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26. July 2018


CryEngine 5.5 just got a step closer with today’s release of Preview 5.  Beyond bumps to a few SDK dependencies, 5.5 preview 5 is mostly composed of fixes.  New features include a new lens flare effect and a screen fader post effect.Cry55


Highlights:

  • Updated to Wwise SDK v2017.2.6 build 6636.
  • Updated to Fmod Studio 1.10.06.
  • Updated Oculus spatializer plugin for Wwise 1.27.0.
  • New: View dist ratio for clip volumes.
  • New: Added feature light lens flare.
  • New: Screenfader post-process effect.
  • Fixed: Bug where m_fZoomDistanceSq would change during successive render passes and cause culling of attachments during skinning.
  • Fixed: Map load causes collider component settings to change.
  • Fixed: Crash when opening a certain Particle Effect.
  • Fixed: Missing WaterDDN in vertex-shader.
  • Fixed: Cubemap rendering.
  • Fixed: SVOGI in combination with forward tiled.
  • Fixed: Temporal AA jitters.
  • Fixed: Clip volumes for fog volumes
  • Fixed: Emitters not activating properly (muzzle flashes etc.).
  • Fixed: C# solution not being generated for non-C# projects in the Sandbox Editor (when the first C# file is added).
  • Fixed: Crash in obtaining help info in python module after VS 2017.7 compilation. Autocomplete data is generated by pythoneditor.generate_pythoneditor_autocomplete_files.
  • Fixed: .level.cryasset file is not generated after upgrading levels from .cry to .level.
  • Fixed: Not enough occlusion if offline voxelization for GI is used.

You can read more about the 5.5 Preview 5 release here

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