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22. April 2019


GDevelop, the open source 2d game engine I dubbed “the Ultimate Beginner Engine” just had another release, bringing it to version 5.0 beta 66.  This release brings several new features including new tweening capabilities, the ability to save your project to multiple projects to be more version control friendly and a new experimental video object.

Full details of the release from the release notes:

New features

  • New behavior: Tween, to animate objects position/angle/properties (thanks @Wend1go!)
    • See "Pairs" starter game for an example of using tweens to animate objects.
    • Tweens are run using Shifty.js tween engine (thanks @jeremyckahn).
  • Add support for saving a project as multiple files, ideal for team work and using version control systems (like git, mercurial, svn, etc...)
    • In the game properties, choose "Multiples files" and save the project.
    • Layouts, external events, external layouts and functions will be saved into different json files.
    • Make sure to make a backup of your game!.
    • Be sure not to erase any of the multiple files, or GDevelop will be unable to open again your project.
  • New option: Extract Events to a Function, to automatically create a function from selected event(s).
    • Select an event, right click and choose Extract Events to a Function in the menu. Parameters will be automatically filled with objects, behaviors and groups.
    • Read more about it on the wiki.
  • Experimental new object: Video (thanks @Bouh!)

Improvements

  • Add variable and object thumbnail icons in the event sheet (thanks @blurymind!)
  • Add tooltips in the scene editor, when hovering an instance (thanks @blurymind!)
  • Autosave is now made for the project when a preview is launched (thanks @blurymind!)
    • If the editor crash, or the autosave is more recent than the file, GDevelop will ask if you want to open the autosave.
    • Autosave is created next to the original file, with a ".autosave" extension.
  • Update rendering engine to Pixi.js v4.8.6
  • Add checkboxes to filters by conditions/actions in the Events Search (thanks @Bouh!)
  • Show object name in menu when pasting and show hint if pasting as global (thanks @blurymind!)
  • Add setting to set the maximum framerate (FPS) of the game. Default is ~60fps.
  • Show resource name when hovering thumbnail (thanks @blurymind!)
  • Improve events function performance
  • Add support for groups inside events functions.
  • Updated translations.

Bug fixes

  • Disable some menu items (disable event/adding subevent) if not applicable (thanks @blurymind!)
  • Fix crash when choosing a folder for a new game
  • Fix color picker in the scene properties (thanks @KinkGD!)
  • Update link to Discord channel (thanks @Bouh!)
  • Avoid crashes due to clipboard handling
  • Fix crash when using the resource editor in the web-app

You can learn more and download GDevelop here.  It is an open source MIT licensed (core library, IDE is GPLv3) project hosted here on GitHub.

GameDev News


3. April 2019

 

Humble are currently running two new bundles of interest to game developers.  The first is the Humble 8-Bit Pixel Game Dev Bundle and the second is Humble Book Bundle: Classic Video Games by Boss Fight Books.  They are also still currently running the Humble Microsoft.NET bundle if you are a C# developer in need of books… Humble sure do a lot of developer targeted bundles these days.

The first bundle, the 8-Bit Pixel bundle is a collection of game development ready graphics from the Game Dev Marketplace, containing 8/16bit style graphics and sounds.  You can read the Humble License here and the Game Dev Marketplace license here.  I will detail the contents of this bundle by tier below.

The second bundle is described as:

Boss Fight Books publishes nonfiction documentary-style books about classic video games like EarthBound, Metal Gear Solid, and Shadow of the Colossus! Collected here for the first time in one bundle, each ebook takes a critical, historical, and personal look at a single game.

All of the books are available in PDF, MOBI and EPUB formats. 

 

Details of the 8-bit bundle by tier:

1$ Tier

Fantasy Enemy Creatures

Pixelart Game Backgrounds

Super Pixel Objects and Items

Food and Kitchenware Pixel Art Icons

Textures

Golden Coin, Rotate Sequence

World Map Pixel Art Tileset

Game Collectable Pack Pixelart

Will’s Magic Pixel Particle Effects

Deep Forest 16 Colour Tileset

Pixel House Set

8Bit Retro Game SFX

14$ Tier

Arcade Item Pack

Cyber Punk Shooter

Pixel Art Spaceships for SHMUP

Pixel Side-Scroller Spaceships

Pixel Art Bedroom Kit

Pixel Art Tileset Collection

Adenture Package

Pixel Font Pack

Fantasy Platformer Pixelart Props

Zombie Survival

Valiant Knight Pixel Art Character

25$ Tier

Pure 8Bit Magic

Pixel Art Farm Kit

8Bit SFX Pack

Zombie Package

Pixel Game Kit

Pixel Art Game Kit (separate from above)

Customizable Pixel Art Character Kit

Fantasy Medieval

Tiny RPG Dungeon

8Bit Tunes 8pack

Pixel Art Sci-Fi Space Station

Pixel Art Forest Kit

Fantasy Forest Pixel Art Tileset

Music Loops for 8Bit Games

Space Package

Simple Pirate Character

Zombie Characters

Simple Medieval Characters

 

When purchasing a humble bundle, you are able to decide how your money is allocated, between humble, publisher, charity and if you choose (and thanks if you do!) to support GFS.  Watch the video below for more details of the bundles.

