as industry-wide collaboration is critical to improving our customers’ workflows and advancing computer graphics technology,” said Henrik Edstrom, senior software architect, Graphics Technology at Autodesk. “As the need for interoperability and consistency between applications and across platforms becomes increasingly important, we see great value in open data formats like glTF. There is also more demand for richer experiences on web, mobile, and XR platforms, and new opportunities in areas such as general compute and real-time ray tracing. We’re excited to be part of the Khronos group and the evolution of computer graphics.

    Further support for the open and real-time friendly glTF format is a step forward in interoperability between game engines and DCC tools and away from proprietary and complicated formats such as Autodesk’s own Filmbox (FBX) format, or that of prior overly complicated open standards such as COLLADA (DAE).

    Interestingly, there was no mention of MAX, Maya or games in general in the entire article, arguably the biggest sector impacted by this announcement.

    GameDev News

    9. July 2019

    Today we are taking a look at a free, cross-platform (Mac, Windows & Linux) texturing tool from Agisoft called De-Lighter.  The purpose is all in the name, it’s for removing the effects of lighting from a texture.  This is useful in removing specular highlights or shadows from a texture captured via photography or 3D scans via photogrammetry such as using Meshroom.

    The workflow is simple enough, you enter a 3D object in a variety of 3D formats with the original texture applied.  You then mark the areas that are influenced by light and the areas that are shadowed and De-Lighter takes care of the rest.  This leaves you with a texture that is then light neutral for use in your own lighting set up, be it a 3D renderer or a real-time game engine.  Thanks to for the heads up on this release.

    De-Lighter is available for download, completely free and no registration required, right here.  Watch the video below to see De-Lighter in action.

    GameDev News Art

    25. June 2019

    Once again, Steam’s annual summer sale is upon us, and of course loads of software of interest for game developers are on offer.  This guide highlights some of the items on sale.  Many of these programs we’ve covered in the pass.  In those cases, click the Learn More link to… learn more.

    GameDev News

    24. June 2019

    There is a sale on Humble containing several applications of interest to game developers.  The sale started today, June 24th and runs for 7 days.  The following is a list of applications most interesting to game developers, as well as links to any prior coverage we have done on that topic if it’s available.

    The links above contain affiliate tags, meaning any purchase helps GFS.  All software will give you a Steam key.  Keep in mind the Steam Summer Sale is coming soon, stay tuned as we will profile game development software featured in that sale once launched.

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