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18. April 2018


GameGuru, perhaps the most beginner focused 3D game engine available, just received a pretty sizeable update.  Hands down the biggest new feature of the release is the new Direct X 11 powered, PBR (Physically Based Rendering) graphics engine, which should both look better and have increased performance.  In addition to the new renderer, there are several other fixes and features in the release.


Details from the release:

Great Assets and Levels

  • Improved the Welcome splash to show off PBR game level
  • Updated Big Escape level to use PBR only assets
  • Added new 'Miscellaneous' folder with 'Massive Chess' for Chess Game sampleGG
  • Security Fence and Gate
  • Added 'Preview Orbs' folder to Misc models for PBR material previewing
  • Added CityscapePBR folder which contains extra PBR assets for Big Escape
  • Added two new Grand Pianos to the Furniture folder
  • Added a new glass fence to the Fixtures folder

Much Improved Performance

  • Removed long-silence when standalone first runs (slow on some systems)
  • Launch time loading speed increased significantly (PCTEST: 60sec -> 12sec)
  • HLSL shaders and LUA scripts now compiled into binary for faster loading
  • Faster HUD rendering due to quad batching
  • Multicore AI for faster processing of character AI

Better Visuals

  • New post process shader used called FXAA-CV-LS (improves anti-alias and contrast)
  • Fixed issue with Steam Overlay not rendering correctly
  • Enlarged editor icons and gave them a new design
  • Cascade shadow mapping now with 8 cascades instead of 4
  • Standalone splash screen now detects closest watermark resolution
  • Can change sky shader in sky file and sky in realtime

And more........

  • Added full weapon and animation behaviour to the Character Creator
  • More control over static light mapper
  • Added support for Logitech F310 controller to control Standalone menus
  • Improved FBX importing
  • Added lots of new LUA commands

GameGuru is available on Steam here or on game-guru.com..

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