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21. June 2019


After almost a year of silence, WaveEngine 3.0 preview has just been released.  WaveEngine is a cross platform C# powered ECS based 3D game engine that is completely free to use.  Sporting a new renderer and a sporting a completely new editor, WaveEngine 3.0 preview is still quite an early release.  We did a hands-on Closer Look review at a previous version of WaveEngine 3.0 for a good basis in how WaveEngine programming works.

Highlight details of the 3.0 preview release:

  • New launcher and update system
  • New WaveEditor
    • Effects Viewer
    • Materials Viewer
    • Render Layer Viewer
    • Sampler Viewer
    • Textures Viewer
    • Model Viewer
    • Audio Viewer
    • Scene Viewer
  • New Effect Editor
  • XR Ready
  • Single Pass (Instanced) Stereo Rendering
  • New extensible Render Pipeline
  • New life cycle for entities
  • New web project support
  • New serialization system based on YAML
  • New HoloLens 2.0 support

You can learn more and download the 3.0 preview release right here.  Keep in mind WaveEngine 3.0 is nowhere near ready for production use, with only a limited subset of platforms and features available.  Check out WaveEngine in action in the video below.

GameDev News


19. June 2019


The HTML5 2D game framework Phaser just released version 3.18.0.  This release includes large rewrites to the Input API, as well as adding Multitouch support, Mouse Wheel support and more.

Details of the release from the Phaser blog:

After another month of hard work, we're very happy to announce the release of Phaser 3.18. In this release we took the time to rewrite large chunks of the Input API. This allowed us to fix a number of issues that had arisen, as well as optimizing the internal event flow. Native support for complete Multi-Touch support, Mouse Wheels and more advanced Pointer Button handling are now available. The whole API is smaller and tidier after the clean-up, which is always a good thing.

We've also added lots of other features and updates, including better Matter physics constraint handling, Arcade Physics improvements, Audio decoding events, Text justification, new Bounds methods and a lot, lot more. As usual, it doesn't end there, though. You'll find hundreds of great new features, updates and fixes.

Phaser is available for download on GitHub.  Documentation has also been updated to the 3.18.0 standard and is available to read here.  There is more to the release than shown here, read the full release notes for complete details of this release.  If you are new to Phaser, be sure to check our introduction available here.

GameDev News


19. June 2019


Amazon have just released beta 1.19 of their game engine Lumberyard.  Sharing a common code base with CryEngine, CryTek and Amazon have taken their game engines in very different directions the last few years.  Lumberyard is free to use, so long as you host your own multiplayer services or use Amazon technologies.

The 1.19 release brings over 150 improvements, but there are two highlight features:

  • New Dynamic Vegetation System. Procedurally generate a diverse and detailed biome in minutes instead of manually placing and painting in vegetation. Lumberyard’s new vegetation components support a wide range of artistic expressions and fine-grained control over the scale, density, and distribution in your biomes. You can also improve runtime performance by configuring segments of vegetation to be placed or removed at runtime based on player location and gameplay events.
  • Major updates to Script Canvas. Create even more dynamic behaviors and gameplay without having to code or rely on expert engineers. We’ve made major improvements to Script Canvas, introducing support for containers such as arrays and maps, new Script Events that enable you to send events between graphs and scripts, and new graph validation and debugger features so you can find, diagnose, and fix invalid graphs more quickly. We’ve also made workflow improvements to make it even easier add, configure, and organize nodes in your graphs.

View the full release notes for complete details of this release.  Check out the video below to see the new vegetation system and script canvas improvements in action.  Lumberyard is available for download here, be aware however if you zoom the web page in, the download link goes away…  not the best UX there.

GameDev News


17. June 2019


Humble are currently running a new bundle absolutely loaded with programming books and videos by Packt Press.  The Humble Book Bundle: Programming by Packt.  The bundle includes books on C++, C#, Java, JavaScript and Go programming.

As always, Humble Bundles are split into different tiers.  The tiers of this bundle are:

1$

  • Understanding Software
  • C# 7 and .NET Core Cookbook
  • C++ Programming by Example
  • Go Cookbook
  • Learning JavaScript Data Structures and Algorithms

8$

  • Modern C++ Programming Cookbook
  • Advanced Go Programming in 7 Days (VIDEO)
  • Java 11 Cookbook
  • Modern JavaScript From the Beginning (VIDEO)
  • Python Programming Blueprints
  • Functional Python Programming
  • Python 3 Object-Oriented Programming

15$

  • Software Architect’s Handbook
  • Learning C# 8 and .NET Core 3.0 (VIDEO)
  • C++ High Performance
  • The Modern C++ Challenge
  • Mastering Go
  • Java 11 in 7 Days
  • Learning Java By Building Android Games
  • Hands-On Object Oriented Programming with Java 11 (VIDEO)
  • Learn Java 12 Programming
  • Python for Beginners (VIDEO)
  • Clean Code in Python
  • Expert Python Programming
  • C# 7.1 and .NET Core 2.0 – Modern Cross Platform Development

Purchasing using this link give you the opportunity to support this site, which if you do, thank you very much!

GameDev News Programming


17. June 2019


The nCine Engine is a C++ powered, open source MIT licensed 2D game engine that has been under development for over 7 years.  It is a lower level code based framework, although it does support Lua scripting out of the box.  The engine also integrates the ImGui framework making creating tools and UIs a breeze.  The nCine engine works on Windows, Linux, Mac and Android.

Highlighted features include:

  • ImGui debug overlay and profilers
  • Lua integration for scripting
  • OPenGL 3.3/OpenGL ES 3.0
  • Spritesheet based animated sprites
  • Scengraph based transformations
  • Particle simulation with affectors
  • Sound and music playback
  • Text rendering with kerning
  • Support for multiple texture formats
  • Profiler graphs and statistics
  • Works on multiple platforms
  • Template containers and algorithms
  • Fully C++11 compliant codebase
  • High precision monotonic timers
  • Atomic counters
  • Thread pool creation, synchronization and affinity assignment
  • Basic math lbrary for vectors, 4x4 matrices and quaternions
  • Logging system with multiple levels and console or file output
  • GLFW 3 or SDL 2 for window and input on PC
  • Joystick support with hot swap and gamepad mappings
  • Android assets support
  • Google Test based unit tests with coverage checked with Gcovr
  • Microbenchmarked with the Google Benchmark support library
  • Doxygen based documentation with Graphviz class diagrams
  • Periodically checked with Cppcheck and Valgrind
  • Periodically linted with clang-format (previously with Artistic Style and Uncrustify)
  • Instrumentation for the Tracy frame profiler

With so many game engines on the market, you may be wondering… why another one?  Well the author explains exactly that right here.  The cCine project is hosted on GitHub and provides a Pong demo to get you started, implemented in both C++ and Lua.

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