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29. February 2020


Due to the outbreak of Coronavirus (COVID-19), with elevated fears of infection and quarantine, several exhibitors including Unity, Epic Games, Microsoft and Amazon all announced that they would not be attending GDC this year.  It was almost inevitable that the event itself would be cancelled or postponed, which is exactly what happened.

Details from the GDC website:

After close consultation with our partners in the game development industry and community around the world, we’ve made the difficult decision to postpone the Game Developers Conference this March.

Having spent the past year preparing for the show with our advisory boards, speakers, exhibitors, and event partners, we're genuinely upset and disappointed not to be able to host you at this time .

We want to thank all our customers and partners for their support, open discussions and encouragement. As everyone has been reminding us, great things happen when the community comes together and connects at GDC. For this reason, we fully intend to host a GDC event later in the summer. We will be working with our partners to finalize the details and will share more information about our plans in the coming weeks.

For more information, please visit our Frequently Asked Questions page.

From the linked FAQ come important details regarding refunds:

I am a current GDC 2020 paid conference or expo registrant - now the event is not taking place in March, can I receive a refund of my pass money?

If you are a currently registered passholder, you will be receiving an email about your registration status and any next steps regarding refunds, which conference and expo attendees will be receiving in full.


What is the situation with hotels if I booked through the GDC hotel website/room blocks?

Individuals who have made hotel reservations inside the GDC room block will not have to pay penalties or fees associated with their reservations. More information will be available early next week on next steps.

As several smaller developers are going to be financially impacted, gamedev.world are organizing a fund raising and relief effort for impacted developers.  You can learn more about the postponement in the video below.

GameDev News


27. February 2020


Hot on the heels of Quixel Bridge 2020, Quixel have just released Mixer 2020.  Just like Bridge 2020, Mixer 2020 has also been made completely free!  This version contains a massively updated UI, a revamped 3D brush system, the Smart Material system and most importantly, the ability to directly paint on your own imported meshes, making Mixer much more of a competitor to Substance Painter in functionality.

From the Quixel announcement blog:

The wait is over! We’re excited to share with you the first Mixer 2020 preview release introducing the first look at early 3D support.

This first release unlocks features for texturing single objects and restyling Megascans assets, with Multi-channel 3D Painting, Megascans Smart Materials, Real-time 3D Curvature, Material ID Masking, Seamless Texture Projection and so much more.

For some odd reason, all of the download links on Quixel.com currently point to the 2019 release.  If you want to try the 2020 version it is available for download here.  Windows and Mac versions are available.

You can learn more about Quixel Mixer 2020 and see the new painting functionality in action in the video below.

GameDev News Art


27. February 2020


Serif have released the 1.8 update for the entire series of graphical applications, Affinity Designer, Affinity Photo and Affinity Publisher, including the iOS versions (see Affinity Designer for iPad in action here).

Details of the 1.8 update from the release announcement:

Continuing with our focus on the professional workflow, our latest update adds some killer new features and improvements to the Affinity line-up, with something for everyone.

Convert and handle Adobe files better with Smart Object import in Affinity Photo and IDML import in Affinity Publisher, take advantage of the improved ability to share your work with collect linked resources, and output with confidence using the new preflight pro print feature.

Graphic designers will love the accuracy of our re-engineered expand stroke feature and massive improvements to our vector capabilities, while Affinity Photo lovers will be pleased to see the addition of manual lens corrections, much improved metadata handling as well as support for Nik Collection 2.5.

The entire Affinity suite of applications offer an economic alternative to Adobe’s line of applications without the need for a subscription.  If you are an existing Affinity customer, the 1.8 update is free!  You can learn more about the 1.8 updates in the video below.

Art GameDev News


26. February 2020


Humble are running a new bundle of interest to game developers, specifically artists, the HUMBLE SOFTWARE BUNDLE: NATURAL & DIGITAL PAINTING KIT bundle.  This bundle is a collection of software and addons for creating digital art as well as replicating natural media.  As with all bundles this one is organized into tiers, if you buy a higher dollar value tier you get all of the tiers below it.


1$ Tier

  • Inspirit

18$ Tier

  • Flame Painter 4
  • Amberlight 2
  • Several particle brushes for Flame Painter 4

20$ Tier

  • Rebelle 3
  • Flame Painter Connect Photoshop Plugin
  • Several Papers for Rebelle 3
  • More Brushes for Flame Painter 4

Rebelle is a natural media painting application, Flame Painter 4 is a particle system brush based painting application (that can be plugged into Photoshop), Amberlight is extremely interest but hard to describe, while Inspirit is basically just a toy.

As with all Humble bundles, you can decide how your money is allocated, between the publisher, humble, charity and if you so choose (and thanks if you do!) to support GFS if purchased using this link.  You can learn more about the bundle and see the four main applications in action in the video below.

Art GameDev News


26. February 2020


Quixel Bridge 2020 was recently released, the first major release since being acquired by Epic Games late last year. Quixel Bridge acts as a… well bridge, in between your 3D and texturing content and your games engines and tools of choice, with plugins for most applications including Blender, Max, Maya, Unreal Engine and even Unity. With the release of Quixel Bridge 2020, it is now completely free for everybody.  Even if you don’t use Megascans, Quixel Bridge can be an excellent tool for organizing and managing your graphics content, especially now that a subscription is no longer required.

Details from the Quixel release announcement:

Better, faster, and free forever

We’ve improved the 3D viewer to give you more accurate real-time PBR shaders, plus inertial rotation and zooming.

Additionally, we’ve also updated the Maya, Blender, and Cinema 4D integrations with new improvements and bug fixes. We have also finally introduced support for the Alembic file format, and you can start downloading and exporting .ABC files right away.

But most importantly, Bridge is now completely free for everyone, forever. A paid subscription is no longer needed simply to access, download or export your content at any time.

Free unlimited Megascans for use in Unreal

And finally, the entire Megascans library is now completely free for use within Unreal Engine. Just log in with your UE account and you are all set!

We’re beyond excited to offer the entire Megascans library, Bridge and Mixer completely free of charge. And, in combination with Unreal Engine, creating any world imaginable has never been more exciting!

Check out the video below to learn more about Quixel Bridge, including how to install and use Bridge with Blender and Unreal Engine 4.24.

GameDev News Art


See More Tutorials on DevGa.me!

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