GameDev News


13. March 2019


Just 7 years after doing our Battle of the Lua Game Engines comparison between Gideros, Corona, Love and MOAI, we have finally done a hands-on review of the Gideros game engine.  A lot has changed in 7 years, including the fact that Gideros is now free and open source, available on GitHub.  It is a well documented, cross platform (Windows, Mac, Linux, Pi) 2D game engine capable of targeting all those platforms as well as the most popular mobile platforms including iOS and Android.  One of the biggest strengths of Gideros is it’s Player application, enabling real-time testing over Wi-Fi, vastly improving the testing and deployment phases.

Thankfully you do not have to build Gideros from source, with downloadable installers available here.  In addition to Gideros, I highly recommend you check out ZeroBrane Studio for a superior Lua development experience.

The following video shows Gideros Studio in action:


The code we created in the video above was:

local font = TTFont.new("Roboto.ttf", 64)
local text = TextField.new(font,"Hello Cruel World!")
text:setPosition(application:getContentWidth()/2,application:getContentHeight()/2)

stage:addChild(text)

function mainLoop()
	local x,y,z = text:getPosition()
	text:setPosition(x,y+1)
	text:setTextColor(0xff0000)
end

stage:addEventListener(Event.ENTER_FRAME, mainLoop)
You need to place a font named Roboto.ttf (or any ttf font, just change the parameter in the first line of code if you substitute your own font) in your assets directory for this to run.

If Gideros doesn’t appeal to you, but you are still interested in a Lua based game engine, be sure to check out our Love/Lua tutorial series available here.

Programming


16. February 2019


So many of the best games ever created use the Isometric graphic style.  Games such as Baldur’s Gate 1 and 2, Planescape Torment, Ultima 7, XCom and Diablo 1 and 2 are shining examples of games made in this style.  In this tutorial we show how you can easily create Isometric style maps using the excellent open source Tiled map editor.  We show how to import multiple tilesets, create an isometric tile map composed of multiple layers and how to define triggers and properties for use in your game.

Resources Used/Mentioned in this Tutorial:

Programming Design Art


5. February 2019


With the recent Adobe acquisition of Allegorithmic, I researched alternatives to Substance Painter and Designer.  One of the most prominent entries was Mixer by Quixel, which is currently available completely free while in beta form.   Quixel Mixer is a PBR texture creation tool where you create textures using an easy to use layer based system.  It integrates with their Megascans texture collection, although it also supports importing your own PBR textures, plenty of which are available here for free.


Quixel Mixer Features:


Mix & match.


Mix textures to quickly come up with brand new materials, and match colors and reflectance values with a single click. The non-destructive layer system keeps things simple and tidy, and happy accidents have never been easier. Texturing is more fun than ever!

Seamless painting experience.


Unleash your creative potential with buttery-smooth painting. Accurately perform straight brush strokes with canvas or camera aligned painting in orthographic mode. With multi-channel painting and 32 bit sculpting, designing tileable PBR materials has never been easier.

Zero learning curve.


Mixer is designed from the ground up to be artist-friendly, intuitive, and extremely fast to pick up. Whip up stunning mixes in minutes, or design deeply advanced materials with incredible control—whether you are in a hurry or want to indulge, Mixer has got you covered.

Complete Megascans integration.


Instantly access the entire Megascans library directly within Mixer. Leverage Megascans to guarantee photorealistic base textures, or transform them into fantastic stylized assets effortlessly. Mixer and Megascans together give you virtually limitless creative possibilities.

Design any material imaginable.


With its advanced painting, sculpting, masking and blending features, Mixer transforms the creation of realistic and hand-painted textures into a rich, creative and boundless experience. Organic or hard-surface, modern or medieval, man-made or alien—anything is possible.

Channel pack & export.


Create custom channel-packed export presets with your own naming conventions, and export in 8, 16 or 32 bit in any file format. Or save your materials directly to Quixel Bridge, to leverage powerful integrations with all major 3D software.


Quixel is currently completely free while in beta, with downloads available for Windows and Mac OS… sorry Linux users.  Watch Quixel in action in the video below.


Art


AppGameKit Studio

See More Tutorials on DevGa.me!

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