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10. December 2019


Autodesk have just released their annual update to Maya, Maya 2020.  Detailed release notes are currently unavailable so all we have to go off right now is the press release features:

Maya 2020 highlights include:

-- Over 60 animation features and updates to the graph editor and time slider.

-- Cached Playback: Experience faster animation playback and more predictable results with new preview modes, layered dynamics caching, and more efficient caching of image planes.

-- Animation bookmarks: Mark, organize, and navigate through specific events in time and frame playback ranges.

-- Arnold GPU: Access Arnold 6 for production rendering on the CPU and GPU.

-- Bifrost for Maya: Significant performance improvements, Cached Playback support, and new MPM cloth constraints bring even more power to the visual programming environment.

-- Viewport improvements: Interact with and select dense geometry or a large number of smaller meshes faster in the viewport and UV editors.

-- Modeling enhancements: Spend more time modeling and less time cleaning up your models, with new Remesh and Retopologize features.

-- Rigging improvements: Simplify rig and character TD work with matrix-driven workflows, nodes for precisely tracking positions on deforming geometry, and a new GPU-accelerated wrap deformer.

While not currently updated, you will eventually be able to download a 30 day trial of Maya 2020 here.  Additionally Autodesk have released a short 4min feature video for Maya 2020 available here.  You can learn more about this release in the video below.

Art GameDev News


9. December 2019


Unreal Engine 4.24 was just released by Epic Games, although the biggest new feature is actually outside of the engine.  Last month Epic Games announced they acquired Quixel and in this release you can now use your Epic credentials to download over 11K high quality textures completely free, as long as you use them in Unreal Engine.  You can either access the textures in Unreal Marketplace as packs, or using Quixel Bridge.  Another major feature of this release is that Unreal Studio has been folded into Unreal Engine, with that functionality, including Datasmith, available for free.

Details of the release from the Unreal blog:

There’s a host of new features and improvements across the board, with something for everyone. You can now create even more convincing interior and exterior scenes for games and visualization with new tools for nondestructively creating and editing open-world landscapes that adapt to other scene elements; gorgeous atmospheric skies; and Screen Space Global Illumination that scales across console and desktop platforms.

For those looking to create more believable characters, creatures, and virtual beings, we’re proud to offer a first look at our new strand-based hair and fur system that enables you to simulate and render hundreds of thousands of photoreal hairs at up to real time speeds.
Formerly part of Unreal Studio, Datasmith—the toolkit for converting entire scenes at high fidelity from 3ds Max, SketchUp Pro, Cinema 4D, and a host of CAD and BIM formats—is now available for free as part of 4.24 and all future versions of Unreal Engine going forward. Add to that new Visual Dataprep for streamlined, easy-to-use, automated data preparation, and getting data from any source real-time ready is faster and easier.

That’s not to mention the first-class USD support that enables modelers and layout artists to work in parallel; enhancements to multi-display rendering that make it much easier to use out of the box, even on existing projects; and a new task-based wizard to give you a better starting point when creating new projects.

You can learn a great deal more about this release in the complete release notes or keep watching the video below.

GameDev News


6. December 2019


Adobe announced today that they have acquired Oculus Medium, a VR based content creation tool developed at Facebook’s Oculus division.

Details from the Adobe announcement:

Today, I am thrilled to welcome the amazing Medium team to the Adobe family. Born as an innovative VR authoring tool at Facebook’s Oculus division, the Medium team and technology are an exciting addition to Adobe as we aim to meaningfully accelerate our 3D and immersive efforts.

Medium has been a beacon of creativity in the VR space, pushing creative and technical boundaries of 3D modeling. The creative tool enables users to sculpt, model and paint in an immersive environment – to easily create characters, objects, environments, expressive works of art and more. The integration of Medium’s tools and technology will greatly contribute to our 3D and immersive strategy.

Medium also have a blog post about the acquisition, with details of how existing customers will be impacted:

To our passionate Medium users, nothing is changing for you today. And the app is currently still free when you activate your new Oculus Touch controllers on the Oculus Store. Stay tuned for more features, improvements, and other developments coming from Adobe in 2020 as Medium continues to evolve.

If you wish to learn more about the acquisition, be sure to check out the video below.

GameDev News


3. December 2019


Cocos2d-x, the long running cross platform framework for developer 2D games, just released version 4.0 today.  The biggest new feature is Metal support for iOS and MacOS platforms, pretty much a requirement with Apple deprecating support for OpenGL.

Details of the 4.0 release from the Cocos2d-x forums:

  • support metal on iOS/macOS
  • use CMake for all platforms
  • update GLFW to 3.3
  • update minizip to 1.2
  • remove deprecated functions
  • remove h5 engine and JSB
  • remove tiff
  • remove SimpleAudioEngine
  • remove experimental namespace
  • fix bug that system font can not work correctly on macOS 15
  • fix lua crash on 64-bit devices
  • fix bugs for iOS 13
    • UIWebView uses WKWebView instead
    • VideoPlayer uses AVPlayerController instead

Cocos2d-x 4.0 is currently only available for download using the link above, as the main site has not yet been updated.  The above link also contains some documentation on migrating your project to 4.0.

If you are interested in learning more about Cocos2d-x be sure to check out our tutorial series available here.  Cocos2d-x is a completely open source project hosted on GitHub.  To learn more about the 4.0 release and Cocos2d-x in general, be sure to check out the video below.

GameDev News


3. December 2019


Every month Epic Games give away several assets for their Unreal Engine Marketplace and this month is no exception.  The only catch is you have to “buy” the assets before the next giveaway starts, although the purchase price is zero.  Once you have purchased an asset it is yours forever.

This months content consists of;

Normally they also release a few assets permanently free at the same time, however this month… at least at the time of writing, there are no such free assets.

You can learn more about the assets in the video below.

GameDev News


AppGameKit Studio

See More Tutorials on DevGa.me!

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