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10. October 2019

CryTek have released version 5.6.3 of CryEngine, primarily a bug fix release.

Details from the release notes:


  • Optimized: The attached characters cache to only update when attachments change.
  • Fixed: An issue with the max view distance render node property (not being propagated through attachment hierarchies).


  • Fixed: Saving the level and generating an environment probe, triggers an assertion failure (NavigationSystem.cpp L 1172) and a warning which will pop up endlessly (Editor background thread is still running) making the Editor unusable.


  • Tweaked: Updated to Wwise SDK v2019.1.4.


  • Fixed: Work around for compiler error with rsqrt_fast in VS 2019 16.3.
  • Fixed: Compiler error with if_else_zero. if_else and if_else_zero are now overloaded to optimally use int or float version of SSE "and" intrinsic.

Default Entities

  • Fixed: Added missing include for RoomscaleCamera.


  • Fixed: Disabled Oculus VR plugin when using VS2019 16.3.0 (due to compilation issue)
  • Tweaked: Fix Oculus VR plugin version check and comments.

Core Systems

  • Tweaked: Build error when using MSVCs Edit And Continue feature.

Graphics and Rendering

  • Optimized: (Particles) Removed ILINE on huge SNoise and other functions.


  • Fixed: (EE): Unable to switch between presets open in two docked EE instances.

Plugins and Projects

  • Fixed: The player entity is not correctly spawned when loading subsequent levels in the Sandbox.

The 5.6.3 release also has some know issues to be aware of:

  • Oculus VR Plugin cannot be compiled with Visual Studio 2019 v16.3.0.
  • Starting a C++ Plugin only project in Editor/Game Launcher causes a crash.
  • Drag and dropping brushes or entities with children into another layer crashes the Editor.
  • Turning on the "Ambient" light option for the Point Light entity component triggers asserts and sometimes causes crashes.

If you are interested in learning more about CryEngine 5.6 in general, be sure to watch the video below.  The update is available in the CryEngine launcher.

GameDev News

9. October 2019

GGPO, or Good Game Peace Out, is a middleware network implementation of rollback networking, commonly used in fighting games.  Yesterday the developer Tony Cannon (@Pond3r) released the following tweet:


Under the MIT license you are free to use GGPO in your game or game engine with very few conditions and no attribution required(although it is appreciated).  GGPO is described on GitHub as:

Traditional techniques account for network transmission time by adding delay to a players input, resulting in a sluggish, laggy game-feel. Rollback networking uses input prediction and speculative execution to send player inputs to the game immediately, providing the illusion of a zero-latency network. Using rollback, the same timings, reactions visual and audio queues, and muscle memory your players build up playing offline translate directly online. The GGPO networking SDK is designed to make incorporating rollback networking into new and existing games as easy as possible.

For more information about the history of GGPO, check out

GGPO has been used in several fighting games, including(from Wikipedia):

  • Final Fight: Double Impact
  • Dragon Ball: Zenkai Battle
  • Street Fighter III: 3rd Strike Online Edition
  • Skullgirls
  • Marvel vs. Capcom Origins
  • Darkstalkers Resurrection
  • Dungeons & Dragons: Chronicles of Mystara
  • Divekick
  • Killer Instinct
  • Lethal League
  • Brawlhalla
  • Rising Thunder
  • Pocket Rumble
  • Injustice 2
  • Fantasy Strike
  • Them's Fightin' Herds
  • Omen of Sorrow

Learn more in the video below.

GameDev News

8. October 2019

If you’ve been looking at picking up either RPG GameMaker MV or Visual Novel Maker MV from Degica, now is the perfect time with the Humble Software Bundle: RPG Maker Returns bundle.  As always the bundle is organized into tiers, you buy the higher dollar tier, you get all the lower tiers as well.

