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9. April 2019


The Blender Foundation recently released their new animated short Spring, a completely open film that is used to push development of Blender forward.  Along side the Spring release, they are also offering a free month when you sign up for the Blender Cloud service.  The Blender Cloud is a subscription service that helps support the development of Blender, while offering you several nice features including:

  • All of the assets used in their open films
  • Sample blend file to download and learn from
  • 1,500+ textures and dozens of HDR environment maps
  • Plugin to access the above resources
  • Dozens of high quality multi-part tutorials
  • Tools to share and collaborate with others on Blender Cloud

You can sign up here for €9.90 a month.  The first month will be free and you will not be billed until the 2nd month begins enabling you to try Blender Cloud for free.  To see inside the Blender Cloud service, check out the video below.

Art GameDev News


5. April 2019


Clickteam Fusion is an easy to use game engine behind games such as Five Nights at Freddie’s and The Escapists.  We previously featured Clickteam in our “Closer Look” CLickteamseries a few years back.  Clickteam Fusion 3.0 has been under development for several years now but Clickteam 2 just got a bit of an update to hold developers over until 3.0 ships.  The new update shipped as DLC on Steam as the Fusion 2.5+ DLC.

Details of the new DLC:

Clickteam Fusion 2.5+ enhances your existing copy of Clickteam Fusion 2.5 Standard or Developer (for PC or Mac) by providing some very powerful additional features and improving functions in several places.


Access the power of event editor with even more ease using child events in your projects, qualifiers in global events, customizable qualifiers and a global event list editor.


Improve the performances of your applications with new engine optimizations and a new Windows runtime using DirectX 11.


Debugging your application has never been easier with the addition of new features like the built in profiler that allows you to examine the time taken by each event line of your application. The resulting output allows you to detect any bottleneck in your events and optimize your application’s frame rate. Or the new Find All function that searches your entire application for your search criteria and provides a new output window with the results. Find what you are looking for in the list, click it to jump directly there!

You can learn more about the release on Steam here or on the Clickteam homepage available here.

GameDev News


3. April 2019

 

Humble are currently running two new bundles of interest to game developers.  The first is the Humble 8-Bit Pixel Game Dev Bundle and the second is Humble Book Bundle: Classic Video Games by Boss Fight Books.  They are also still currently running the Humble Microsoft.NET bundle if you are a C# developer in need of books… Humble sure do a lot of developer targeted bundles these days.

The first bundle, the 8-Bit Pixel bundle is a collection of game development ready graphics from the Game Dev Marketplace, containing 8/16bit style graphics and sounds.  You can read the Humble License here and the Game Dev Marketplace license here.  I will detail the contents of this bundle by tier below.

The second bundle is described as:

Boss Fight Books publishes nonfiction documentary-style books about classic video games like EarthBound, Metal Gear Solid, and Shadow of the Colossus! Collected here for the first time in one bundle, each ebook takes a critical, historical, and personal look at a single game.

All of the books are available in PDF, MOBI and EPUB formats. 

 

Details of the 8-bit bundle by tier:

1$ Tier

Fantasy Enemy Creatures

Pixelart Game Backgrounds

Super Pixel Objects and Items

Food and Kitchenware Pixel Art Icons

Textures

Golden Coin, Rotate Sequence

World Map Pixel Art Tileset

Game Collectable Pack Pixelart

Will’s Magic Pixel Particle Effects

Deep Forest 16 Colour Tileset

Pixel House Set

8Bit Retro Game SFX

14$ Tier

Arcade Item Pack

Cyber Punk Shooter

Pixel Art Spaceships for SHMUP

Pixel Side-Scroller Spaceships

Pixel Art Bedroom Kit

Pixel Art Tileset Collection

Adenture Package

Pixel Font Pack

Fantasy Platformer Pixelart Props

Zombie Survival

Valiant Knight Pixel Art Character

25$ Tier

Pure 8Bit Magic

Pixel Art Farm Kit

8Bit SFX Pack

Zombie Package

Pixel Game Kit

Pixel Art Game Kit (separate from above)

Customizable Pixel Art Character Kit

Fantasy Medieval

Tiny RPG Dungeon

8Bit Tunes 8pack

Pixel Art Sci-Fi Space Station

Pixel Art Forest Kit

Fantasy Forest Pixel Art Tileset

Music Loops for 8Bit Games

Space Package

Simple Pirate Character

Zombie Characters

Simple Medieval Characters

 

When purchasing a humble bundle, you are able to decide how your money is allocated, between humble, publisher, charity and if you choose (and thanks if you do!) to support GFS.  Watch the video below for more details of the bundles.

GameDev News


2. April 2019


Hot on the heels of their GDC 2019 keynote, Epic Games have released Unreal Engine 4.22 as promised.  The star of the show is support for real-time ray and path tracing, the first game engine to offer support for DXR and Nvidia’s new RTX graphics cards.  Another major aspect of this release is on the C++ side, with a new license of Live++ to support improved hot-reloading of C++ code, as well as massive improvements to C++ build times.  The Niagara particle system continues to improve, a new collaborative scene sharing mode has been added in experimental form and Visual Studio 2019 support was added, just a day after release!

Details of the release from the Unreal Engine blog:

Unreal Engine delivers unbridled power to build realistic worlds with the most accurate real-time lighting and shadowing effects - including dynamic global illumination, pixel perfect reflections and physically accurate refraction - thanks to real-time ray tracing on Nvidia RTX graphics cards. Soft area shadows and ambient occlusion provide the finishing touches to ground your scenes firmly in reality.


Our vast suite of virtual production features enables you to speed up your workflow on set with the ability to capture and record complex live performances and composite them in real-time. Entire teams can work in concert to orchestrate and direct scenes live using the new multi-user editing feature.


Every second spent waiting to see your latest creation come to life has a cost - a cost to you, a cost to your users, a cost to your vision - so we strive to make Unreal Engine easier and faster to go from iteration to iteration with each release so you can spend more time tweaking and polishing the experience for consumers. Live Coding brings Live++ support to Unreal Engine so you can go from idea to reality in seconds while you are running your project. Build times have been optimized across the board making iteration times for incremental builds up to 3x faster and freeing up valuable resources in your pipeline.

Be sure to check the release notes for more in-depth details of this release, or watch the video (coming soon) embedded below.

GameDev News


2. April 2019


Today marked the release of Microsoft’s seminal IDE Visual Studio 2019.  It is available for download right now at https://visualstudio.microsoft.com/downloads/.  The community edition of Visual Studio 2019 is completely free to use so long as your company makes less than $1M USD annually or has > 250 PCs.   Free trials for the Professional and Enterprise versions are also available.  For more details on the differences between versions, be sure to check here.

There are several new improvements and features available in Visual Studio 2019 including improved performance and start up times, a new AI driven code tool called IntelliCode, .NET core 3.0 support, C# data breakpoints, tighter integration with GitHub and Azure, multiple improvements to mobile development using Xamarin, a new remote coding interface called Live Code and much more.  You can read the complete Visual Studio 2019 release notes here.

Visual Studio 2019 for Mac also received a new release, including intellisense support taken directly from Visual Studio.  You can read the full release notes here and download here. (be sure to click the MacOS tab if required).

You can watch a condensed to under 10 minute version of the keynote in the video below.  In addition to the keynote, Microsoft have a series of training materials and more in-depth sessions available at https://visualstudio.microsoft.com/vs2019-launch/.

GameDev News


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