Subscribe to GameFromScratch on YouTube Support GameFromScratch on Patreon
16. February 2019


So many of the best games ever created use the Isometric graphic style.  Games such as Baldur’s Gate 1 and 2, Planescape Torment, Ultima 7, XCom and Diablo 1 and 2 are shining examples of games made in this style.  In this tutorial we show how you can easily create Isometric style maps using the excellent open source Tiled map editor.  We show how to import multiple tilesets, create an isometric tile map composed of multiple layers and how to define triggers and properties for use in your game.

Resources Used/Mentioned in this Tutorial:

Programming Design Art


14. February 2019


If you’ve found yourself looking for a dedicated and free 3D modelling application, look no further than Rocket 3F.  Available for Windows powered computers, Rcoket3F has all of the functionality you would expect from a modern 3D application, in a streamlined but well documented interface.  Rocket is based on nvil which was previously known as VoidWorld.  Rocket 3F is full functioning in it’s free form, with a premium version available with advanced customization abilities.


Learn more about Rocket 3F in the video below:

Art


12. February 2019


Orx is a fairly unique data driven plugin based C++ game engine we featured a previous version here.  The project is open source under the ZLib license and works on Windows, Linux and MacOS and can target these platforms plus iOS and Android.


New features of Orx 1.1 include:

  • GLFW 2.7 to GLFW 3.3 for updated display, mouse, joystick and keyboard support.
  • Multiple monitor support.
  • Support for gamepad mappings (as per SDL database).
  • Hardware cursors and icons.
  • Updated Android support.
  • Drag and Drop support for file names.
  • Clipboard support.


Full details of this release are available in the change log and precompiled binaries are available here.  Be sure to watch the video below to learn more about this unique 2D game engine.

GameDev News


12. February 2019


Epic Games have just released Unreal Engine 4.22 Preview 1.  The star feature of this new release is support for DXR, which provides real-time raytracing support on DirectX 12.  You do have to jump through several hoops to enable raytracing in addition to requiring a RTX card.  The preview has several other new features including Oculus Quest support, Niagra and audio engine improvements, Visual Studio 2019 support and more.

Details from the Unreal Engine blog:

Preview 1 includes support for real-time ray tracing, Editor Utility Widgets, Blueprint indexing optimizations, virtual production updates, Oculus Quest support and the Unreal Audio Engine is now on by default for new projects.


A full list of the upcoming changes to this build are available on the Unreal Engine forums. We invite you to provide feedback on Preview 1, and all subsequent releases. Please keep in mind that Preview releases are intended only to provide a sample of what is going to be released in the update and are not production-ready.


To get started with Unreal Engine 4.22 Preview 1, head to the Library section on the launcher, select “Add Versions” and choose 4.22 Preview 1. 

Be sure to check the forum for a more complete list of new features.

GameDev News


11. February 2019


Today the rumour mills heated up around a possible Unity IPO coming in early 2020.  An IPO, or Initial Public Offering, is the process by which a private company like Unity Technologies becomes a publically traded company, with stocks traded on a stock exchange.  From the site Cheddar:

Video game development platform Unity Technologies is gearing up to go public, according to people familiar with the matter.

The company, which was valued at a little more than $3 billion as of its last funding round in June 2018, is aiming to do its initial public offering during the first half of 2020 ー provided that market conditions are favorable, a source told Cheddar. CEO John Riccitiello told Cheddar in April of 2018 that the company was earning about $300 million in annual revenue.

A Unity spokesperson said it doesn't comment on IPO rumors or speculation.

In the end, this is just speculation of something that has already been all but confirmed.  From the same website back in April, 2018:

The company may also go public. "That's the general path," said Riccitiello. "We're not putting out dates but I do believe the company is strong enough financially to go public now."

He said the company has around $300 million in revenue and is seeing "very aggressive growth."

Even further back in VentureBeat:

GamesBeat: For the investors, is there a timetable now? Are they now the majority of the ownership?

Riccitiello: No, they’re not a majority yet. The majority of the company is still owned by the founders and the employees. I’ve told them that we’re not doing an IPO before 2019, and I don’t know if we’re going to do one in 2019. There are lots of reasons to continue to grow our business the way we’re doing it. What every investor says now, and it’s sort of a knee-jerk thing, is that they’re patient. Sequoia’s been in this for eight years. They all say that, I think, because they don’t want to not get chosen because they’re in a hurry to generate liquidity on an investment they haven’t even made yet. But that’s what they’ve all said. They’re in it for the long term.

At some point, Unity is Switzerland, right? We serve all platforms. We’re better as an independent company. The long-term outcome is likely an IPO. But for now we have adequate capital. We don’t need to do an IPO any time soon. We’ll pick the right time for it.


So, this rumour isn’t exactly new, nor shocking.  In fact it’s the natural end state for companies that take venture funding, as Unity have multiple times.  Investors either lose their investment, sell to another investor early on, or get a return on their investment in the form of either the sale of a company to a larger company or through a public stock offering via an IPO.  At the end of the day, Unity going public should have almost no major impact on Unity developers.  Now Unity being acquired by a large company… that’s a much different story!

GameDev News


GFS On YouTube

See More Tutorials on DevGa.me!

Month List