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1. April 2019


Epic Games have released the April 2019 round of free content for Unreal Engine.  Every month Epic releases new content free for Unreal developers from the Unreal Engine marketplace, that is completely free so long as it is “purchased” during the month of the promotion.  Additionally some new marketplace content is released free forever with no time limitations.

This months free content includes:

Advanced Locomotion System V3

Crazy Insane Dining Sets

DENT - Networked Destruction

Mega Game Music Collection

Melee Weapons Pack

The free forever content includes:

Advanced Glass Material Pack

City Subway Train - Modular


Learn more about the giveaway at the Unreal Engine blog or by watching the video embedded below.

GameDev News


1. April 2019


Instead of reporting the April 1st “news”, today we are instead going to look at a pair of excellent free texturing tools that run entirely in your browser, Normal Map Online and Texture Generator Online.  Normal Map online can be sued to create normal, displacement, ambient occlusion and specular maps from a simple height map image.  Texture Generator Online is used for creating simple procedural textures like patterns, noises, terrain and more.

While both tools are easy to use, you can see both of them in action in the video below.  You can also learn more by clicking the question mark icons found within the website.  Chrome is the developers recommended browser, although I ran it without issues in the Firefox browser.   Both services are also available from this homepage.

Art


27. March 2019

Autodesk have released the newest version of their popular 3D application, 3DS Max 2020.  This is an incremental release bringing new features such as an improved chamfer modifier, new and improved Open Shader Language (OSL) shaders and more.


3ds Max 2020 highlights include:

- Performance enhancements support more accurate playback in the Viewport Framerate, faster playback speeds with Validity Intervals, accelerated SetNormals MaxScript function, and more.

- New Create Animation Preview features enhance the user experience and enable faster local drive creation, AVI codec selection and unlimited capture resolution, among other capabilities.

- Chamfer Modifier updates, including a Fixed Weight Chamfer, presets, inset feature, end point bias and added depth, facilitate efficient, predictable modeling.

- OSL Shader improvements like an enhanced viewport display of OSL maps, automatic conversion of OSL shaders to viewport shaders, Quicksilver Hardware Renderer support for OSL Maps, and new and extended OSL maps introduce greater rendering flexibility and customization.

- Enhanced Revit import functionality accelerates data imports and simplifies scene management and organization, delivering options to combine files by material more selectively, the ability to import older Revit files into 2020 without upgrading, more accurate conversion of imported IES lights, and other features.

- 3ds Max to Arnold (MaxToA) integration updates streamline workflows, offering the ability to export Export Points as Arnold point primitives, faster PFlow instance rendering, and distribution of the Python API to edit, write, and render .ass files without relying on kick only.


You can check out the new OSL features in this video and the new chamfer modifier in this video.

GameDev News


25. March 2019


A new game developer friendly Humble Bundle is currently running, this one is the Humble Book Bundle: Coder’s Bookshelf.   As always, Humble bundles are a collection of similar themed items, often Books, Games or other media, increasingly of interest to game developers.  Portions of the proceeds go to charity, humble, the publisher or to support GFS.  Each bundle is broken into tiers, and if you buy a higher tier item, you get all of the items below it.

This bundle consists of:


1$ Tier

Understanding ECMASCRIPT 6

Learn Java the Easy Way

Think Like A Programmer

Python Playground


8$ Tier

Doing Math with Python

Wicked Cool Shell Scripts

Automate the Boring Stuff with Python

The Art of R Programming

The Principles of Object-Oriented Javascript

15$ Tier

The Rust Programming Language

The Book of R

Cracking Codes with Python

Practical SQL


20$ Tier

The LINUX Programming Interface


GameDev News


22. March 2019


At GDC 2018, Microsoft unveiled DXR, or Direct X 12 Raytracing, an SDK enabling real-time raytracing, followed closely by NVIDIA announcing hardware support.  This year at GDC 2019, those technologies have come of age, with major raytracing support coming from 3 major game engine manufacturers.  Additionally NVIDIA have announced some potentially game changing news as well.  Let’s break down the announcements and demonstrations one by one.


CryTek

CryTek started the raytracing announcements off with their amazing real time demo Neon Noir.  Even more impressive, it was done using an AMD card without real-time raytracing support!  Unfortunately, the demo was never released to the public.


Unity

Unity showed an impressive demo Reality vs Illusion which intercuts real world footage and real time raytraced BWM footage that is nearly impossible to discern the difference.  Unity’s technology is sadly several months from being available in a future HDRP release.


Unreal Engine

Unreal is the closest with their real time raytracing implementation, in fact it’s available now in Unreal Engine 4.22.  They also had a presentation in the form of the short movie Troll.


NVIDIA

NVIDIA also had a real time raytracing demonstration in the form of Project Sol, Part 3.  Their announcement may have been the most significant however, as they announced that DXR driver support will be shipping in April to older generation NVIDIA GPUs, such as the 1060/1070 and 1080 cards.

GameDev News


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