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15. March 2016

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No doubt going along with GDC 2016, the folks over at Humble Bundle are running a CryEngine themed humble bundle.  Basically it’s the typical Humble approach.. pay what you like, with some proceeds going to charity.  If you pay over a certain threshold, you can additional items.  This bundle includes numerous assets ready to be used in CryEngine (and I assume Lumberyard).  Assets include a mocap package, prototyping props, trees, plants and shrubs.  The first tier for those that pay $8.64 or more includes a city and vehicle pack, RYSE nature pack, audio kit and a racing starter project from Crytek, while the top package for $13 or more includes more vehicles, more assets from Ryse and more.

EDIT – I purchased the bundle.  For more details of what’s included in the package check here.

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Charity proceeds of the bundle go in support of extra life and Child’s Play charities.  The assets themselves cost over $22 million to make according to CryTek and can be used royalty free in free and commercial projects.  I can’t see if you are stuck using CryEngine with the assets.  I may purchase this pack to get an idea of what you get.

Full description of the bundle:

The Humble CRYENGINE Bundle

With big news comes big bundles. Crytek just announced that they're making their acclaimed CRYENGINE free to use, and we want to start you off right. Included in this bundle are over 20,000 files that took three years and cost millions of dollars to make, and now they can be all yours. Want to sell your game? All assets included are yours to use as many times as you'd like in any commercial project and are completely royalty free!
Pay what you want for Plants & Shrubs, Trees, Environment Props, Prototyping Kit, Textures, Decals & Visual Effects, MoCap Animation Pack - Basic Military Rifle and FPS 'Paintball' Project.
Pay more than the average price to also receive an Audio Kit, Ryse Nature & Animal Pack, Vehicles Standard Edition, City Pack Standard Edition,Weapons Pack, Crytek Formula Racing - Starter Project, and Nexuiz.
Pay $13 or more for all of that plus Illfonic Survival - Starter Project, Ryse World Building Pack, Ryse Roman Pack, Vehicles High Quality, City Pack High Quality, and Characters & Animals.
Want to get a taste of what this bundle has to offer before buying it? You can get the Campfire Asset Pack for free!
Pay what you want. Collectively, these assets literally cost over $22 million dollars to make -- really, we're not kidding (even though for the sake of the original developers' pockets, we wish we were). But here at Humble Bundle, you choose the price!
Use on CRYENGINE. With a combination of engine-ready Crytek assets as well as a large collection of source assets, you'll be empowered to create, modify, build, and complement any game project that can be achieved with CRYENGINE. Download DRM-free asset packs along with the official CRYENGINE game development tools and get started immediately. Nexiuz is available on Steam. Please check out the full system requirements here prior to purchasing.
Support charity. Choose where the money goes -- between the developers, two charities (Child's Play and Extra Life), and, if you'd like, a third charity of your choice via the PayPal Giving Fund. For details on how this works, click here. If you like this bundle or like what we do, you can leave us a Humble Tip too.

Very cool move Crytek. 

GameDev News


15. March 2016

 

Unity have just released Unity Beta 5.4 today, available for download immediately.  Of course, this is a beta, so all usual warnings apply, there be dragons!

So what’s in this release?  Well...

Enhanced visuals, better performance, tighter Unity IAP integration and a major VR rendering upgrade

There are significant visual quality and in-editor artist workflow improvements in the Unity 5.4 beta. We’ve also worked to further optimize our VR rendering pipeline, making it far easier for you to deploy your build across the major VR platforms.

Our cross-platform in-app purchasing service, which you can use to integrate support for multiple stores through one API, is now more tightly integrated with the Unity Editor to make assessing and boosting the revenue performance of your game a smoother experience.

This latest release also comes with faster WebGL development build times, support for Retina displays, and much, much more…

One of the coolest new features is compatibility with popular PBR based texturing tools such as Substance Painter or DDo.  Now you should be able to drag and drop them in and have them appear exactly as you have designed them.  There are also particle system improvements, better VR support, VR performance improvements, enhanced IAP and performance improvements. 

There have also been some cuts, specifically in platforms supported.  Unity 5.4 loses support for iOS 6, web player and PS3 deployment.  The web player loss is unfortunate, but not unexpected, as basically every single web browser has removed traditional plugin support at this point.  Thus why WebGL became such an important target for Unity.  One of the major focuses of Unity as of late has been improvements in graphical rendering prowess, and they have put together a video illustrating the changes between Unity 5 and 5.4.

 

In addition to the 5.4 beta, they also released the stable version of Unity 5.3.  This can be downloaded using the standard download process.  Another GDC announcement from Unity was the private beta launch of Unity Collaborate, a cloud hosted service for remote teams to collaborate on development, locally or remotely. 

