Subscribe to GameFromScratch on YouTube Support GameFromScratch on Patreon
18. April 2019


GB Studio was just released.  It’s an open source MIT licensed game engine for creating top down JRPG style games for the Gameboy.  Capable of generating ROMs that can be run in an emulator, as well as playable web versions that can be uploaded to Itch.io.  Summary details of GB Studio from their website:

  • Visual game builder with no programming knowledge required.
  • Design your graphics in any editor that can output PNG files e.g. Photoshop, Tiled, Aseprite.
  • Example project included to get started right away.
  • Make top down 2D JRPG style adventure games.
  • Build real GB Rom files which can be played in an emulator or on device using USB Carts.
  • Build a HTML5 playable game that also works on mobile and can deployed to any webserver or uploaded to Itch.io.
  • Built for macOS, Windows and Linux.
  • Supports both macOS light and dark mode.
  • Includes the full tools that were used to build Untitled GB Game, free to play on Itch.io.

The source code is available on GitHub.  Windows, Linux and MacOS downloads are available here.  Check GB Studio out in action in the video below.

GameDev News


17. April 2019


The Game Creators are working on a successor to their game framework AppGameKit, previously reviewed here.  The new product AppGameKit Studio builds on the existing framework while building a complete all in one IDE for game development.  This adds a scene editor, integrated code editor, debugging, online help and more together into a single application.  Key features from the website are:

Drag & drop assets to visualise your scenes
Code with AppGameKit Script
Easily browse app media assets
Run live debugging sessions
Access online help

AppGameKit Studio is currently in beta, but is available for purchase for a discounted price.  You can learn more about AppGameKit Studio here.  See Studio in action in the video below.


GameDev News


16. April 2019


Hot on the heels of their 2019 GDC presentation, Unity 2019.1 was released today.  The 2019.1 release saw several of the key pieces of technology announced back in 2018.1 finally come of age, losing their preview tag and now considered appropriate for use in production environments.  These technologies include:

  • Light Weight Render Pipeline (LWRP)
  • Burst Compiler
  • Shader Graph

Unfortunately the HDRP isn’t quite ready for production use, but it did receive several new features in this release as well.  Additionally there were several new or improved packaged in both experimental and preview formats including GPU lightmapping, new DOTS based rigging, DOTS based physics, DOTS based audio and much more.

Oh… and the Linux editor is now out of experimental and is now considered preview.

You can learn a great deal more about this release on the Unity Blog, or read the full release notes available here.  Or you can watch our hands-on video available below.  Unity 2019.1 is available for download right now via the Unity Hub.  The Linux preview is available for download here in AppImage format.

GameDev News


14. April 2019


Raytracing was one of the stars of GDC 2019 this year, with both Unreal and Unity announcing DXR support.  Unreal Engine support was available almost immediately with the release of Unreal Engine 4.22.   Unity users on the other hand have to wait quite a bit longer, with the first official release coming in Fall of 2019 or later.  Fortunately for the impatient Unity have released a highly experimental Unity build with raytracing support. 

You can download the experimental build from Github here with compiled zipped binaries available here.  To fully make use of this version you need to have Windows 10 version 1809 or higher installed as well as an RTX card (even with the updated drivers from NVIDIA, this install will not work on 10 series cards, unlike Unreal Engine). 

If you are interested in learning how Unity deals with real-time raytracing, you can download the PDF documentation right here.



GameDev News


12. April 2019


At GDC 2019, real-time raytracing was one of the marquee features.  Unreal was the first to market with DXR support added to Unreal Engine 4.22.  Unfortunately it also required you to have one of the newest generation video cards, an RTX 2060, 2070 or 2080.  Thankfully Nvidia also announced at GDC that they would be bringing DXR support to some older GeForce 10 series cards based on the Pascal architecture.   Does this mean you can now do real-time raytracing development on a older Nvidia GPU?  Let’s find out!

There are a few requirements before you can start:

  • an Nvidia 1060 6GB, 1070 or 1080 card (or of course a RTX 2060+ card)
  • Unreal Engine 4.22 or newer
  • Nvidia Drivers, 425.31 ore newer
  • Windows 10 Build 1809 or later

Be sure to launch Unreal Engine using the –dx12 flag, then enable raytracing in the project settings, the full process is documented here.  Watch the entire process and the mixed results in the video below.

So can you do raytracing in Unreal Engine using older cards?  Yes, yes you can… but the results aren’t perfect as of yet.  Once you have your raytraced project up and running, check here for documentation on how to configure raytracing in your project.

General


GFS On YouTube

See More Tutorials on DevGa.me!

Month List