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7. October 2019


First, we start of with the excellent news… NVIDIA have joined the Blender foundation as a Patron level sponsor as detailed in this tweet.

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This makes NVIDIA only the second Patron level sponsor, following Epic Games with their massive 1.2 million dollar grant earlier this summer.  This new sponsorship will enable Blender to hire two more full time core developers.

This is increasing level of corporate sponsorship some Blender users are a bit concerned about the future of Blender.  So I put together the following video to hopefully assuage some of those fears.  Some of the key resources mentioned in the video include the Blender Foundation homepage here, details on the GPLv3 available here and the developer fund details available here.

GameDev News Art


7. October 2019


Godot, the popular open source 2D/3D game engine, just released the first alpha of Godot 3.2.  This means that there is a complete feature freeze and hopefully we will see a final release of 3.2 in just a few months time.

Details from the Godot News:

After close to 7 months of development and over 4,000 commits since the 3.1 release, we are now happy to release Godot 3.2 alpha 1, our first milestone towards the next stable installment of our free and open source game engine.

This first alpha build comes relatively late in our planned release schedule, mostly because of work done on our official build infrastructure to adapt to 3.2 requirements (changes to the Android buildsystem and packaging, especially with the new C# support), as well as a build server upgrade. But we have been in the alpha stage since August 31, and testers and developers were not idle in the meantime, so the master branch from which 3.2 will be released is already quite stable. As such we expect the alpha and beta phases to be quite short for Godot 3.2, and a stable release within one or two months should be possible.

The alpha stage corresponds for us to a feature freeze, as announced on GitHub a month ago, which means that we will no longer consider pull requests with new features for merge in the master branch, and that until Godot 3.2 is released. This way, we can focus on what we already have, finish and polish the major features which are still in progress, and fix many of the old and new bugs reported by the community.

Alpha snapshots will be released regularly during this phase, to continuously test the master branch and make sure that it keeps getting more stable, reliable and ready for production.

Note: While we are behind schedule, we still plan to release Godot 3.1.2 as soon as time permits.


Godot 3.1 alpha1 can be downloaded here or here (if you also require C# support).  Release notes are not yet available but there is an in-depth changelog of new features available here.  If you are interested in learning Godot, be sure to check out our complete ongoing tutorial series available here.  Watch the video below for more details on the 3.2 release of Godot.  The game mentioned at the beginning of the video is Resolutiion and is coming soon to Steam.

GameDev News


4. October 2019


The group at Mozilla behind the A-Frame Mixed Reality project just released ECSY, an experimental engine and framework agnostic entity component system written in JavaScript.

ECSY features include:

  • Framework agnostic
  • Focused on providing a simple but yet efficient API
  • Designed to avoid garbage collection as possible
  • Systems, entities and components are scoped in a world instance
  • Multiple queries per system
  • Reactive support:
    • Support for reactive behaviour on systems (React to changes on entities and components)
    • System can query mutable or immutable components
  • Predictable:
    • Systems will run on the order they were registered or based on the priority defined when registering them
    • Reactive events will not generate a random callback when emited but queued and be processed in order
  • Modern Javascript: ES6, classes, modules,...
  • Pool for components and entities

ECSY is open source and MIT licensed with the source code available on GitHub.  It is well documented and contains several examples included examples for BabylonJS (tutorial here) and Three.js (tutorial here).  The ECSY homepage is available here.  You can learn more about ECSY, including future plans by reading the announcement blog available here or by watching the video below.

GameDev News


3. October 2019


Unity just announced the acquisition of ChilliConnect, a provider of game networking and live operations services.  This is their second such acquisition in less than a month after they purchased DeltaDNA back in September.

Details from the Unity blog:

Today we’re excited to confirm that Unity has acquired ChilliConnect, the live game management services company. With the addition of ChilliConnect to the Unity ecosystem, we’re adding even more options for developers. ChilliConnect provides cloud-based game services to enable backend operations at scale allowing anyone to add online game features without needing to stand up individual servers. But that’s only part of it. Their full-stack toolkit includes LiveOps capabilities and real-time analytics, so building and operating a connected game becomes more of a reality.

A deeper look at ChilliConnect

ChilliConnect’s strengths lie in flexible backend services, powering a variety of solutions to help game developers of all sizes.

  • Game Services: Backend management tools that are proven to scale to millions of players, including a custom player account system, cloud coding mechanism, and cloud data storage (among other things).
  • Analytics: An integrated analytics dashboard gives developers an inside look at essential KPIs, such as Player Retention, MAU, DAU and more.
  • LiveOps: A toolkit in and of itself offering downloadable content, notifications, A/B testing and promotions.


Currently ChilliConnect is platform agnostic, offering SDK support for both Unreal and Unity as well as an HTTP interface.  Unity announced they have no intention of changing this and that ChilliConnect will remain an independent company.  You can learn more about the acquisition and about ChilliConnect’s products and services in the video below.

GameDev News


3. October 2019


The developer Devdog have open sourced a number of their Unity assets, available immediately under the MIT open source license on GitHub.  The open sourced assets include:

- Inventory Pro (link to Github page)
- Quest System Pro (link to Github page)
- LOS Pro (link to Github page)
- Sci-Fi UI Design (link to Github page)
- Scene Cleaner Pro (Github page coming soon)

As to why they did this, they explained in the following blog post:

Now, 5 years later, we’re at a point where we’re spending a lot more resources supporting these tools than we gain from them. It has been like this for many months, and it’s starting to severely hinder us from focusing on our most popular tools: Odin and Rucksack.

We’ve continuously supported all our tools because we want to ensure you can continue using them for your projects - even if you bought them years ago. But now that that’s not an option for us anymore, we know exactly what we have to do!

We don’t want to simply deprecate our tools. We want them to flourish in the hands of the community, we want them to grow, and we want you to have full access to all of them.

Even classier, they said the following about recent purchases:

This also means that as of today, you can’t buy these tools anymore from Unity's Asset Store.
If you’ve bought any of them within the past 30 days, we’re happy to offer a full refund. Just send an email to [email protected] with your invoice number.image

Class move Devdog!  If you want to support Devdog, be sure to check out their remaining assets ODIN and Rucksack on their store page here.



In other Unity news, starting today and running until October 12th at 11:59PST, Unity are running a 50% off on 3D models sale.  The sale contains over 140 model packs from a variety of genre and themes for 50% off.  Be careful however, a few of the assets such as the Snaps Prototype packs are also available in the currently running Unity Humble Bundle.  Between the Bundle and this sale, it’s a great time to stock up on Unity resources!


You can learn more about the Devdog open source announcement and the Unity sale in the video below.

GameDev News


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