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1. June 2018

Cocos Creator just released version 1.9.2.  Cocos Creator is a complete cross platform 2D  game engine with editor built on top of the Cocos2d-x open source project.   A lot of this release features improvements to WeChat and QQ play support, two services extremely popular in the Chinese market.  Cocos Creator is available on Windows and Mac OS.

Details of the release:

Features
  • [Editor] [Timeline] Animation Editor can edit “missing nodes” and allow node data to be migrated
  • [Editor] [Timeline] Animation Editor supports copying and pasting keyframes on multiple nodes at the same time
  • [Editor] [Timeline] Animation Editor Several Experience Optimizations
  • [Editor] Place the adaptation layer code of QQ Play and Wechat games into the Contents/Resources/builtin directory of the editor for users to upgrade
  • [Engine] Upgrade Facebook Instant Games SDK to 6.2
  • [Engine] Optimizing Label’s Memory Usage on Non-native Platforms
WeChat Games
  • Fixed an issue where the AudioSource component may report an error when it is destroyed
  • Optimize the implementation of sounds on WeChat games
  • Use openDataContext to define the open data field in the game.json of the WeChat game. Change the entry file of the open data field to index.js
  • Fix the issue of loading remote resources in the WeChat open data domain
  • Fix errors that may occur when loading plist particles on WeChat games
  • Fix gl.texImage2D error caused by calling cc.RenderTexture.create in WeChat game
  • Fixed an error on WeChat getting old WeChat game open data domain on old version
  • Allows simulation of system information obtained through cc.sys.os on the WeChat mini game developer tools
  • Fixed an issue where the subdomain could not be correctly identified on the old version of WeChat
QQ Play
  • Optimized QQ to play a sound on the realization
  • Fix QQ playing a problem with the following blue screen in iOS 10
  • Repair QQ may play an error when loading plist particles
  • Fixed plug-in script loading exception when posting to QQ to play with Windows
  • Improve header processing in XMLHttpRequest for QQ
  • Perfect userAgent for QQ
  • Fixed QQ playing a text stroke effect
Bug Fixes
  • [Editor] Fix Documentation Links for AudioSource and MotionStreak Components
  • [Editor] Fix the problem that the editor might preview the animation if the animation changes the node’s active
  • [Editor] Fixed an issue where the editor could not be accessed when the login server went down
  • [Editor] Fix the issue that when you repeatedly drag to the same prefab as a child of other prefab
  • [Engine] Fixed an issue where the sprite’s blend mode could not be set to ZERO on the web platform
  • [Engine] Fixed a problem in cc.sequence where nesting other calls to the repeat method’s action would cause abnormal speeds in special cases
  • [Engine] Fix Sprite error after scene change
  • [Engine] [JSB] Fixed an issue that triggered assertions after creating cc.GLProgram in the JS layer and adding it to cc.shaderCache
  • [Engine] [JSB] Fix Native Platform Physics Engine Binding Problem
  • [Engine] [Native] Fixed cc.Sprite.FillType enumeration error on native platform
  • [Engine] [UI] Fixed a positioning issue that may be caused when the scroll view is enabled with vertical, horizontal scrolling, and the inner size is too small.
  • [Engine] [Audio] Fixed an issue where playing audioEngine.resume repeatedly would start from scratch.


If you want to learn more about Cocos Creator, be sure to watch our hands on video available here and embedded below.

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