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4. July 2016

The following is a recap of major events in the world of game development for the week ending July 4th, 2016.  I do a weekly video recapping the news available here with this week’s video embedded below.  This post is a collection of links mentioned in the recap.

 

The Video

GameDev News


1. July 2016

 

Xenko Engine, formerly Paradox 3D, just released version 1.7.  I previously featured this engine as part of the Closer Look series if you are interested in learning more.  Majordragdrop_propertyview features of this release are:

 

  • Practical Clustered Shading ( forward + rendering ) added (Video here)
  • Re-written lighting code for improved performance
  • Vulkan support experimental on Linux and Windows
  • Simplified asset creation, import assets directly from file
  • Improved camera preview
  • Drag and Drop assets and scripts to the properties panel
  • Linux Platform support as target (Ubuntu)
  • Rewritten audio engine
  • Misc bug fixes and improvements

 

You can read the full release notes here.

GameDev News


1. July 2016

 

NeoAxis, a .NET powered 3D game engine with full editor, just released version 3.5.  The key features of this release are:terrain_editor

 

  • Graphic user interface of the tools has been updated.
  • A tool to easily import 3D models from a file has been added.
  • Example maps have been updated.
  • Freeze Objects Manager has been added. The object is indended to optimize maps with big amount of objects on them. With this object the developer can make some objects on the map freeze to save resources.
  • Streaming terrain has been improved. Better management of load/unload mechanism.
  • The ability to skip mip maps during loading textures.
  • Bug fix: Broken rendering with enabled SoftParticles parameter of the material.
  • Bug fix: Broken decals on terrain.
  • Bug fix: Broken export of 3D models from Map Editor to DAE.

 

You can read more about the release here.

GameDev News


1. July 2016

 

There is a new release of Gideros, a cross platform Lua powered mobile focused open source game engine.  Release 2016.6 ( I like this naming convention by the way ) bringstumblr_static_gideros-mobile-small several new features and improvements including:

New features

  • Introduce a threading system allowing to launch tasks in background
  • New Pixel sprite, a simple and fast rectangular coloured sprite 
  • New Particles sprite (alpha), which allows to draw several identical dots or bitmaps with varying colour and orientation
  • Releases now include offline docs
  • New examples
  • Lua 5.1 ‘universal’ bytecode
  • UTF8 string library

Improvements

  • Matrix object promoted to full 4x4 (3D) matrix
  • Matrix has sprite transform functions as well as direct scale/rotate/translate/multiply
  • Pixels can be retrieved from a render target through RenderTarget:getPixels()
  • Win32 target general improvements (fixed autorotation issue and UrlLoader now supported)
  • Shaders constants can now be set on a sprite by sprite basis
  • Viewport can now be used to render 3D scenes with different perspectives
  • Switched to QT 5.6 (fix multi monitor issues with gideros studio)
  • Updated luasockets to 3.0rc1 (for IPv6 access)

Fixes

  • Allow to remove a shader from a Sprite through Sprite:setShader(nil)
  • Fixed concurrency issue in UrlLoader on Android, causing random crashes
  • Fixed Render target clear/clipping
  • Android fixed orientation issue on screen suspend
  • Fixed export complete dialog appears only after export is finished
  • Logical scale now applies to Z axis too
  • HTML5 fix mouse buttons reporting
  • Fixed blur shader example to be GL ES compliant

 

Gideros is available for download here.  You can read the release announcement here.

GameDev News


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