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25. May 2020

As discovered on BlenderNation, a new plugin for Android was released that makes quickly creating buildings in Blender a breeze.  Building Tools is available for download here in both zip and tar.gz formats.  Simply download the archive and add it as a plugin in the Blender add-ons panel.  Building Tools enables you to rapidly create houses, from simple single story bungalows, to 100 story towers.

Buildings feature the following configurable assets:

  • Floorplans
  • Floors (slabs and walls)
  • Doors
  • Windows
  • Multigroup (door-window combinations)
  • Roof
  • Stairs
  • Balcony

The add-on is also open source under the MIT license on GitHub.  You can see how to create buildings quickly and simply using Building Tools in the video below.

GameDev News Art

23. May 2020

Earlier today, Krita just launched the first beta releases of Krita on Android and Chrome OS.  Unfortunately for now it only works for Android tablets and the UI still has many desktop requirements so it may not work as expected, at least without a mouse and keyboard attached.

Details from the Krita website:

Thanks to the hard work of Sharaf Zaman, Krita is now available in the Google Play Store for Android tablets and Chromebooks (not for Android phones).

This beta, based on Krita 4.2.9, is the full desktop version of Krita, so it doesn’t have a special touch user interface. But it’s there, and you can play with it.

Unlike the Windows and Steam store, we don’t ask for money for Krita in the store, since it’s the only way people can install Krita on those devices, but you can buy a supporter badge from within Krita to support development.

  • Supports: Android tablets & Chromebooks.
  • Currently not compatible with: Android phones.
  • If you have installed one of Sharaf’s builds or a build you’ve signed yourself, you need to uninstall that first, for all users!

Do to the limited number of Android tablets and the massive size of some Android phones, it’s unfortunate a phone release isn’t also available.  Do keep in mind this is early access software, so expect all the bugs that come with that.

Art GameDev News

22. May 2020

In a time where far too many people are being laid off, it’s nice to get a bit of good news for a change.  AR tech start-up Magic Leap, have had a bit of a rocky year cumulating in the announcement they would be laying off half of their employees.  Thankfully it was just announced that they received a $350M investment and those layoffs have been cancelled.

Details of the new funding from SiliconAngle:

Troubled augmented reality company Magic Leap Inc. has raised $350 million in new funding, according to an internal memo to employees obtained by The Information.

Details on the round, which depending on its form should be a late-stage Series F, are somewhat vague. The investors are described only as current and new investors with the suggestion that a key healthcare company may have been involved.

Although the fundraising itself is surprising, it was good news for employees as Magic Leap withdrew a notice to terminate about 1,000 staff issued in April — meaning that staff on the chopping block will now keep their jobs. Notably, at that time, Magic Leap said it was in the process of negotiating “revenue-generating partnerships.”

The news that a healthcare company may have invested in the company follows Magic Leap’s announcement in December that it was shifting to enterprise augmented reality after failing in the consumer market. The company’s first product, the $2,295 Magic Leap Creator Edition, sold only 6,000 units, a huge disappointment give that the company predicted sales of 100,000 units.

It is nice to see that Magic Leap lives to fight another day, although it’s less and less likely we will see Magic Leap in game development with the shift towards enterprise computing, where they will compete directly with Microsoft’s HoloLens.  More details of the investment and Magic Leaps rocky recent history check out the video below.

GameDev News

22. May 2020

ezEngine is an open source 3D game engine with a complete editor written in C++ using the Qt framework.  It is hosted on GitHub and available under the MIT source license.

Details of the ezEngine:

ezEngine is an open source C++ game engine in active development. It is currently mainly developed on Windows, and higher level functionality such as rendering and the tools are only available there, but the core libraries are also available for other platforms such as Mac and Linux.

ez is built in a modular way, enabling users to either use all available functionality, or to pick and choose individual features and build the rest yourself. Larger features are implemented through engine and editor plugins and can therefore be easily removed or replaced. For instance sound (Fmod), physics (PhysX) and particle effects are all provided through runtime plugins.

The ezEditor is a full blown editor used for editing scenes and importing and authoring assets.

ezEngine documentation is available here, while Windows binaries are available for download here.  You can learn more about ezEngine in action in the video below.

GameDev News

19. May 2020

The Defold game engine is now open sourced under the Apache open source license.  The source code is now available on GitHub and Defold development is now controlled by the newly created Defold Foundation.

EDIT – The above contained an error.  The license is not Apache, it’s Apache derived.  This is unfortunate as Godot creator @reduzio points out:


The alteration from the Apache licenses appears to be this limitation:

a) You do not sell or otherwise commercialise the Work or Derivative Works as a Game Engine Product

I can understand the desire for this limitation, but I do not think it is worth it.  Edit over, back to the announcement!

Details of the open sourcing:

We are happy to announce that as of May 2020 Defold, the ultimate cross platform game engine, has been transferred to the Defold Foundation and made available as a free and open project with a permissive license! We believe this move will bring transparency to the development process and we invite our community members to get involved.

We have covered Defold extensively in the past, including this more recent step by step tutorial using Defold 2.x as well as this older more comprehensive tutorial series.  You can learn more about the Defold Engine and the Defold Foundation in the video below.

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