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27. October 2019


Talos is an open source Java based particle system creation tool powered by the LibGDX graphics framework.  The source code is available on GitHub under the Apache 2.0 open source license, while the executable is available here in JAR format.  Currently there is a LibGDX runtime with hopefully more game engines to follow in the future.

Version 1.05 was just released with the following features:

  • legacy libgdx particle file importer full functionality
  • Modules can now be renamed with double click on the title
  • Full Copy/Paste functionality for modules from emitter to the emitter. Works between different talos windows.
  • Additive blend mode support in renderer and config properties for emitter
  • Global dynamic user set vars (global scope input)
  • Dynamic Drag point support for visualizing vector2 values in the preview window
  • Filtered search drop-down for module creation
  • Dropping curve in empty location auto-open's module popup.
  • Preview supports background and foreground images.
  • Viewport width can be changed with exact numbers in input box instead of just scroll for zoom
  • Particle in the preview window can be moved with right-click
  • Module multi-select with rectangle hit, with SHIFT, and with Ctrl+A
  • Categorized module list
  • Some modules now have their default values exposed as input fields
  • Performance numbers such as triangles, particle count, render times and more shown in preview
  • Runtime: attached mode
  • Runtime: loopable effects and support for API methods such as pause/start/stop allow completion
  • Batch legacy import functionality
  • Export for runtime format
  • Settings dialog for default asset location
  • Module Grouping with Ctrl+G, color and custom text for module groups
  • Up & Down positioning for emitters.
  • Fixed samples list to work, now you can see 3 example .tls in File->Samples menu
  • Offset dynamic shape module
  • Module to script in java code and manipulate inputs/outputs
  • Beam Renderer module
  • Random Input slot module
  • Perlin Noise module
  • From To to Position/Size/Rotation converter module

Given the new ability to import existing LibGDX particle effects, you can download plenty of examples to play around with in this project.  If you are interested in learning LibGDX be sure to check out our complete tutorial series available here.  To learn more about Talos and see it in action, check out the video below.

GameDev News Art


24. October 2019


The Game Creators have just released the AppGameKit Studio: Particle Editor, which despite the name will work with both AppGameKit Classic and the newer AppGameKit Studio.  It is a combination editor and runtime making creating and controlling particle systems for AGK a breeze. 

Key features include:

  • Create effects with as little as 1,000 to 1 million particles
  • Emitter types include box, circle, disc, filled sphere, spherical shell, line
  • Burst emitters for explosions and sparks
  • Particle type settings from size, colours, lifespan and more
  • Animated image particle support
  • Particle blend modes supported, opaque, alpha, additive
  • Particle colouring controlled using gradients
  • Particle orientation control
  • Turbulence system
  • Vector field controls, paint, push, attract, repel, swirl
  • Function packed runtime code for your projects (Win, Mac & Linux)
  • Custom textures and gradients supported
  • Reflector system used to bounce particles off floors and walls

The Particle Editor is available as DLC with an MSRP of $30 USD.  If you are interested in checking out AppGameKit Studio, be sure to check out our hands-on getting started tutorial series available here or check out the video below.

GameDev News


8. October 2019


If you’ve been looking at picking up either RPG GameMaker MV or Visual Novel Maker MV from Degica, now is the perfect time with the Humble Software Bundle: RPG Maker Returns bundle.  As always the bundle is organized into tiers, you buy the higher dollar tier, you get all the lower tiers as well.

The tiers of this bundle are:

1$

  • RPG Maker VX
  • RPG Maker 2000
  • Game Character Hub: Portfolio Edition
  • Game Character Hub: DS Generator Parts
  • Game Character Hub PE: Second Story

8$

  • RPG Maker XP
  • RPG Maker 2003

15$

  • RPG Maker VX Ace
  • VX Ace Samurai Resource Pack
  • VX Ace DS Resource Pack
  • VX Ace DS + Resource Pack
  • 8bit Fantasy RPG Tracks Vol 1
  • Modern Music Mega-pack
  • Samurai Force 8bit Tracks Vol 1

