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15. March 2016


Nearing the end of last year, SideFX software released Houdini Engine, which brings procedurally based modeling to Unreal and Unity.  Previously the Indie version had a $99 price tag.  Now however, that price tag has been removed.

From the announcement:

SideFX is pleased to announce that Houdini Engine Indie is now available for free (previously $99). Independent game devs and CG artists can now freely load Houdini Digital Assets built using Houdini’s procedural node-based workflow into apps such as Unity, UE4, Maya and Cinema4D.

"This is exciting news for indie developers who want to enhance the procedural features in Unreal Engine 4," said Epic Games CTO Kim Libreri. "Houdini Engine Indie brings amazing power to the table which makes it possible for smaller teams to more easily achieve AAA-quality results."

Houdini Engine Indie works with all of the Houdini Engine plug-ins including Unity, UE4, Autodesk Maya, Cinema 4D and Autodesk 3DS Max. These plug-ins let game devs load Houdini Digital Assets which can be created in Houdini Indie or downloaded from the Unity Asset Store and the Orbolt 3D Smart Asset store.


There is one major limitation on the indie edition of Houdini Engine, namely you must make less than $100K USD a year and is limited to 3 licenses per organization.  You can see Houdini Engine in action in Unreal Engine in the video below:

Houdini Engine for UE4 from Go Procedural on Vimeo.

GameDev News

14. March 2016


Project Tango is an interesting computer vision project from Google attempting to figure out the world around it, emulating the way we see the world.  Google surprisingly managed to sum up Project Tango succinctly on it’s project page:

Project Tango combines 3D motion tracking with depth sensing to give your mobile device the ability to know where it is and how it moves through space.


As the title above suggests, a plugin adding support for Project Tango to UE4 is now available.  Developed by Opaque Media, the plugin is completely free.

From the project page:

The Project Tango plugin (currently in Beta) allows all Unreal Engine 4 developers to harness the advanced spatial awareness capabilities of Google's Project Tango, through the use of both Blueprint and C++.

Developers can access the range of Motion Tracking, Depth Sensing and Area Learning the Project Tango platform provides, allowing for the creation of a range of spatially aware, motion-enabled and augmented reality applications.

The plugin is free and open source (Apache 2.0). Developers can now access the public beta of our plugin through our website, or see our GitHub repository for the Plugin or Example Content.

For more information the documentation is available here while the source is available on Github.

GameDev News

14. March 2016


jMonkeyEngine just released 3.1 Alpha 3.  Just recently they released Alpha 2 that decoupled jMonkeyEngine from Netbeans IDE.  This release takes this one step further and adds a few new features. 

About the release:

Without too much fanfare, the JME 3.1 alpha 3 release has been uploaded to the various places, including jcenter. If you reference version="[3.1,)" in your gradle or maven projects then you should get an update automatically when they recheck.


  • SDK was moved to its own project
  • Some cloning cleanup in prep for replacing spatial and control cloning in alpha 4
  • added a cloning util package
  • J3MExporter
  • various other bug fixes

Alpha 4 is scheduled for two weeks and may have some breaking changes. After that if necessary there will be an alpha 5 two weeks after that to resolve any alpha 4 bugs... then we hope for beta.

So if you aren't already, please start using and testing these releases as it's the only way the bugs will get fixed before they break your games.


More details are available here.  Nice to see the faster release schedule, let’s hope it keeps up.

GameDev News

14. March 2016


Microsoft was pretty revolutionary when they launched XNA, which enabled indie developers to create games for both Xbox consoles and PCs using a C# based game library.  Then in a somewhat tragic move, Microsoft later killed it off.  XNA lived on in the form of MonoGame which is a cross platform open source implementation of XNA 4.  If you are interested in learning more about MonoGame I have already done a pretty in-depth tutorial series.

Well, that’s it for the history lesson.  Today things have gone somewhat full circle...  in Microsoft’s GDC note about [email protected] for GDC 2016, they announced MonoGame is coming to Xbox One.

MonoGame Support
Microsoft’s XNA programming framework isn’t supported natively on Xbox One, but there’s an open source solution for developers called MonoGame. This news is a little overdue, but we’re stoked that MonoGame support will be coming to Xbox One soon, thanks to Tom Spilman and our friends at Sickhead Games.

And we’re really excited to be able to welcome MonoGame with a bang, thanks to a partnership with another developer named Tom – Tom Happ. I met Tom at an indie dev event shortly after we confirmed that XNA was not natively supported on Xbox One, and I remember being super bummed that his game was not going to be able to come to Xbox One straight away. Well, today I’m stoked to be able to say that Tom’s game, Axiom Verge, is going to be one of the first games shipping on Xbox One using MonoGame. And hopefully that’s just the first of many!

In addition to the MonoGame announcement, they also announced that [email protected] is coming to Windows 10 as well as developer support for crossplay between Xbox One and Windows 10 PCs.  I assume more details will come this week as GDC continues.

GameDev News

14. March 2016


In celebration of the Game Developer Conference that begins today, Soniss have released a collection of 16GB+ of sound effects.  The sound fx are released under a very liberal license that grants you usage rights for free and commercial use in an unlimited number of projects.  Taking a look at the track list the collection contains 638 effects of an eclectic mix from vehicles and guns to ambient sounds from various regions.

From the announcement:

16GB+ of high-quality sound effects from many of the best sound recordists and designers in the world. Use them personally or commercially without attribution. Everything is royalty free.

View the Tracklist
View the Licensing Agreement


Dropbox | Google Drive | Torrent | Usenet | Direct Links

If you missed the 10GB bundle from last year just drop me a message.
I am always here and happy to help. My email address is[email protected] or you can add me on Facebook. Alternatively, you can just drop me a tweet using the hashtag #GameAudioGDC

If their servers become unresponsive, you can download the files using the following torrent or using these Dropbox links:

Part 1 –
Part 2 –
Part 3 –
Part 4 –
Part 5 –
Part 6 –

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