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16. April 2020

Microsoft MakeCode is a game engine aimed directly at getting people started with game development with an easy to use game engine.  MakeCode can be run directly in the browser using MakeCode Arcade requiring no login or signup to get started.  Programming is done using a Scratch like visual programming language, but at any point in time you can switch over to JavaScript that is being generated.   There is also the ability to extend the capabilities of MakeCode with extensions, that can also be written as JavaScript.

In addition there are several simple consoles and projects that can be used to run your generated games, which can also be simply saved and shared in the form of a custom encoded PNG image file.  If you are looking to start game development, or are interested in getting a child involved in game development, MakeCode is a great option.

Additionally MakeCode Arcade is an open source project available on GitHub under the MIT license, if you wish to contribute or simply run the server locally.

We go hands on and show creation of a simple game in the video below.

GameDev News

16. April 2020

Inskscape, the open source cross platform vector graphics application, just released the first release candidate on the way to a full 1.0 release.  Along side the RC1 release, they also released version 0.92.5 of the stable branch.

Details of the two releases from the Inkscape news pages:

Inkscape 0.92.5

While we are working to release Inkscape 1.0 in the very near future, we have addressed some bugs in the stable 0.92 series. Most notably, an issue for Windows 10 users that prevented Inkscape from discovering fonts that have not been installed system-wide has now been fixed. Inkscape extensions written in Python will now also run with Python 3, while compatibility with the (deprecated) Python 2 is maintained.

Read all about the changes in the latest stable Inkscape version and download it from our website.

Call for Testing the 1.0 Release Candidate

Inkscape 1.0 will mark a major milestone for the project. This upcoming release is loaded with features and polish! You can find a draft of the release notes that lists all the goodies in our Wiki.

For macOS, the 1.0 will feature the easiest installation and best macOS integration that Inkscape has ever offered. There are, however, unique issues that will require additional testing and improvement for our Apple fans.

Please get involved by downloading and testing the Release Candidate for Linux, Windows and macOS.

Report Bugs

If you run into any bugs, especially with the Release Candidate, please help us by reporting them promptly, so we can try to fix them before we release the final 1.0 version.

You can learn more about Inkscape RC 1.0 in the video below.  The car SVG graphic used in the demo is available here if you want to compare performance results.

Art GameDev News

15. April 2020

In the aftermath of Microsoft purchasing GitHub there have been several changes for the better with the popular code repository.  The first major update was creation of a free tier with unlimited private repositories, with the limit of 3 users per private repo.  Today, that limitation has been removed, officially making all major GitHub features available for free to all users.  At the same time, GitHub also announced price changes for existing customers.

Details from the GitHub blog:

We’re happy to announce we’re making private repositories with unlimited collaborators available to all GitHub accounts. All of the core GitHub features are now free for everyone.

Until now, if your organization wanted to use GitHub for private development, you had to subscribe to one of our paid plans. But every developer on earth should have access to GitHub. Price shouldn’t be a barrier.

This means teams can now manage their work together in one place: CI/CD, project management, code review, packages, and more. We want everyone to be able to ship great software on the platform developers love.

Teams who need advanced features (like code owners), enterprise features (like SAML), or personalized support can upgrade to one of our paid plans.

We’re also reducing the price of our paid Team plan from $9 per user/month to $4 per user/month, effective immediately. Existing customers will have their bills automatically reduced going forward.

Learn more in the FAQ, or compare plans on our pricing page.

The pricing now breaks down as follows:


You can learn more about the changes in the video below.

GameDev News Programming

15. April 2020

The annual Unity Spring Sale is on now.  The Spring sale features over 500 of the best selling assets from the Unity Asset Store for 50% off, starting today April 15th and running until April 29th.  Additionally each day of the sale there is one asset that is 70% off for a single day only.  See edit below for additional details.

The daily 70% off deals are as follows:

April 15: POLYGON - Sci-Fi Space Pack

April 16: City & Terrace Pack

April 17: Dark Creatures Pack

April 18: Pro GIF Universal

April 19: Omnity Projection Mapping for Immersive Environments

April 20: Landscape Auto Material

April 21: Sci Fi Characters Mega Pack Vol 1

Keep in mind, for these items the sale only lasts for a single day, then the price will revert to normal.  All of the above links contain a code that pays GFS a small commission, so thank you if you use them.  You can learn more about the Unity Spring Sale in the video below.

EDIT -----

Received the following promotion from Unity regarding the spring sale, giving an additional 10% off!

New, exclusive 10% off coupon:
This coupon is good for an additional 10% off the sale price of on-sale assets, not off the regular price. Daily Deal assets are excluded. Cannot be combined with other coupons, limit one transaction per user, with no limit to how many assets may be included in the transaction.
Coupon Code: SSAFF2020
Starts: 4/21/20 00:00:00 PST
Ends: 4/29/20 23:59:59 PST

GameDev News

14. April 2020

Pixelbox is a brand new all-in-one 2D game engine perfect for game jams or other small projects.  Combining an easy to use JavaScript API with a complete set of editing tools including a map editor, sprite tools, palette tools, sound FX and music tools in a single >60MB download.  Pixelbox is open source under the MIT license.

Documentation for Pixelbox coding is available on the GitHub page.  There is also a beginners tutorial available over on  Pixelbox also includes a stand alone music tracker application called Pata Tracker, documentation for which is available here.

Pixelbox is available for download on Windows and MacOS right here.  Since it is an electron application, it should be possible to build a Linux install, but no binaries are currently provided.  You can learn more about Pixelbox in the video below.

GameDev News

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