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9. March 2019


After 11 quick beta releases, Godot 3.1 became one step closer to reality with the release of Godot 3.1 release candidate 1.  The release candidate is not meant for production work, but is instead intended to iron out last minute bugs before the full release.

Details of the release from the Godot blog:

After over one year of work, 5 alpha releases, 11 betas and 7000 commits by close to 500 contributors, we're finally ready to wrap up the 3.1 version and let you all benefit from the hundreds of new features, enhancements and bug fixes that have been worked on by the community since January 2018.

We're therefore publishing this first release candidate, Godot 3.1 RC 1, to let all of you test it thoroughly and check if any showstoppers remain. We might have several RC builds if need be while the last blockers get fixed, until we get one RC build that we consider ready to ship. After the two-month beta phase that we had with 11 releases and hundreds of bug fixes, the path to the stable release should be quite short.

Downloads of the release candidate are in a separate location from the mainline builds and are available here for GDScript only or here for Mono/C# builds.  There are a ton of new features coming in 3.1 as you can see from this in-progress release notes.

We have covered development versions of several of these new features already, including:

We will revisit the final form of these improvements when Godot 3.1 is released.  If you are interested in learning Godot, we’ve got you covered with this complete game step by step tutorial as well as our comprehensive Godot 3 video series.

GameDev News


8. March 2019


Diligent Graphics just released Diligent Engine 2.4b.  Diligent Engine is a cross platform open source rendering framework that abstracts away the details of the underlying OpenGL, Direct3D 11/12 and Vulkan renderers.  The 2.4b release brings the following major new features:

  • Added cmake options to disable specific back-ends and glslang
  • Improved engine support of GLES3.0 devices
  • Added new module – DiligentFX, a high-level rendering framework
    • Reworked light scattering post-processing effect to be ready-to-use component

Diligent Engine is available on GitHub under the Apache 2 open source license.  In terms of why you would choose Diligent Engine over other cross platform graphics libraries, here the advantages the framework offers:

  • Better abstractions (such as one monolithic pipeline state object vs numerous fine-grain states) that map directly to next-generation APIs and reduce run-time overhead
  • Explicit control of resource state transitions.
  • Efficient shader resource binding model that takes advantage of descriptor tables in Direct3D12 and descriptor sets in Vulkan.
  • Multithreaded command list recording.
  • HLSL (VS, PS, GS, DS, HS, CS) as common shading language on all platforms and back-ends.
  • Vulkan back-end.

To learn more about Diligent Engine, in addition to getting started with Diligent Engine, watch the video below.  To learn about other cross platform rendering frameworks, check here.

GameDev News


6. March 2019


Humble are running another Humble Bundle with software of use to game developers.  The new bundle is Humble Software Bundle: Your Beats. ACIDized.  Unlike most previous Humble bundles, this one is mostly about the top tier choices, ACID Pro 7 and Sound Forge 12.  ACID Pro is a seminal DAW(Digital Audio Workstation) for composing and creating audio, while Sound Forge is a swiss army knife for recording, capturing and editing audio files.

The tiers of this bundle are as follows:

$1 Tier

Music Maker EDM Edition

Soundpool – Trannce Masters

$12 Tier

MP3 Deluxe 19

Soundpool – Dream House

$25 Tier

ACID Pro 7

Sound Forge 12

Soundpool: Discharge


You can purchase the bundle and support charity and GameFromScratch at the same time by using this link.

GameDev News


6. March 2019


GAEA (not to be confused with GAIA for Unity), is a newly released terrain generation tool from QuadSpinner.  They describe GAEA as:

Gaea takes terrain design toe-to-toe with the rest of the CG landscape. Designed with artists and their vision in mind, Gaea brings together advanced toolsets in an easy-to-use package where you can get Hollywood quality results in minutes.

Using either a simple stack of nodes, or a more complex graph of nodes, you can easily compose primitive landscapes, apply millions of years of erosion and other modifiers, mix and match nodes to your hearts content, until you get the perfect terrain for your game.  The ultimate output from GAEA are height maps that can be used in almost any modern 3D game engine.  GAEA is available at a number of different price points, including a completely free but still usable for commercial projects tier.

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GAEA is available for download on Windows PCs here.  For more details of GAEA, a getting started tutorial or just to see GAIA in action, watch the video below.

Design GameDev News


5. March 2019


Microsoft’s Visual Studio Code is one of the most popular cross platform open source code editors available today and for good reasons.  It’s fast, free, expandable and incredibly well supported.  Have you ever wanted to run Visual Studio Code remotely or perhaps host it as the editor in your own cloud based product?  Well now you can!

Available at Coder.com, its the alpha release of a completely virtualized hosted version of Visual Studio Code.  Remotely develop from any browser equipped machine by simply navigating to ide.coder.com.  You will be presented a nearly exact port of Visual Studio Code, except running in your browser and with the processing and storage done on a remote machine.  Best of all, it’s also currently completely free.

Don’t want to run your code on someone else’s machine?  That’s completely understandable and also not a problem, as this is an open source project that is MIT licensed and hosted on Github.  There are currently binaries available for Mac and Linux users with Windows coming soon.  You can download the appropriate binary version here.  There are also guides to hosting your own version on AWS or Google Cloud based servers, as well as guides on self hosting.

See Coder.com in action in the video below, including side by side comparisons with the desktop version of Code.

GameDev News


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