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16. October 2018


Materialize was just released for free.  What exactly is Materialize?  In the creators own words:

Materialize is a stand alone tool for creating materials for use in games from images. You can create an entire material from a single image or import the textures you have and generate the textures you need.

Materialize is production tested, having been used to generate metallic, smoothness and occlusion textures for the Uncharted collection.  It is very similar in scope and functionality to Substance’s B2M or the free ModLab.

Essentially you start by feeding it a diffuse map, which you can then edit as you desire, then create a height map, normal map, edge map, smoothness map, AO map and metallic map automatically.

image

Each step of the way you have fine tune control over how each individual map is created.  For example, here are the controls governing the creation of the normal map.

image

You also have the ability to provide your own maps from file if you have them, simply use Materialize to generate the maps that you are missing.  There are also features in place for creating tiled maps.  Of course to go along with all of it, there is a real-time preview of the map you are creating, including multiple skyboxes and control over the post processing effects show in the preview.

realtimePreview


When you are done you are able to export your generated maps to a variety of different texture formats.  Just an all around amazing application and one that should be added to every texture makers toolkit!  Watch the video below to learn more and see Materialize in action!  There are also some tutorials available here if you wish to learn more.


Art GameDev News


15. October 2018


The academy award winning book Physically Based Rendering from Theory to Implementation 3rd Edition is now available free online in it’s entirety at http://www.pbr-book.org/.  This book is hugely important to the game and film industry as this is where the expression Physically Based Rendering (PBR) was coined, and it is the underlying rendering technology behind every major modern 3D game engine.

Description of PBR 3rd Edition from the book homepage:

Physically Based Rendering, Third Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as “literate programming” combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery.

This new edition greatly refines its best-selling predecessor by adding sections on bidirectional light transport; stochastic progressive photon mapping; a significantly-improved subsurface scattering implementation; numerical robustness issues in ray-object intersection; microfacet reflection models; realistic camera models; and much more. These updates reflect the current state-of-the-art technology, and along with the lucid pairing of text and code, ensure the book's leading position as a reference text for those working in rendering.

The author team of Matt Pharr, Greg Humphreys, and Pat Hanrahan garnered a 2014 Academy Award for Scientific and Technical Achievement from the Academy of Motion Picture Arts and Sciences based on the knowledge shared in the first and second editions of the book this book. The Academy called the book a “widely adopted practical roadmap for most physically based shading and lighting systems used in film production.”

Additionally you can still buy print (and digital) copies on Amazon via this affiliate link, should you desire the feeling of paper in your hands.  This is not an easy text, and isn’t required reading for everyone, but if you are working on rendering technology or want a peek behind the curtain this is definitely a book you should check out today.

Click here to read the book now.

GameDev News Programming


13. October 2018


Nevercenter, the makers of Silo and CameraBag, have just released Pixelmash, a new take on how to create pixel art.  Pixelmash includes tools to create your own pixel art from scratch using a resolution independent editor, or by importing photos which are pixelated automatically.  Additionally the package contains animation and transformation tools, special layer effects and more that all work in a non-destructive workflow.  You are able to export your work to a variety of image formats, sprite sheets and even as animated gifs.

Pixelmash is currently $25 and is available for Mac OS and Windows.  There is a fully functioning 7 day trial available if you want to give Pixelmash a try.  If you are interested in seeing Pixelmash in action, be sure to watch the video below.

Art GameDev News


12. October 2018


Teaming up with Resonai, Unity have released a new Visual Search add-on for their popular game engine.  Powered by machine learning, AI and other buzzwords, Visual Search has indexed the massive database of content in the Unity asset store.  This enables you to search the asset store from directly within Unity, and filter on price, materials and polygon counts.  You can also search by shape, using a primitive shape sketched with ProBuilder, enabling you to block in shapes, then replace them with similar models from the asset store later.  Once you have located a model you wish to sample, you can preview it directly in your scene.

Highlighted features for the plugin from the Unity Store:

Major Features
≣≣≣≣≣≣≣≣≣≣≣≣
✔   Visual search for 3D assets
✔   Search by text, objects or 3D sketch
✔   Intuitive and inspiring similarity search
✔   Rapid prototyping
✔   Easy access to a vast dataset of content
✔   Preview assets before buying
✔   Polygon count, material and price search


You can also read more about the new Visual Search over on the Unity blog.  To see the new Visual Search in action, with step by step installation and usage instructions, be sure to watch the video below.

GameDev News


11. October 2018


This weekend (Oct 11-14th, 2018), AppGameKit is available on Steam as part of their Free Weekend offer.   This enables you to download and use the AppGameKit game engine as if you owned it, at least until Sunday night.  AppGameKit is an interesting cross platform two tier game engine that does 2D,3D, AR, VR, etc.  The Tier 1 is a lower level C/C++ layer, that provides functionality similar to SFML, SDL or RayLib.  The Tier 2 engine (which is featured on Steam for free), is a higher level BASIC-like scripting language and editing environment that makes developing and testing games easy.  The Tier 1 portion of the engine is not included as part of the free weekend.

If you want to learn more about AppGameKit, check out our earlier Closer Look review.  Keep in mind, a lot has changed since that review was written, but it will still give you a pretty good idea of what to expect when working with AGK.  If you are interested in trying out Augmented Reality (AR), we also have a video tutorial showcasing how to do this using AppGameKit available here.

In addition to being available to try for free this weekend, AppGameKit is also currently 70% off on Steam.

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See More Tutorials on DevGa.me!

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