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30. April 2020

Core is a new game creation platform built upon Unreal Engine that recently went into open alpha release.  Core is a game creation platform in a similar vein as Dreams, Roblox and Second Life.  It comes packed out of the box with models, audio and materials and can be coded using the Lua programming language.

Core is described as:

Core is an endless universe of games and worlds designed by a global community of creators. It's a radically accessible game construction kit, content exchange, and game-playing platform, all in one. With Core, you can create multiplayer games, using the power of Unreal Engine, with no coding or art skills required. When you're ready to share your creations, publish them to the Core platform where they'll be instantly available to play.

Core is in Open Alpha which means anyone can start building, sharing, and playing games. However, Core is not complete, and we will be adding several features and making improvements over time.

Plans exist to add monetization, enabling creators to make money with their Core creations.  There is also the possibility that Core games will be publishable to other platforms, but for now Core games are published on the core website.  Core is well documented for developers, with that documentation available here.  Words do a poor job of describing Core, watch out the video below to see Core in action.

GameDev News

29. April 2020

Welcome to another NewsFromScratch game development news round-up.  Today we have 2 different game engine releases, a new asset pack from, as well as an update to AssetForge.


Diligent Engine is a cross platform rendering framework that abstracts away the complexities of dealing with OpenGL, Vulkan, DirectX and Metal APIs.  This new release adds Vulkan support for Android and more.  You can learn more about Diligent Engine in our previous feature available here.

PlayCanvas Release 1.27

PlayCanvas just released a new version, 1.27.  PlayCanvas is a complete 3D game engine with tooling that runs entirely in the browser.  The 1.27 releases biggest new feature is a new procedural mesh generation API, enabling a huge swath of new functionality.  You can learn more about PlayCanvas in our multipart tutorial available here or in video form here. New Asset Pack + AssetForge Release have released another free 3d model asset pack around the concept of Nature, now with over 330 low polygon game ready assets.  Additionally a new version of AssetForge was released, with improved sprite rendering features and more.  AssetForge is a 3D modelling application that takes a kit-bashing appraoch.  You can learn more about AssetForge here.

Learn more about all of these announcements in the video below.

GameDev News

28. April 2020

Welcome to another NewsFromScratch game development news round-up. Today we have 3 different game engine releases, Phaser, Defold and Verge3D.

Phaser 3.23 Released

This release of the Phaser open source HTML5 game framework brings an important milestone in reaching 100% coverage of the entire API, including private members. This task also resulted in better Typescript bindings as well. New features were also added to the framework, including a new Rope object for deformation effects.

Defold 1.2.168 Released

The Defold game engine is a free and cross platform Lua powered game engine. It just received a minor update in the form of the 1.2.168 release, which includes the ability to run the engine while iconified, as well as finer tune control over URL handling. If you want to learn more about Defold, be sure to check out our Defold Crash Course tutorial hosted over on

Verge3D 3.1 For Blender Released

Verge3D is an engine for exporting Blender scenes to the web, while adding logic using their simple Puzzle system. This release adds support for VR Controllers, new Vector logic blocks, an improved physics engine including a new lighter and faster WebAssembly version and more. You can check out Verge3D for Blender in action here.

You can learn more about all three releases in the video below.

GameDev News

27. April 2020

There is a new Humble Bundle available today of interest to game developers, specifically C# programmers. It is the C# & .NET CORE Humble Bundle by Packt Press, a collection of e-books and training videos around the subjects of C#, .NET Core, Azure and more.

As with all Humble Bundles, this one is split into tiers:

1$ Tier

· Hands-On Mobile Development with .NET Core

· Modernize ASP.NET Web Apps with Azure App Services

· Hands-On Network Programming with C# and .NET Core

· C# 8 Programming in 4 Hours (VIDEO)

· C# 8 and .NET Core 3.0 New Features (VIDEO)

8$ Tier

· Beginning ASP.NET Core 3.0

· C# 8 and .NET Core 3.0 (VIDEO)

· Hands-On Object-Oriented Programming with C#

· Hands-On Design Patterns with C# and .NET Core

· Learn Modern App Development with C# 8 and .NET Core 3.0 (VIDEO)

· Programming in C#: Exam 70-483(MCSD) Guide

· Hands-On Software Architecture with C# 8 and .NET Core 3

· Hands-On Parallel Programming with C# 8 and .NET Core 3

15$ Tier

· ASP.NET Core 3 and React

· ASP.NET Core 3 and Angular 9

· Hands-On RESTful Web Services with ASP.NET Core 3

· C# 8 and .NET Core 3 Projects using Azure

· Hands-On Domain-Driven Design with .NET Core

· Build a Real-World App with ASP.NET Core MVC

· Hands-On Web Development with ASP.NET and Angular 7

· C# and .NET Core 3.0

Buying a higher dollar value tier gets you all of the items in the lower priced tiers. As with all Humble Bundles, you decide how your money is allocated, choosing between charity, the publisher, Humble or if you so choose (and thanks if you do!) to support GFS purchasing using this link. You can learn more about the bundle in the video below.

GameDev News Programming

27. April 2020

The long running open source C++ framework Ogre just released Ogre 2.1 Baldur.  Performance optimizations, a new compositor and shading system and more top the list of features.

Highlight features from the release announcement:

  • Hlms (High Level Material System) to generate shaders automatically. Replaces RTSS and manual shaders
  • PBS – Physically Based Shading
  • New Compositor. More flexible, faster and powerful
  • Refactored Ogre 1.x to increase performance by several factors; using cache friendly techniques (Data Oriented Design), SIMD instructions, AZDO (Approaching Zero Driver Overhead), auto instancing, and multithreading
  • Windows Vista/7/8/10 support, macOS via Metal and OpenGL, iOS via Metal, Linux via OpenGL
  • Many new features: Area lights, Parallax Corrected Cubemaps, Forward Clustered lights, HDR, Exponential Shadowmaps and more

Ogre is open source under the MIT license and available here on GitHub.  Learn more about Ogre and the 2.1 release in the video below.

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