The tiers of this bundle are:


  • RPG Maker VX
  • RPG Maker 2000
  • Game Character Hub: Portfolio Edition
  • Game Character Hub: DS Generator Parts
  • Game Character Hub PE: Second Story


  • RPG Maker XP
  • RPG Maker 2003


  • RPG Maker VX Ace
  • VX Ace Samurai Resource Pack
  • VX Ace DS Resource Pack
  • VX Ace DS + Resource Pack
  • 8bit Fantasy RPG Tracks Vol 1
  • Modern Music Mega-pack
  • Samurai Force 8bit Tracks Vol 1


  • RPG Maker MV
  • Visual Novel Maker + Live2D
  • MADO
  • GENE
  • Visual Novel Maker – Magical School Music Pack
  • Visual Novel Maker – Japanese School Girls Vol 1
  • RPG MV – Frontier Works: Futuristic Heroes and BGM
  • RPG MV – Battle Girl Characters Pack 1
  • RPG MV – Heroine Character Creator
  • RPG MV – Beast Man Generator
  • RPG MV – Ancient Dungeons: Base Pack
  • RPG MV – RMBoy Graphics Pack
  • RPG MV – Time Fantasy
  • RPG MV – Time Fantasy: Side View Animated Battlers
  • RPG MV – Symphonic RPG ME Perfect Collection
  • Retro Fantasy Music Pack
  • Horror Soundscapes
  • Classic Fantasy Music Pack
  • MV Monsters HIBIKI KATAKURUA Vol 1

As with all Humble Bundles, you can decide how your money is allocated, between the Publisher, Humble, Charity and if you so choose (and thanks if you do!) to support GameFromScratch using this link.  Learn more about this bundle in the video below.

GameDev News

8. October 2019

In celebration of the full release of Pixel Game Maker MV, KADOKAWA and Active Gaming Media are holding a developer challenge over on that started a few days back and runs until March 31st, 2020.  The awards are pretty solid as well, the ability to have your game published on the Nintendo Switch, as well as cash rewards including:

Grand Prize (1 person or group): 1,000,000 JPY

Side View Award: 50,000 JPY

Top View Award: 50,000 JPY

Multiplayer Award: 50,000 JPY

Pixel Game Maker Select Award: 50,000 JPY (This will be based on user votes so please make sure the game’s page is set to “Public”)

PLAYISM Special Award: The winning work will be published by PLAYISM.

*Winning games may be selected for use in downloadable content on Switch, novelization, comic adaptations, etc.

*Depending on the entries it may be the case that no titles are selected for awards.

So good so far… so why the warning about the fine print?  Well…

At the time of winning (either at the time of notification or publication of results, whichever comes first), the winner is considered to have agreed to give KADOKAWA exclusive rights on the use of the winning content (including all related novelizations, electronic novelizations, comic adaptations, animation, motion pictures, games, merchandise, digital goods, translations, as well as other adaptations, reproductions, and uses, including granting said uses to third parties).

The winner also cannot use the submitted work for commercial reasons for either themselves or other third parties outside of our company without prior written consent.

Ouch.  Additionally, it never actually says anything about earning anything from being published on the Nintendo Switch.  Learn more in the video below.

GameDev News

7. October 2019

There is another Humble Bundle of interest to game developers, this one is the Computer Productivity & Coding by Mercury Learning.  Be aware, a few of the books in this bundle were offered in this previous bundle!  As always Humble Bundles are organized into tiers.  If you purchase a higher dollar value tier, you get all of the lower price tiers below it. 

The tiers in this bundle are:

1$ Tier

  • C Programming
  • Cloud Computing Basics
  • Game Development Using Python
  • Multimedia Web Design
  • HDL with Digital Design
  • Microsoft Office 2013/365 and Beyond
  • Basic Electronics Video Tutorials (VIDEO)

8$ Tier

  • 3D Printing
  • Photoshop Photo Restoration Video Tutorials (VIDEO)
  • MS Excel 2016
  • Artificial Intelligence in the 21st Century 2nd Edition
  • Autodesk Revit 2020 Architecture
  • Software Testing
  • SVG Programming Video Tutorials (VIDEO)
  • AutoCAD 2019 Beginning and Intermediate
  • AutoCAD 2020 3D Modeling

15$ Tier

  • Data Cleaning
  • Python 3
  • Microsoft Excel 2019 Programming with VBA, XML and ASP
  • Classic Game Design 2nd Edition
  • HTML5 Video Tutorials (VIDEO)
  • Excel Functions and Formulas 5th Edition
  • Embedded Vision
  • Tensorflow 2
  • 3D Game Programming with DirectX 12

As always with Humble Bundles, you can design how your money is allocated, between Humble, the publisher, charity or if you wish (and thanks if you do!) support GameFromScratch using this link.  Check out the video below for more details on the bundle.

GameDev News

AppGameKit Studio

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