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25. June 2018

There have been several new game development tutorials released in the last week here on GameFromScratch, on as well as on YouTube.

Here on, two new Godot 3 tutorials were published:

Over on the Armory tutorial series continues with new tutorials including:

That final tutorial will probably be useful to many struggling with how to structure their Armory3D game project, showing how you can implement multiple scenes inside a single Blend file, how to switch between them as well as how to share data across scenes.  Now that the Armory tutorial series is fairly mature, we will be starting up a new game engine text tutorial series soon, stay tuned for details!

Over on YouTube we had the following new videos:

GameDev News

21. June 2018

Once again, Steam’s annual summer sale is upon us, and of course loads of software of interest for game developers are on offer.  This guide highlights some of the items on sale.  Many of these programs we’ve covered in the pass.  In those cases, click the Learn More link to… learn more.

GameDev News

21. June 2018

LunarG have just released an updated version of their Vulkan  SDK to be compatible with Vulkan 1.1.77.  If you are interested in learning more about LunarG and exactly how it related to Vulkan, be sure to check out this video, which is also embedded below.

Details of the release:

SDK released 6/20/2018

Overview of changes and additions to Vulkan SDK 1.1.77

  1. Linux SDK is now packaged as a tar.gz file instead of a .run file. Previously the run file created a VulkanSDK directory and then expanded the SDK into the VulkanSDK/1.1.xx.y directory. The tar file now simply expands the SDK into a directory of the form 1.1.xx.y.
  2. Many bug fixes, increased validation coverage and accuracy improvements, and feature additions
  3. New extensions for this SDK release:



More Information

Please read the Release Notes for Linux, Release Notes for Windows, or Release Notes for macOS for additional information or go to LunarXchange to download this new SDK.

GameDev News

21. June 2018

Pixologic just released the first update for ZBrush 2018 bringing it to 2018.1.  ZBrush is a popular 3D sculpting application that now includes Sculptris pro, a dynamic tessellation system that frees you from having to think about polygon counts.  This is a free update for all ZBrush users, be careful when upgrading there are specific instructions depending on the version you are coming from.

Details from the release announcement:


  • Added various changes to increase ZBrush sculpting and navigation speed.
  • Added ‘Go To Unmasked Center’ button for use with Gizmo3D center option.
  • Added ‘Uvb’ and ‘Uvbt’ (UV-Box and UV-Box tiles) UV map creation options.
  • Added option to export Smooth Normals with OBJ files.
  • Added ZModeler Inset proportional option. (A Single Poly only. CTRL modifier)
  • Added a warning when loading custom brushes with auto-masking enabled if Sculptris Pro is active.
  • Added a MatCap Red Wax material so it will no longer be fully replaced when using ‘Save As Startup Material’.


  • Fixed Groups Border weighted smooth mode (Smooth Groups Brush).
  • Fixed iCloud Photos shortcut issue.
  • Fixed GoZ Photoshop Crash.
  • Fixed GoZ Max has been updated to work with 3ds Max 2017, 2018, & 2019.
  • Fixed double clicking not opening ZPR or ZTL files on the MacOS.
  • Fixed issues with tablet pressure on MacOS.
  • Fixed ZRemesher density control with Polypainting on MacOS.
  • Fixed CTRL + Drag duplicated crash when using the Gizmo3D.
  • Fixed issue with geometry position sliders staying active when inputting values.
  • Fixed issue with lightbox not opening with large number of loaded brushes.
  • Fixed issue with VDM brushes when applying with textures.
  • Fixed ‘Draw Transformation Border’ not storing with Config.
  • Fixed ZBrush not responding after restoring from minimize on MacOS.
  • Fixed typing with a French keyboard on MacOS.
  • Fixed importing of PNG files on MacOS.
  • Fixed custom UI not storing when in full screen mode on MacOS.
  • Fixed Screen Saver from activating when ZBrush is launched on MacOS.
  • Fixed computer not sleeping when ZBrush is launched on MacOS.
  • Fixed issue after UI is saved in window mode on Windows.
  • Fixed issue of UI not being saved in fullscreen on secondary monitor on Windows.
  • Fixed UV Planar smoothing UVs when applied. Now smoothing will only take place when SUV in the Tool>Geometry is enabled.

You can learn more about ZBrush here.

GameDev News

19. June 2018

These days it seems most game engines have an integrated marketplace that make it easy for their users to acquire assets such as models, levels and scripts.  The Leadwerks game engine just launched a store of their own.  The Leadwerks Marketplace launched with over 50GB of assets with categories of Models, Materials, Scripts, Shaders and Image1.png.24d14b7a0b167925a73218b14beb0d80.pngSounds.  There are a few free assets available, but oddly no ability to sort by price.  You can browse the contents of the marketplace using the link above.  The Leadwerks Marketplace is intended as a replacement for the Steam Workshop that didn’t work out as hoped.

Details of the marketplace from the Leadwerks blog:

How does Leadwerks Marketplace improve things?:

  • Easy download of zip files that are ready to use with Leadwerks. You can use File > Import menu item to extract them to the current project, or just unzip them yourself.
  • All content is curated. Items are checked for compatibility and quality.
  • Clear technical specifications for every file, so you know exactly what you are getting.
  • Cheap and reliable storage forever with Amazon S3.
  • Any DLCs or Workshop Store items you purchased can be downloaded from Leadwerks Marketplace by linking your Steam account to your profile.
  • Easy publishing of your items with our web-based uploader.

We're launching with over 50 gigabytes of game assets, and more will be added continuously. To kick off the launch we're offering some items at major discounts during the Summer Game Tournament.

Be sure to read the blog for a great deal more details as well as information on how to link to your Steam account.

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