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31. October 2019


Two great pieces of news for Unreal Engine developers today.  First off, Epic Games have announced they are continuing the monthly Unreal Engine asset giveaway that they have been running for the previous year.   This means on the first Tuesday of each month, you have the opportunity to “buy” 5+ assets from the Unreal Engine Marketplace for free.  Once “purchased” they are yours to keep forever.

The second news is that Unreal Engine are giving away $4 Million worth of assets from the game series Infinity Blade.  Details from the Unreal Engine blog:

In addition to renewing the program for another year, we’re celebrating this milestone with the release of five new asset packs from the award-winning Infinity Blade franchise, valued at $4 million in development investment. Along with seven previously released Infinity Blade packs, these free Infinity Blade assets are now available for use in Unreal Engine projects, for free, permanently.


Going forward, new featured free Marketplace content will be released on the first Tuesday of every month, and the catalog of permanently free assets will also continue to grow.


Lastly, mark your calendars for the Creator Appreciation Event, a special sale launching on Tuesday, November 5 in recognition of alumni who have contributed to the free content program in its first year.

It is not entirely clear if there will be free content on November the 5th, or if the Infinity Blade content is considered this months entry.  Regardless, stay tuned to GameFromScratch for ongoing coverage of Unreal Engine marketplace giveaways!  To learn more and see the new assets, check out the video below.


EDIT: In the official media release, it was clarified that there will in fact be a release on November 5th!

Epic Games today announced a year-long extension of featured free content via the Unreal Engine Marketplace, providing assets, tools, and plugins to accelerate the production of high-quality 3D games and experiences, at no cost to creators. New featured content will be released on the first Tuesday of every month beginning on November 5.

Stay tuned for ongoing coverage of the next year of UE4 content!

GameDev News Art


30. October 2019


Humble are running a new bundle of interest to game developers, the Humble Learn and Play VR-AR Game Dev Bundle.  This is a collection of courses by Zenva on the topics of Augmented Reality and Virtual Reality development using the Unity game engine.  Additionally it contains several VR games as well, each redeemed on Steam.

As always the bundle is broken into tiers, this bundle’s tiers are:

1$

  • Intro to Augmented Realitry
  • Intro to Game Development with Unity
  • Create Your First 3D Game with Unity
  • VR Game Development for Beginners
  • VR Game Development with Controllers
  • Insect Revolution VR

11$

  • AR Projects – Job Training App
  • AR Projects – Geology App
  • VR Pointers – Space Station App
  • VR Projects – Night with Mosquitos Game
  • VR Projects – Space Invaders
  • Intro to ARKit
  • Intro to ARCore
  • AR Projects Science App For Kids

20$

  • Project Based Oculus Avatars and Platform SDK
  • VR Projects 360 Photos Experience
  • VR Projects 360 Video Quiz App
  • VR Projects Puzzle Game
  • VR Projects Fitness Game
  • VR Projects Cabin Experience
  • VR Projects Third Person Platformer Game
  • VR Projects Underwater Shark Experience
  • VR Projects First Person Shooter
  • VR Projects Build an RPG
  • AR Game Development Space Shooter
  • VR Projects Exploration Game
  • Stunt Kite Masters VR
  • Devil and the Fairy

As with all Humble bundles, you can decide how your money is allocated, between the Publisher, Humble, Charity or if you choose (and thanks if you do!) GameFromScratch by using this link.  You can learn more about this bundle in the video below.

GameDev News


30. October 2019


The Haxe Programming Language just hit a major milestone with the release of version 4.0.0.  The programming language gains several new features such as:

  • New function type syntax
  • Arrow function syntax
  • final keyword
  • New and faster Haxe built-in interpreter
  • Unicode support on all targets
  • Key-value iterators
  • Auto-"using" for types
  • IDE services protocol for better IDE support
  • New high-performance run-time HashLink, a successor of Neko
  • .. and much more!

Check the complete What’s New Guide for a full list of changes in this release, including possible breaking changes from Haxe 3.x.  There is a thriving ecosystem of game engines and frameworks for Haxe which we showcased here.  Of particular interest are the Blender based Armory3D engine (tutorial series here) and the popular and mature 2D frame HaxeFlixel (tutorial series here).

You can learn more about the Haxe 4.0.0 release in the video below.

GameDev News Programming


29. October 2019


Unity have just released a new resource for game developers, the FPS Microgame.  It consists of two parts, a project available for download on the Asset Store and a set of courses available on the Unity Learn platform.  The project is structured around teaching game development buy modding an existing game.

The courses are structured around extending the game in the following manner:

  • Add new power-ups and enemies – add loot items (such as a jet pack) and new weapons (like a sniper rifle), make weaponized projectiles (like chocolate chip cookies), create custom enemies, and boost your player’s lifespan with health (or cookie) packs.
  • Design your own levels – reconfigure the battle arena, build new levels with easy-to-use snap-in assets, set constraints for enemies’ movements, and customize the game’s look with props and level art.
  • Mod the look – change the sky, create your own title screen and menus, and give your game a unique splash of color.
  • Test, tune, and optimize – adjust hit points and damage, modify player mechanics like speed and jump strength, optimize your game’s performance, and create a WebGL build to share your game online

More details are available on the Unity blog.  You can learn more about the template and see it in action in the video below.


GameDev News


28. October 2019


GDevelop 5 beta 82 was just released.  GDevelop is a completely open source game engine with a very beginner friendly visual programming language and a complete set of tools for creating 2D games.  A new tool addition this release is integration of a Yarn dialog editor enabling your game to support complex and branching dialogs.

Details on new features from the release notes:

  • The Yarn Dialogue editor is now embedded in GDevelop (thanks @blurymind!). Yarn is a powerful editor allowing to create advanced and dynamic dialogues with multiple choices.

    • When choosing a dialogue to load using the Dialogue Tree actions, you can edit or create a json file containing a dialogue in Yarn format.
    • Read the help page about dialogue trees to learn more about how to use them.
    • See the example "Dialogue Tree with Yarn" to see how to use dialogue actions. You can also try the example online.
  • Improved Shape Painter object with new shapes and advanced features (thanks @Bouh!).

    • Add ellipse, rounded rectangle and star to Shape Painter
    • Add support for other advanced shapes (arc, bezier curves), and shapes composed of multiple shapes.
  • Various new smaller features:

    • Add condition to check for WebGL support (thanks @Wend1go!)
    • Add "Scene just resumed" condition (thanks @Wend1go!)
    • Add menu item to extract events into a new group (thanks @Bouh!)

Be sure to check out the complete release notes for a full list of improvements and changes in this release.  If you are interested in learning more about GDevelop be sure to check out our hands-on video below.

GameDev News


AppGameKit Studio

See More Tutorials on DevGa.me!

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