50$

  • RPG Maker MV
  • Visual Novel Maker + Live2D
  • MADO
  • SAKAN
  • GENE
  • Visual Novel Maker – Magical School Music Pack
  • Visual Novel Maker – Japanese School Girls Vol 1
  • RPG MV – Frontier Works: Futuristic Heroes and BGM
  • RPG MV – Battle Girl Characters Pack 1
  • RPG MV – Heroine Character Creator
  • RPG MV – Beast Man Generator
  • RPG MV – Ancient Dungeons: Base Pack
  • RPG MV – RMBoy Graphics Pack
  • RPG MV – Time Fantasy
  • RPG MV – Time Fantasy: Side View Animated Battlers
  • RPG MV – Symphonic RPG ME Perfect Collection
  • Retro Fantasy Music Pack
  • Horror Soundscapes
  • Classic Fantasy Music Pack
  • MV Monsters HIBIKI KATAKURUA Vol 1


As with all Humble Bundles, you can decide how your money is allocated, between the Publisher, Humble, Charity and if you so choose (and thanks if you do!) to support GameFromScratch using this link.  Learn more about this bundle in the video below.

GameDev News


21. September 2019


After more than a year when it was first released in early access, Pixel Game Maker MV has finally released on Steam.  Pixel Game Maker MV is designed to create 2D games in both a top down and side scrolling perspective.  It provides all of the tools you need to create a game, as well as a ton of completed examples to learn from.

Pixel Game Maker MV is described as follows on Steam (where it is currently on sale):

Pixel Game Maker MV allows you to build up your own action game with no programming knowledge necessary. This engine was designed with the idea of giving a voice to people's passions, allowing them to freely express the game that they have held in their hearts. Create the game that you want to play now!

Using only six tools, you can create the game of your dreams!

  1. Resources - Prepare and arrange image assets required for your game
  2. Tiles – Create “tiles” necessary for map field creation
  3. Objects – Provide characters and items with various gimmicks
  4. Animation – Enliven and enrich your graphics
  5. Scenes – Build stages using tiles and objects
  6. Transition – Connect scenes to bring your games into shape

Key Features:


An Easy to Use Visual Scripting System - No Programming Necessary
Whether you are a beginner or a seasoned developer, Pixel Game Maker MV offers a flexible game creation system, allowing you to plan, create and build an exciting game using the intuitive visual scripting system.
4 Player Support Straight Out of the Box
You can build your own multiplayer games with Pixel Game Maker MV without any additional programming or plugins needed. Create cooperative or competitive local play between up to four players.
Customize your game further with JavaScript
Pixel Game Maker MV supports the use of JavaScript to create plug-ins and perform actions not available in the Visual Scripting system. This allows you to create and customize your game without restriction.
Create Endless Fun with “Multi-Viewpoint/Multi-Versus”
Allows for both top- and side-based views, combine this with the multiplayer function to bring your game to a whole new level. Works with any genre, so the games you can create are limited only by your imagination!
A Simple Way to Create Rich and Beautiful Game Graphics
Using the graphic import feature, physics engine, particle effects, and multiple layer combination, you can create your own ideal game in exactly the way you want to make it, easily and without all the hassle.
Allows for Functional Expansion
You can use JavaScript to expand on and add to the pre-existing features. Master using these extended functions and add-ons to create even more complex and beautiful games!


When we first look at Pixel Game Maker MV, we were not impressed.  We took another look at it in the video below if you want to learn more about this release.

GameDev News


6. August 2019


Today we are checking out the web based tool, the Universal LPC Sprite Sheet Character Generator, a free tool that enables you to quickly and easily create multi angle animated character sprite sheets.  The LPC in the name stands for Liberated Pixel Cup a contest/organization on OpenGameArt for creating open source 2D pixel art in a consistent style.  You can browse the entire content of LPC assets right here.  The assets on LPC and generated by this tool are available under split open source licenses, the CC BY-SA 3.0 and GPLv3.


The Sprite Sheet Generator enables you to quickly compose characters by selecting a male or female base sprite, then customizing dozens of attributes and accessories, such as eyes, hair style, clothing and weapons.  While the UI isn’t amazing, the process is remarkably straight forward, as shown in the following video.

Art GameDev News


AppGameKit Studio

See More Tutorials on DevGa.me!

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