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8. May 2019


Humble Bundle are running another bundle of interest to game developers… this time, for the writers among us.  The Write like a Writer bundle is a collection of e-books about all facets of writing from the publisher Adams Media.  As always, the bundle is organized into tiers.  If you buy a tier you get all the books at that price point and all tiers below it.

The tiers of this bundle include:

1$ Tier

Script Tease

The Tao of Writing

Write.  10 Days to Overcome Writer’s Block

Grammar Sucks

Screen-Writing

A Cup of Comfort for Writers

The Everything Guide to Writing a Book Proposal

The Everything Guide to Writing Nonfiction

A Writer’s Space

8$ Tier

The Call of the Writer’s Craft

The Everything Creative Writing Book

The Everything Guide To Writing Children’s Books

Write that Book Already

The Everything Improve Your Writing Book

Screenwriting in the Land of OZ

15$ Tier 

Guide to Writing Fantasy and Science Fiction

Plot Whisperer

1-Minute Writer

The Only Grammar Book You’ll Ever Need

The Plot Whisperer Book of Writing Prompts

Hire Me, Hollywood!

The 101 Habits of Highly Successful Novelists

The 101 Habits of Highly Successful Screen Writers

1001 Letters for All Occasions

The Everything Guide to Comedy Writing

The Everything Guide to Writing Your First Novel


Wow… that is a lot of books on books!  Buying this bundle also helps supporting charity, NCAC and First Book are the selected charities for this bundle.  In addition you can also direct some of the proceeds to support GFS, in which case, thank you!


GameDev News


8. May 2019


At the MSBuild 2019 developer conference, Microsoft made a pretty huge announcement about the future of .NET.  With the release of .NET 5, there will be one .NET, that is cross platform and open source.  Essentially .NET Core, .NET Framework and Xamarin will all be replaced with a single unified .NET 5 framework.

In this blog post Microsoft discuss the future of .NET 5, as well as how we got here and how it will impact developers.   The core (pun intended) of .NET is:

  • Produce a single .NET runtime and framework that can be used everywhere and that has uniform runtime behaviors and developer experiences.
  • Expand the capabilities of .NET by taking the best of .NET Core, .NET Framework, Xamarin and Mono.
  • Build that product out of a single code-base that developers (Microsoft and the community) can work on and expand together and that improves all scenarios.

This isn’t going to happen overnight however.  Here is the announced timeline of developments:

coresched

This means in November of 2020, there will be just one version of .NET available for all platforms.  With the release today of .NET Core 3.0 Preview 5, that seems to be the ideal platform to develop .NET applications in anticipation of .NET 5.

GameDev News


7. May 2019


Epic Games have just launched a preview of their upcoming Unreal Engine Academy.  This is a one stop location for Unreal Engine courses in video format which is completely free, although it requires you to log in with your Epic credentials.  The Unreal Academy will track your current progress through a course and even has motivational achievements that can be attained.  Currently the pickings are fairly slim, with 3 official courses and just over a dozen other courses available.  The new portal will most likely replace the existing Unreal Academy, with much of the content being shared.

This move comes in response to a similar portal launched by Unity just last week, Unity Learn.  It offers very similar content, although Unity Learn also offers some text based tutorials in addition to video.

Regardless to which game engine you use, never has it been easier to get access to excellent courses to get you up and running.  Check out the new Unreal Engine Academy in action in the video below.

GameDev News


6. May 2019


If you are looking for a tool to quickly create complex shaders by mixing and matching existing shaders, ShaderFrog might be the perfect tool for you!  Running entirely in your browser, ShaderFrog can be used to create WebGL shaders in two ways.  First you can create a shader by connecting together existing shaders, to create a new composite shader.  Shaders can even be imported from ShaderToy or the GLSL Sandbox.

image

In addition to the composition based approach, there is also a full blown GLSL text editor with automatic compilation/error reporting, syntax highlighting and more.  Once you are happy with your created shader, you can save it, share it, or export it to iOS, Unity or Three.js.

Check out ShaderFrog in action in the video below.

Programming Design Art


4. May 2019


BabylonJS, an open source browser based game engine, just released a major update in the form of the 4.0 release.  In addition to a website makeover and new forums, the 3D game engine gained several improvements including a new Inspector, improved PBR rendering capabilities, physics support via the Ammo.js plugin and much more.  If you are interested in learning BabylonJS, be sure to check out our existing tutorial series available here.


Top level features from the release notes:

Be sure to check the complete release notes for more details, as there are dozens more improvements as well as several breaking changes for Babylon v3.x developers to be aware of.

BabylonJS is open source and available on GitHub under the Apache open source license.  It ships with an excellent interactive playground that makes learning and playing with BabylonJS a breeze.  There is also a complete cloud based level editor available here.  Check out the video below to learn more about this release and to see that playground, inspector and editor in action.

Video HERE

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