Subscribe to GameFromScratch on YouTube Support GameFromScratch on Patreon
27. September 2018


One of the most challenging things when just starting game development is handling art in your game.  Most programmers have the artistic ability of a slightly blind tree toad, so what are they to do?  Well, you can scour the internet, tons of great free content out there, but there’s 100x more garbage as well.  Then you have the struggle of trying to get all of your content you grabbed from disparate sources to look good.  Or you can use one of the free content packs linked below.  Most of the follow assets have all you need, in a consistent art style, to create a game… and they are free!


Free game art pack resources:

Additionally the following two sites are great collections for finding resources like those mentioned above:


For more details on these resources, be sure the check the video below.  If you have an additional recommendation for complete free game art kits, please let me know in the comments!

Art


26. September 2018


SKIP, previously known as Reflex, is a general purpose programming language developed as a research project at Facebook over the last 3 years.  Facebook have finished development and authorized the language lead developer to release the project as open source.  SKIP is available on Github under the MIT source license.

The leader developer made the following Tweet announcing the release today:

image


You can learn more about the language at http://skiplang.com/.  The language can be downloaded as a Docker image, with full installation instructions available here.  There is also a web based playground application for trying out SKIP on the website.  SKIP is described as:

Skip is a general-purpose programming language that tracks side effects to provide caching with reactive invalidation, ergonomic and safe parallelism, and efficient garbage collection. Skip is statically typed and ahead-of-time compiled using LLVM to produce highly optimized executables.

Programming News


26. September 2018


Today at Oculus Connect 5, Oculus announced the upcoming Oculus Quest headset.  What makes this headset special is it is full 6 degree of freedom tracking, without base stations while being completely wireless.  It slots into the lineup between the cheaper but less capable Oculus Go, and the more expensive but wired Oculus Rift, which requires a full desktop PC to function.

Details of the Oculus Quest from the Oculus blog:

We’re excited to usher in the next era of VR gaming with the introduction of Oculus Quest, our first all-in-one VR gaming system. Oculus Quest will launch in Spring 2019 for $399 USD. Offering six degrees of freedom and Touch controllers, Oculus Quest makes it easy to jump right into the action—with no PC, no wires, and no external sensors. We have over 50 titles lined up for launch, with even more in the works including some of your favorite Rift games like Robo Recall, The Climb, and Moss.

Oculus Insight
We also unveiled Oculus Insight, our breakthrough technology that powers inside-out tracking, Guardian, and Touch controller tracking. This innovative system uses four ultra wide-angle sensors and computer vision algorithms to track your exact position in real time without any external sensors. Insight gives you a greater sense of immersion, presence, and mobility, plus the ability to go beyond room-scale. And we’ve brought over Guardian to help keep you safer while in VR. It’s easy to setup and experience whenever you want.

The Best VR Games Deserve the Best VR Controllers
With the same buttons, thumbsticks, and sensors that have defined VR gaming, our intuitive Touch controllers bring your real hands into VR and let you easily and naturally interact with the world around you. By shipping Oculus Quest with Touch, everything developers have learned about game design for Rift applies to Oculus Quest. Now you can enjoy the best that VR gaming has to offer, starting at $399 USD for a 64GB headset—with the convenience and portability of all-in-one VR.

Quality Meets Comfort
Oculus Quest includes the same best-of-class optics as Oculus Go with a display resolution of 1600x1440 per eye, while incorporating a lens spacing adjustment to help maximize visual comfort. And we’ve improved our built-in audio, so you get high-quality, immersive sound with even deeper bass.

GameDev News


25. September 2018


Back in March of this year, Epic announced a $12 million dollar asset giveaway of their now defunct game Paragon.  This included several characters and world creation assets from the game, in Unreal Engine format, complete with rig, control blueprints, multiple animations and more.  These are free for use as long as you are using them in an Unreal Engine powered project.  Today Epic announced the final release of assets from the game, a final 19 fully rigged and textured characters.

Details from the Unreal Engine blog:

This final round follows two previous releases in March and August through which developers can download Paragon packs to use in their own UE4 projects with no strings attached. To date, Epic has released more than $17 million worth of content from its high-end multiplayer online battle arena game, including dozens of characters with their custom animation Blueprints, visual effects and audio dialogue, along with environment set pieces and sample maps.


This final selection of free releases includes 19 memorable Paragon Heroes: Aurora, Drongo, Gideon, Greystone, Iggy & Scorch, Kallari, Lt. Belica, Morigesh, Narbash, Revenant,  Sparrow, Steel, Sun-Wukong, Terra, The Fey, Wraith, Yin, Zinx and Boris - the previously unreleased character who was the final Paragon Hero to be announced. In addition, several previously unreleased bonus skins are also included.

You can view the assets in the Unreal Engine store right here.  For details on how to use the assets, be sure to watch the following video:

Art GameDev News


25. September 2018

 

Shortly after the Defold game engine was released we published this tutorial series.  A lot has changed since including a whole new editor.   Therefore we have just finished publishing a completely new 12 part tutorial series to DevGa.me that covers all aspects of using the Defold game engine.  Chapters include:

Introduction to the Defold Engine 

Creating your First Project

Navigating, Importing and Texture Atlas Creation

Creating a Game Level

Using Defold Extensions and Using a Custom Camera

Creating a Player

Handling Input

Playing Music

Particles

Adding Physics

Creating a Main Menu

Switching Scenes

 

The series homepage is available here, while there is also a video version available here and embedded below.


See More Tutorials on DevGa.me!

Month List