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22. May 2019


BuildBox is a cross platform 2D (and soon 3D) game engine heavily targeted toward the “no programming easy to use” segment.  With the 3.0 release coming Thursday, May 22 2019, there are also price changes coming to the game engine.  Currently the pricing is as follows:

Monthly Pricing:

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Annual Pricing:

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According to the BuildBox blog, the new pricing is changing as follows:

The first announcement is that soon we’ll be rolling out new pricing options. We’re ditching the monthly subscription plans and switching over to just annual plans.

Our goal and vision for Buildbox is to create a suite of game development tools that makes the entire process of making games and getting started super simple. These new price changes are simplified to be the most economical plans we’ve ever had! 

New Simplified And Most Economical Plans Ever
  • Plus Plan – $99 (per year)
  • Indie Plan – $199 (per year)
  • Pro Plan – $299 (per year)

If you already have a monthly subscription plan and love it, don’t worry, you’re good. However, the option to sign up for any of our monthly subscription plans or switch over to new monthly subscription will end on May 23. So, if you’ve been thinking about it now is the time.

We will honor the current monthly prices to anyone who signs up before that date. You can contact our awesome support team at [email protected] with any questions or for assistance in changing your plan.

Each plan includes all the core features of Buildbox like the menu editor, scene editor, actions, effects, logic, monetization, and creator with all gameplay possibilities.  The only difference between plans is the total amount of worlds, scenes, and export options you can have in your game. You can view current plans right here.

Learn more about the engine and pricing change in the video below.

GameDev News


20. May 2019


In what may be my favourite Humble Bundle by far, the folks over at Humble just launched the Humble Book Bundle: Computer Graphics by CRC Press.  This is a collection of e-books on a huge number of computer graphics topics, including shaders, OpenGL, GPUS, VR, Volumetrics and much much more.  Humble Bundles are broken into tiers, if you buy a certain tier, you get all tiers lower than that one in price.

The tiers of this bundle are:

1$

  • 3D Engine Design for Virtual Globes
  • The Uncanny Valley in Games and Animation
  • Production Volume Rendering
  • Real-Time Volume Graphics

8$

  • Essential Skills in Character Rigging
  • Ray Tracing from the Ground Up
  • OpenGL Insights
  • Real-Time Shadows
  • Multithreading for Visual Effects
  • Graphics Shaders
  • Fluid Simulation for Computer Graphics
  • Digital Representations of the Real World

15$

  • 3D Math Primer for Graphics and Game Development
  • GPGPU Programming for Games and Science
  • Mobile Crowd Sensing
  • Interaction Design for 3D User Interfaces
  • Digital Character Development
  • The Art of Fluid Animation
  • Ultra-Realistic Imaging


When you buy a Humble bundle, you get to decide how your money is allocated, between the publisher, humble, charity and if you choose (and thanks if you do!) GFS.  The Bundle is available here until June 5th.

GameDev News


18. May 2019


This year, just before GDC, CryEngine released a stunning video Neon Noir showcasing real-time raytracing in CryEngine without the need for dedicated hardware.   Beyond that, they have been relatively quite about what developments are coming for the veteran game engine.  Thankfully that has changed with the release of their developmental roadmap.


Highlights from the CryEngine blog:

Tool Optimization

In the short term, our main focus is to increase the stability and usability of the engine. This focus is reflected on the roadmap with, for example, the new in-editor project management system coming to 5.6, along with numerous optimizations in all areas including rendering, compilation, and memory footprint. More details about the features included in 5.6 will be mentioned in the release notes.

Schematyc & New Features

These stabilizations and improvements pave the way for our mid to long-term ambitions which will bring exciting new features, tools, and support for additional platforms. These goals will include the rework of the Schematyc system, which will also bring a modern and modular visual scripting framework that will allow you to create your own game logic without the need to code.. The modular behavior of the visual scripting framework will enable other features to take advantage of this system, including, for example, our animation tools.

Ray Tracing

Of course, we will also be looking to integrate the new hardware-agnostic ray tracing technology into the engine, with the aim to make it available in CRYENGINE 5.7. If you want to know more about ray tracing in CRYENGINE, you can follow up on our latest interview with the developers creating Neon Noir, our GDC ray tracing demo. More news on the subject, just stay tuned and keep your eyes on our channels.


The full developmental roadmap is available here and is covered in depth in the video below.

GameDev News


16. May 2019


Announced back in December of 2018, Online Services is a collection of free and cross platform game engine agnostic services for multiplayer games, as battle tested in Fortnite.  Services such as achievements, player inventory, matchmaking and voice communications will be made available completely free.  The roll-out is over time, with the ticketing and game analytics services currently being live, with the remaining coming at some point in the future. 

Unfortunately there has been a bit of a delay:

As a result of our current prioritizations, several roadmap items are being delayed. Most notably, we are rescheduling the release of the Player Reports and Player Data Storage services. To provide more detail, we are moving the roadmap to a Trello board, which you can bookmark and revisit at your convenience.

It’s not all bad news though, there is one major new change that should be happily received.

We’re also working to open up the identity and social services we built for Fortnite to support cross-play in partner games without requiring the use of Epic accounts or other Epic dependencies.

This should make the use of Epic’s Online Services a great deal more appealling to many developers… once they finally arrive.  If you are interested in signing for the SDK click here.  To learn more, watch the video embedded below.

GameDev News


14. May 2019


Epic Games have acquired Twinmotion, a archviz solution built on top of Epic’s Unreal game engine technology.  Even better, Twinmotion is being made available for free Until November of 2019, with the license remaining valid past that date.

Details from the announcement blog:

We’re excited to announce that Epic Games and Twinmotion have joined forces! Powered by Unreal Engine, Twinmotion, a high-quality, easy-to-use real-time visualization solution, is now part of the Epic family. And the best news? Our new version of Twinmotion is absolutely free to download and use for all customers until November 2019.


Twinmotion makes compelling design visualization easy! Whether you’re in the architecture, construction, urban planning, or landscaping industry, its highly intuitive interface enables you to assign PBR materials, set up lighting, and even choose the season and the weather with just a few clicks. Populate your scene from a library of ready-to-use assets, including animated characters, and trees whose foliage blows in the wind. With as few as two clicks, you can create paths of walking people or moving cars, and then vary their appearance to suit your scene.


Twinmotion can be downloaded using the Epic Game Launcher, under the newly added Twinmotion tab.  Learn more about Twinmotion on the recently updated UnrealEngine site.  You can see Twinmotion in action in the video below.

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