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5. March 2019


Microsoft’s Visual Studio Code is one of the most popular cross platform open source code editors available today and for good reasons.  It’s fast, free, expandable and incredibly well supported.  Have you ever wanted to run Visual Studio Code remotely or perhaps host it as the editor in your own cloud based product?  Well now you can!

Available at Coder.com, its the alpha release of a completely virtualized hosted version of Visual Studio Code.  Remotely develop from any browser equipped machine by simply navigating to ide.coder.com.  You will be presented a nearly exact port of Visual Studio Code, except running in your browser and with the processing and storage done on a remote machine.  Best of all, it’s also currently completely free.

Don’t want to run your code on someone else’s machine?  That’s completely understandable and also not a problem, as this is an open source project that is MIT licensed and hosted on Github.  There are currently binaries available for Mac and Linux users with Windows coming soon.  You can download the appropriate binary version here.  There are also guides to hosting your own version on AWS or Google Cloud based servers, as well as guides on self hosting.

See Coder.com in action in the video below, including side by side comparisons with the desktop version of Code.

GameDev News


4. March 2019


Unity just made the following tweet:

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Essentially a vulnerability was detected in ALL versions of Unity for ALL versions of the Windows operating system, that enable a hacker to remotely run code by exploiting a security flaw in the Unity editor.  It DOES NOT affect games created with Unity and Mac and Linux users are unaffected.  Applying the patch may result in rebuilding asset bundles when you first open your project after the patch is applied.

The patch was released for all major versions after Unity 5.6, as well as a mitigation tool for people running versions of Unity before Unity 5.6.  Here are the download links for the patches and tools:

You can learn more details about the vulnerability and the corresponding patches/mitigation tool here.   If you are a Unity developer, I highly recommend you apply the patch immediately, especially as details of the exploit become more publically known.

GameDev News


1. March 2019


Every month Epic Games have made several pieces of Unreal Engine marketplace content available for free for a limited time, as well as a few assets free permanently.  March is no exception with 5 new temporarily free assets and another 2 permanently free items.  You need only add the free items to your cart and “purchase” them for 0 dollars and they are yours free forever, just be sure to do so before March 2019 ends!

The March assets include:

FREE For March Assets:

FREE Forever Assets:

You can learn more about these assets on the Unreal Engine blog or by watching the video below.

GameDev News


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See More Tutorials on DevGa.me!

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