GameDev News


15. March 2016

 

Nevigo have updated and changed the pricing for articy:draft, including a new subscription pricing option.  articy:draft can be thought of as a project management and design solution specifically for game development, a sort of mashup between MS Project and Viseo, but geared towards game development.ad

Details on the new subscription model called FLEX pricing:

Finally the time has come: We roll out the FLEX license subscription model for all versions of articy:draft. This new license eliminates the initial costs of using articy:draft and gives you maximum flexibility to scale your team up and down. It is an additional licensing option, the purchase option is still available as well.

  • Use articy:draft for a low monthly rate
  • Subscriptions may be cancelled monthly
  • Purchased and rented licenses can be mixed
  • All updates and upgrades included

Additionally they have made changes to the existing licensing model:

We did some spring cleaning to our pricing model to make it easier and more transparent. The different server tiers and upgrade costs are gone, and the core products all come at the same price. Effectively, this leads to a price drop in many cases, especially when scaling up your previously “indie”-sized studio.

  • One price for articy:draft, the API and articy:access
  • Floating licenses available
  • Unified shop experience for single and multi user
  • Simplified costs when adding more licenses

They also added some hosting services and training options.  Full details are available here.

GameDev News Design


15. March 2016

 

At GDC 2016, Autodesk have announced updates to the Stingray Game engine and MayaLT, a game engine and 3D application aimed at indie game developers.

Unveiled this week at Game Developers Conference (GDC) 2016, Stingray v1.2 adds support for new VR platforms and improvements that speed up common tasks within the engine. Maya LT Extension 3, coupled with Stingray v1.2, integrates several modeling, UV creation, rigging and animation improvements, and includes an updated exporter to simplify the creation of visually compelling characters.

 
Stingray v1.2 Highlights:
-- Expanded VR Support:
Compatibility with the HTC Vive VR Platform and Oculus Rift SDK v0.8.
-- Multi-core Compilation: Faster project and asset import with multi-CPU compiling.
-- Workflow Improvements: Entity support in story enables the shading environment to be animated with global illumination, fog, depth of field and more; a unit component editing tool moves, rotates or scales and animates sub-components of units; improved UI flexibility helps snap, move, or maximize/minimize Stingray tools independently of each other and use multiple monitors in development; and rendered outline highlights make it easier to find lost objects within large scenes.


Maya LT 2016 Extension 3 Highlights:
-- Rigging Advances:
New quick rig tool allows for the automated creation and placement of bipedal character rigs, while HumanIK support for up to five roll bones per limbs distributes model deformations during an animation.
-- Improved Modeling and UV Toolsets: New shape authoring toolset and shape editor as well as blendshape deformer and sculpting enhancements; a robust mesh mirroring command and expanded tool symmetry; a new brush-based Symmetrize UV Tool, multi-object support for Unfold and improved layout and auto-seam features; and poly modeling enhancements.
-- Updated Game Exporter: Users can now select objects in the viewport, create a named set with a single click and view it in the game exporter as an object to be exported; click-drag workflow facilitates scrolling through key frames in animations to choose the clip’s start and end times.

 

Stingray 1.2 is available for download today, while Maya LT extensions 3 will be available on April 18th, 2016.

Any interest in more Stringray coverage here on GameFromScratch?

GameDev News


15. March 2016

 

VR is hot right now but also insanely expensive.  Right now we can choose between the Oculus Rift, GearVR, HTC Vive, Google Cardboard and PlayStation VR is coming soon.  Except the GearVR every single one of those headsets have the same problems... they are expensive and have to be tethered to a device to work.  The AMD Sulon Q looks to change that by including all of the processing power in the unit.  We need to wait and see what happens with the price tag.

More details from wired.co.uk:

Sulon Q looks to be a powerful bit of kit, too. The device is based around an AMD FX-8800P processor, a system-on-chip boasting quad-core CPU and octo-core GPU abilities. The 12 total cores share memory to boost performce, AMDclaims. It supports "the latest graphics APIs including DirectX 12 and Vulkan", and promises console-quality visuals on a 2560x1440 OLED display.

When it comes to AR, it offers a 110° field-of-view, and operates similarly to Hololens. You'll be able to 'hang' application windows in your real-world environment, control opacity, and control them with gestures. The Sulon Q will also come with a wireless keyboard and mouse for more conventional office input.

In many ways, the Sulon Q is shaping up like a powerful laptop for your face. It will ship with Windows 10 pre-installed, have built-in WiFi and Bluetooth 4.0, two USB 3.0 Type A ports, and a Micro HDMI out port. Although it has to combat the years of build-up and excitement surrounding Oculus Rift and even Sony's PlayStation VR, it potentially has advantages in portability and power, while removing the question mark over whether your PC is powerful enough to actually run VR content.

 

Right now I still hold that the first one that comes to market at a good price point wins, like VHS vs Beta all over again.   That said building a powerful computer into the device could also be a winning combination.  Name sucks though.

GameDev News


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