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6. January 2020


The free NeoAxis game engine, previously covered in-depth in this hands-on video, have just released NeoAxis 2019.4.  The 2019.4 release brings an impressive number of new features to the engine including the beginnings of a new 2D game engine, a game framework for handling common game development tasks, improvements to the 3D Builder tools and more.

Details from the 2019.4 change log:

  • Game framework. Managing characters, various types of cameras, a set of more specialized game objects. The ability to configure game mode, camera type in the editor. First person camera, third person camera, free camera are supported.
  • 2D game engine. 2D physics, sprites, tools, demo scenes. 2D game engine is implemented as extension for NeoAxis.
  • Character component. The set of classes and tools for creation characters.
  • Particles.
  • Terrain paint layers.
  • Primitives have been added: Arch, Door, Pipe, Prism, Stairs, Torus.
  • Builder 3D has been improved.
  • Optimization: GPU instancing for transparent objects.
  • NeoAxis Baking: The ability to disable compression of archive. That makes loading baked resources faster.
  • The ability to set color multiplier for decals in the scene.
  • Add Collision: Convex mode has been added.
  • Surface Area has been added. The object represents an area that filled by surface. An object is used to automatically fill with a large number of objects in a given area.
  • Bug fix: Invalid management of Color property of meshes and billboards with enabled GPU instancing.


You can learn more about the future of the NeoAxis engine by checking the roadmap available here, and learn more about the 2019.4 release in their more in-depth blog post or by watching the video below.


GameDev News


3. January 2020


With the 2010’s coming to a close, it’s a time to look back at the decade that was.  This is exactly what Godot founder and lead developer Juan Linietsky just did over on the Godot Engine blog.  Here on GameFromScratch.com we’ve been tracking the progress of the Godot game engine from the very beginning.

A quick recap of major events in the Godot game engine’s development history:

Godot 3.2 should release any day now, currently in late beta.  If you are interested in experiencing the history of Godot first hand, you can download all the previous versions (except 1.0) right here.

For as long as Godot has been available, we have been creating Godot tutorials here on GameFromScratch, as well as over on DevGa.me.  The original Godot 1/2 tutorial series is available here while a more up to date Godot 3.x tutorial series is available here.

Learn more about the history and development of the Godot engine in the video below.

GameDev News General


24. December 2019


The year 2019 is coming to a close and there were several interesting events in the world of game development.  What follows is a highlight of some of the most interesting stories from the world of game development.  We skip over some details like regular releases to Unreal, Unity, Lumberyard, Max and Maya as they occur multiple times throughout the year.

Top game development stories of 2019:

For more details check out the video below.

GameDev News


20. December 2019


Krita, the open source drawing/painting/animation package just received a MegaGrant from Epic Games, the makers of Unreal Engine and Fortnite.  The MegaGrant program was announced at GDC 2019 and is a $100M giveaway to game developers, educators, technology companies and perhaps most importantly open source tool makers such as Krita (and Dust3D, Blender and Lutris so far).

Details of the grant from the Krita announcement:

Epic, the makers of the Unreal game engine, have supported Krita with a $25,000 MegaGrant!

Epic has supported other free software projects, such as Blender and Lutris before, and now supports Krita. The purpose of this grant is to fund improvements to our development process so Krita’s development gets more sustainable. This is something we have already started on, and which want to accelerate. With an estimated five million users, making sure that we can release as stable a version of Krita as possible in as dependable a way as possible is pretty important!

The grant represents about 10 months of funding that Krita currently receives, so it should make a tangible impact.  You can learn more about Krita and the Epic MegaGrant program in the video below.

Art


20. December 2019


Qodot is an open source add-on for the Godot game engine that enables you to export .MAP files created using traditional CSG authoring tools.  Qodot is available under the MIT license on GitHub or can be added via the Godot addon market.

Features of Qodot include:

  • Natively import .map files into Godot
  • Supports
    • Brush geometry
    • Per-face textures and customized UVs
    • Precise trimesh collision
    • Entities with arbitrary collections of parameters
  • Extensible tree population
    • Leverages the .map format's simple key/value property system
    • Spawn custom entities and brushes
  • Supports the TrenchBroom editor
    • Simple, intuitive map editor with a strong feature set
    • Includes a simple Qodot game preset
    • Can be built upon with game-specific entities and brush properties

Qodot also includes configurations to make getting up and running with TrenchBroom, however any Quake level editor should work.  You can learn more about Qodot on their wiki or by watching the video below.

GameDev News Design


AppGameKit Studio

See More Tutorials on DevGa.me!

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