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14. December 2019


PixelORama is a free, open source (MIT licensed) pixel art application written using the Godot game engine in GDScript.  Version 0.5 was just recently released with the following features:

  • Choosing between 6 tools – pencil, eraser, fill bucket, lighten/darken, color picker and rectangle select – and mapping them to both of your left and right mouse buttons.
  • Different colors and brush sizes for each of the mouse buttons.
  • Support of two types of custom brushes: "From files" and "per project" brushes. Custom brushes from files get loaded from the "Brushes" folder that comes with Pixelorama, and per project brushes get saved with the rectangle select tool.
  • Creating a new canvas with a size of your choosing.
  • Are you an animator? Then you've come to the right place! Pixelorama has its own Animation Timeline just for you!
  • Import images and edit them inside Pixelorama. If you import multiple files, they will be added as individual animation frames.
  • Export your gorgeous art in PNG format.
  • Save snd open your projects as Pixelorama's custom file format, .pxo
  • Undo/Redo support!
  • Horizontal & vertical mirrored drawing!
  • Tile Mode for pattern creation!
  • Split screen mode to see your masterpiece twice! And a mini canvas preview area to see it thrice!
  • Create straight lines for pencil and eraser by holding down Shift while you draw.
  • The middle mouse wheel isn’t forgotten, you can use it to pan around the canvas and by scrolling up and down, you can zoom in and out!
  • Keyboard shortcuts! I’m pretty sure this is a lifesaver for most of you.
  • Just like onions, Pixelorama has a multiple layer system! You can add, remove, move up and down, clone and merge as many layers as you like! It is also possible to rename them!
  • Rulers and guides!
  • Scale, crop and flip your images!
  • Greek localization support!

You can learn more and download it here on Itch.io, while the source code is available on GitHub.  You can learn more and see Pixelorama in action in the video below.

Art GameDev News


11. December 2019


Humble have just launched another bundle of interest to game developers, this one is the Humble Software Bundle: Filmmakers.  The star of the show here is HitFilm Pro, a non linear video editing and special effects software, but it also comes loaded with special effects, stock footage and other applications.  As with all bundles it is split into tiers, you buy a higher dollar value tier you get all of the tiers below it. 

The tiers for this bundle are:

1$ Tier

  • Smart REKT 3.1
  • ControlIt
  • Smoke Stock Footage
  • Debris & Impact Footage

16$ Tier

  • Action Pro
  • Particles
  • Cinematic LUTS v4
  • Modular Lower Third Kit – Corporate Styles
  • smartL3RD

30$ Tier

  • HitFilm Pro
  • Ignite Pro
  • Filmstro Pro – One Year Subscription
  • Fire Stock Footage
  • Explosion Stock Footage
  • Gun FX FX Pack
  • Muzzle Flash FX Pack
  • Energy FX Stock FX Pack
  • Electric FX FX Pack
  • Bullet Trails FX Pack
  • Impacts FX Pack
  • Blood & Gore FX Pack
  • Modular Lower Third Kit – Flat Style

As with all Humble Bundles you get to decide how your money is allocated, between Humble, the publisher, charity or if you so choose (and thanks a ton if you do!) to GFS using this link.  You can learn more about this bundle in the video below.

GameDev News


11. December 2019


Although it has a misleading name, Godot Game Tools is a very cool Blender addon that makes working with Mixamo animations in Blender 2.8x extremely easy.  This includes the ability to easily import and merge multiple animations from Mixamo, an otherwise frustrating task.  Features of Godot Game Tools include:

- Batch Animations Bake In A Single File

- Character Armature Clean and Fixes for Better Export

- Animations Testing

- Add Automatic Root Motion For Model Export

- Automated NLA Tracks Insertion

- Animation Rename

Godot Game Tools is available as a free download on itch.io.  See GGT in action, including how to install, in the video below.

Art


10. December 2019


Autodesk have just released their annual update to Maya, Maya 2020.  Detailed release notes are currently unavailable so all we have to go off right now is the press release features:

Maya 2020 highlights include:

-- Over 60 animation features and updates to the graph editor and time slider.

-- Cached Playback: Experience faster animation playback and more predictable results with new preview modes, layered dynamics caching, and more efficient caching of image planes.

-- Animation bookmarks: Mark, organize, and navigate through specific events in time and frame playback ranges.

-- Arnold GPU: Access Arnold 6 for production rendering on the CPU and GPU.

-- Bifrost for Maya: Significant performance improvements, Cached Playback support, and new MPM cloth constraints bring even more power to the visual programming environment.

-- Viewport improvements: Interact with and select dense geometry or a large number of smaller meshes faster in the viewport and UV editors.

-- Modeling enhancements: Spend more time modeling and less time cleaning up your models, with new Remesh and Retopologize features.

-- Rigging improvements: Simplify rig and character TD work with matrix-driven workflows, nodes for precisely tracking positions on deforming geometry, and a new GPU-accelerated wrap deformer.

While not currently updated, you will eventually be able to download a 30 day trial of Maya 2020 here.  Additionally Autodesk have released a short 4min feature video for Maya 2020 available here.  You can learn more about this release in the video below.

Art GameDev News


9. December 2019


Unreal Engine 4.24 was just released by Epic Games, although the biggest new feature is actually outside of the engine.  Last month Epic Games announced they acquired Quixel and in this release you can now use your Epic credentials to download over 11K high quality textures completely free, as long as you use them in Unreal Engine.  You can either access the textures in Unreal Marketplace as packs, or using Quixel Bridge.  Another major feature of this release is that Unreal Studio has been folded into Unreal Engine, with that functionality, including Datasmith, available for free.

Details of the release from the Unreal blog:

There’s a host of new features and improvements across the board, with something for everyone. You can now create even more convincing interior and exterior scenes for games and visualization with new tools for nondestructively creating and editing open-world landscapes that adapt to other scene elements; gorgeous atmospheric skies; and Screen Space Global Illumination that scales across console and desktop platforms.

For those looking to create more believable characters, creatures, and virtual beings, we’re proud to offer a first look at our new strand-based hair and fur system that enables you to simulate and render hundreds of thousands of photoreal hairs at up to real time speeds.
Formerly part of Unreal Studio, Datasmith—the toolkit for converting entire scenes at high fidelity from 3ds Max, SketchUp Pro, Cinema 4D, and a host of CAD and BIM formats—is now available for free as part of 4.24 and all future versions of Unreal Engine going forward. Add to that new Visual Dataprep for streamlined, easy-to-use, automated data preparation, and getting data from any source real-time ready is faster and easier.

That’s not to mention the first-class USD support that enables modelers and layout artists to work in parallel; enhancements to multi-display rendering that make it much easier to use out of the box, even on existing projects; and a new task-based wizard to give you a better starting point when creating new projects.

You can learn a great deal more about this release in the complete release notes or keep watching the video below.

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